verygoodperson [love/loves]

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Joined 4 years ago
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Cake day: December 28th, 2020

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  • The cheapest way would probably be to attach the bomb to the underbelly, with screws or even glue and duct tape if it's going for a suicide mission or with a release mechanism controlled by a servo if it's supposed to return. It's pretty easy, we did it with a friend with one of those bomb-shaped toys that whistle when you throw it in high school. We attached it to an RC airplane and it worked pretty well. There probably are off-the-shelf solutions too nowadays, something like this.







  • Great breakdown, those are my thoughts exactly. The devs did a great job of humanizing the Vietnamese side, and it's almost completely done through the environment and the game's mechanics. There isn't even a story or single-player campaign in the game after all. And yet the difference between the two sides is very apparent. The Americans are coming in with Hueys practically blasting Fortunate Son, machine-gunning everything that moves and raining down hellfire. The Vietnamese are dressed in civilian clothes, armed with third-hand WW2 pieces of crap and pure determination. They're fighting in their family's rice field, in the burned down forest they probably played in as a child and in the ruins of their hometown.

    The game emphasizes their 'guerilla' aspect by allowing them to climb vines and drainpipes, fight better in the tunnels, and create low-tech traps in dirt. They face an invader trained by the wealthiest empire in the world and armed with space-age technology. The american airstrikes are precise and devastating, the Vietnamese artillery has a 50-50 chance of hitting you or the enemy. And on top of that the combat feels visceral and gritty, because the limitations of the weapons are modeled very well. Machine guns overheat, long guns are unwieldy in tight corridors and the sniper scope the Viet Kong got their hands on might as well be a tin can with a magnifying glass. I won't forget the time I fired an RPG without checking my 6 first and burned 3 teammates to death lol. Also, the screams of death after a napalm strike will haunt my dreams. Like you said, there's this feeling of feeding meat to the meat grinder until one side just runs out.

    Anyway, if you haven't done so already you should check out Tavisota: Winter War. It's a full game conversion mod for Rising Storm 2, free as long as you have the original game. It takes place during the Soviet-Finnish winter war, and I have to say it's comparable in quality to the base game. New maps, weapons, drivable tanks etc. The Finns can deploy skis, and most classes fight with bolt-action rifles so the pace is a bit slower, it's really great.



  • All I want is a mig29 with 3D thrust vectoring TBH. It's too bad they're having trouble with the Russian government, I wish the Russians and other militaries took a page off the American DoD's book and realize how this stuff is basically free propaganda.

    I got the harrier, found a Soviet livery for it, and make my own missions. So I don’t really get uncomfortable playing it.

    Cool. I haven't delved much into custom liveries/mods and the mission creator myself, but I like how you can customize stuff like that yourself.


  • That sounds cool. I've personally only played Arma 3, which I loved just because it's basically the only big-budget game set in modern Greece (I'm Greek) and they did a pretty good job with the environment. The story was the usual cool American operator shit that's in every FPS from what I remember, but I still enjoyed it. Fun fact: Two of their developers got arrested back in '12 and charged with espionage because they were visiting Lemnos and were caught taking pictures of military installations to put in the game lol.


  • Yeah, it took me a while to get a basic understanding of the flight director and heli physics so that I can even spot the enemy before crashing on some hill. I'll definitely check out Reentry, I've haven't played a space sim in a while and I need my fix.

    KA-50 glitches badly on my Vive

    That sucks, although I'm definitely jealous about dat Vive. VR must be incredible for flight sims. I use a head tracker for now (TrackIR) which admittedly is pretty cool too.