W&R:SR fits the bill, but I'm not opposed to being a capitalist piggy once in a while either.

  • PorkrollPosadist [he/him, they/them]
    ·
    edit-2
    3 years ago

    Kerbal Space Program with the RP-1 mod.

    The stock game's "tycoon" aspect is very basic: Do contracts for funds, spend funds on rockets and facility upgrades to do more contracts. It's not very deep and the gameplay focuses primarily on designing ships and flying them.

    RP-1 introduces research time, construction time, rollout time, launchpad reconditioning, astronaut training and retirement, tooling of fuel tanks and avionics, and engine failures. Makes planning just as important as flying.

    It also puts you on Earth though, with historically accurate rocket engines, real fuels, a more brutal (but more accurate) flight dynamics model, speed of light delays on radio controls, etc. It takes more delta-v to get to low earth orbit than the pluto-analog in the stock solar system.

    • spectre [he/him]
      hexagon
      ·
      3 years ago

      The problem I have with KSP is that I take a very difficult game and can't help myself but to turn it to 11 by enabling every realism mod I can find. Still fun, but I get exhausted quickly.

      • BynarsAreOk [none/use name]
        ·
        3 years ago

        RP-1 is a great recommendation because it is basicaly a huge modpack already containing everything you need the only thing you might add is some historical part mods on top.

        I get that "add every mod syndrome" from Skyrim/Oblivion days too, but with Kerbal compatibility is much less reliable and in this case if you add additional realism mods it wont even load probably.