In the original version of Dark Souls (pre-remaster) they didn’t explain how to cure the curse when you got it. So you’re cursed, no idea what to do, but you get a hint to visit New Londo ruins from the guy at fire link bonfire.
So you are forced to track all the way across the map Imost people get cursed under the swamp in Blight Town) with half health, and finally trek into the foreboding swamp full of hitherto invincible ghosts. But guess what? Now that you’re cursed, you can actually damage them and that seemingly impossible area is suddenly totally doable.
You fight your way through it, and break the curse.
Doing that felt like something out of a fantasy novel. A real adventure that made me feel like a kid playing video games for the first time.
Long story short, that’s probably my most memorable gaming moment.
Manus is a great boss fight, but I thought that needing a hidden item to block his magic attacks was gimmicky.
I can’t get into any of them. I’ve tried many times. See also: Bayonetta. I want to like them but eh, doesn’t click with me.
Back to overly complex obscure JRPGs for me.
Also posts and comments like these piss me off because it shows how many people can't appreciate a game beyond how easily they can complete them without any frustration.
Nah, Dark Souls III is a better manufactured game, probably, but it's vastly less fun, and it's an interminable fanfic slog. Dark Souls II was also a slog, especially after SOFS but the meta was silly and PVP was great. Dark Souls is the best of the actual Souls series because of the flaws in it's matchmaking and the weird unexplained mechanics. Getting to the Undead Berg and being accosted by an invincible naked man who won't kill you but won't leave you alone is the epitome of experience for these games and all the attempts to fix this made it them way less rewarding.
Fight me.