So one of my DnD groups is starting a campaign and I've been wanting to play a fighter for the first time. But I'm tempted to pick up a level in Barb for the rage. Has anyone done this and if so how did it go?

  • ZestyDwarf [he/him,comrade/them]
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    5 years ago

    I haven't done so myself (yet) as rage isn't possible in heavy armor. The barb is somewhat helped by a larger than average health pool (d12 compared to the fighters d10) but if you consider a more nimble fighter, it's doable. Especially as the barb gets resistances to all regular attacks.

        • AlfredNobel [comrade/them,any]
          hexagon
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          5 years ago

          The plan is for a crit fishing halforc champion with great weapon master. The crit on 19 with an extra die, rerolling 1s and 2s plus the optional -5 Mod for a +10 damage every attack should make him hit like a truck.

          • ZestyDwarf [he/him,comrade/them]
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            5 years ago

            Keep in mind savage attacks allows you to roll one additional dmg die on crits, so for mauls/greatswords it's "only" a 25% increase in crit dmg, rather than 50% for greataxe. I do still recomend great weapon fighting/maul/greatsword, (i have that on my fighter/paladin) as the reroll 1s/2s have a markable impact on dmg when you swing 2d6. you still spike your dmg on crits, but your bad rolls are much better than with greataxe

            • AlfredNobel [comrade/them,any]
              hexagon
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              5 years ago

              I'm running a greatsword master paladin in a different campaign and rerolling two 1s into a 6 and a 5 sold me on it. That 1/3 chance you will be able to up the damage is so good.

              • ZestyDwarf [he/him,comrade/them]
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                5 years ago

                100%! i was languishing with sword/board throughout a campaign that lasted two years.. 3 sessions into a new campaign, i have a maul, i'm suddenly killy! feels good man