Permanently Deleted

    • ATankieSkunk [she/her]
      ·
      3 years ago

      lauds empire and imperialism as overwhelmingly good

      I really don't think it does this but I've only played Morrowind and newer.

      race science built into the fabric of the universe

      All fantasy is fascist, unironically agree.

        • Teekeeus [comrade/them]
          ·
          edit-2
          3 years ago

          It's the subtle stuff in Cyrodiil:

          1. Almost all the city guard (i.e. police who arrest people for the most minor of infractions) and all of the imperial legionnaires are Imperials

          2. Leyawiin is the city with the most prominent beastfolk population, and has a clear racial problem (especially with the hidden torture chamber). Bravil also has a prominent beastfolk population and is a cesspit.

          3. There are disposition modifiers for race, though they're not that significant for the player (You're the Hero of Kvatch, so you might be subjected to "one of the good ones" treatment). They do affect NPC conversations though (e.g. the infamous "Breton trash" greeting)

          4. The only non-Imperial count is a dunmer in cheydinhal. The rest of the nobility point out their disdain for dunmer in rumors. There are also other rumors revealing prejudice against dunmer and orsimer. By the way, Chedydinhal has a prominent Dunmer population and is rather seedy. Dark brotherhood, Orc Skooma gang, corrupt guard. The cities with a particularly strong non-human presence are more fucked up.

          5. The Blades are incompetent shits who failed to protect Uriel and don't aid you for most of the game. I'm also not sure they're like the CIA. They're a cross between bodyguards and an intelligence body that specifically serves the Dragonborn emperor and not the empire.

          6. There is a racialized class divide. Beastfolk seem to be disproportionately poorer on the whole. All the highwaymen are khajiit (turning to crime due to bad economic prospects?)

          7. When guards have their radiant conversations the criminals they talk about are almost exclusively khajiit or argonians (or a wizard of an unspecified race)

          8. Speaking of criminals, there are almost no Imperial bandits (if there are indeed any). It's always non-imperial races.

          9. The Arcane university, the heart of Magical learning and administration in Cyrodiil, has almost no beastfolk.

          10. Factions are relatively diverse, but faction leadership/upper levels are disproportionately staffed by humans (especially Imperials and Bretons) and elves (mostly altmer or maybe a bosmer. Dunmer are unlikely). Exemption might be the fighters' guild, but maybe only because a dunmer is truly running the show, rather than a human (which is usually the case).

          I'm sure there's other stuff.

          • MaoTheLawn [any, any]
            ·
            3 years ago

            Isn't that the point though? You're not meant to look at those things and go 'ah, good.' Like in Skyrim, Windhelm is a racist shithole. You can just kill most of the racists.

            • Teekeeus [comrade/them]
              ·
              edit-2
              3 years ago

              Yeah. My point is that if you look deeper there are definitely systemic issues and such. Dunno where that "race-blind Cyrodiil" thing comes from. Or maybe it's appropriate, since real-life "race blindness" is almost always a farce.

              Also I've already thought of a few more examples lol. People being shocked at the Count of Skingrad having an Orc butler. People mocking Orcs for having a social club. People being incredulous that a Bosmer would specialize in Heavy Armor.

              • zeal0telite [he/him,they/them]
                ·
                3 years ago

                In Skyrim there's a famous chef called the Gourmet who keeps his identity a secret because he is an Orc. Most of the people you meet are sure that they must be a Breton.