• GreenTeaRedFlag [any]
    ·
    3 years ago

    to be fair, it is kinda anooying how characters say racist stuff in one or two instances and then just are the same as everyone else outside scripted events. Like how a guy will say "I hate dark elves, don't you?" when you're playing as a dark elf.

    • SerLava [he/him]
      ·
      edit-2
      3 years ago

      I cautiously wondered if this mod might actually be positive, but someone showed the other mods from the same creator and it was like "NO BANDIT WOMEN - How can bandits be women?"

      • hexaflexagonbear [he/him]
        ·
        3 years ago

        Also one that disables same-sex marriage. It's like an extra layer of mad when it's a completely optional part of the game, lol.

        • Alex_Jones [he/him]
          ·
          3 years ago

          And erases any hint of canonical gay characters in the game

          • Socialcreditscorr [they/them,she/her]
            ·
            3 years ago

            :le-pol-face: "Just make your own setting if you don't like it"

            *Makes own medieval setting with at least a liberal version of "equal rights."

            :wojak-nooo: "Nooo! Its historically inaccurate your litterally desecrating history."

            • FunnyUsername [she/her]
              ·
              3 years ago

              My historically accurate setting that features dragons and an elf god biting the dick off a demon lord and using it like a spear is being ruined by the inclusion of women that can swing swords

              • Alex_Jones [he/him]
                ·
                3 years ago

                :geordi-yes: Use your mouth to speak magic into existence

                :geordi-no: Use your mouth to kiss someone of the same sex

          • ssjmarx [he/him]
            ·
            edit-2
            3 years ago

            I made the mistake of going into the comments.

            The Communist murdered a minimum 6 times as many people as the Nazis, during WWII...and both forms of government were ultra left wing.

            :galaxy-brain:

            edit: Oh and of course every comrade in that comment section is banned but the fucking Nazi isn't. Come the fuck on Nexus Mods.

          • DerEwigeAtheist [she/her, comrade/them]
            ·
            edit-2
            3 years ago

            Interesting. I'm more of a nationalistic fascist myself, but I appreciate the fact that you're willing to make this mod and put it out for any that find it enjoyable. Each to his own after all. Plus, it takes quite the guts to post this kind of mod. Its a very political world out there. If you don't mind my suggestion, try and integrate it into the game's lore seamlessly, like for example, the book once belonged to a Argonian scholar or something like that. It would make roleplay more... believable, unless it's an isekai roleplay of course.

            Oh and if it ain't too much to ask, can you make books by Nietzsche or Clausewitz? Mein Kampf is nice and all, but I prefer those two all things considered.

        • SerLava [he/him]
          ·
          3 years ago

          Oh my god yeah I forgot about that one, fucking WILD. Actually even more shocking than the others. Like you can't accidentally get married,

      • Alex_Jones [he/him]
        ·
        3 years ago

        Don't you know? Women don't experience poverty or exploitation to the point of turning to violent crime.

      • GreenTeaRedFlag [any]
        ·
        3 years ago

        impressively bad. Thanks nazis, for making me seem like a stoic in comparison to your eggshell egos.

    • effervescent [they/them]
      ·
      3 years ago

      There was a mod that gave you the option to convince Ulfric to not be racist and it just added text options that were long text dumps of why racism is bad where you, a stranger, berate the leader of this racist rebellion. Either it was written by a well meaning child or a very dedicated troll (like really, there was so much text).

      I honestly would like to see a more realistic mod where the racism is more fleshed out and there are quests to do coalition building and legitimately change some hearts and minds.

        • RandyLahey [he/him]
          ·
          3 years ago

          a decolonisation mod where you help organise the falmer to rise up from the depths and retake their stolen land from the genocidal settler-colonial nord oppressor

          :fanon:

          • GreenTeaRedFlag [any]
            ·
            3 years ago

            I wish I could provide support to the reachmen in their fight against nordic imperialism.

              • GreenTeaRedFlag [any]
                ·
                3 years ago

                every single part of "the forsworn conspiracy" sucks hard. By the time you're dicking around in Markarth, you're more than strong enough to take out a few guards, so none of the fights are a challenge at all. The hardest part is figuring out where people's houses are because the whole city is built like crap and the map is hard to read with things stacked on top of each other. I failed the quest at one point because I killed all the guards sent to kill me/capture me. Apparently Bethesda just didn't plan on me being strong enough to beat the third easiest thing to kill just because they ambushed me. then you break out of prison in like 6 minutes by talking to everyone 3 times. The next part was fun because I got to slaughter the colonizer's guards. But then they just respawn and act like none of that ever happened. And you get some kinda cool armor as a trophy, but it's under-leveled. The worst part is that you can't reinstate the king of the reach or even just JOIN THE FORSWORN. All their holds are still just tribal themed dungeons and they will attack, just like bandits. I was a legate of the empire by the time I did this quest, why couldn't I just declare it a separate province under its own jurisdiction? and milksop colonizer liberals complain "bUt tHeY wOrShIp ThE dAeDra" like they didn't complete the thieves guild questline or left the haunted house unscathed. I'm walking around with an unholy armory in my pocket, you bet I'm siding with Daedra worshipers.

                • GenderIsOpSec [she/her]
                  ·
                  3 years ago

                  :geordi-no: Selling your soul to only one Daedra

                  :geordi-yes: Selling your soul to all the Daedra so they have to fight about it

                • Dewot523 [he/him]
                  ·
                  3 years ago

                  I'm gonna defend Markarth here and say that the Markarthan Nords are colonizers and the Forsworn are colonized only to the extent that, say, Morocco was colonized by Arabs. Over a millennium of cultural entrenchment and a large-scale integration and continuation of the native population is not suddenly negated by some disaffected rural citizens in the hills suddenly acting rowdy and affecting an imagined cultural history they haven't really cared that much about until economic times were suddenly harsh in the middle of a war.

                  Ethnonationalism is in fact bad.

                  • GreenTeaRedFlag [any]
                    ·
                    3 years ago

                    The foresworn have been in open rebellion since before the war with the altemari dominion.

                    • Dewot523 [he/him]
                      ·
                      3 years ago

                      Open rebellion? I thought Madenach's rebellion came about as a direct result of the Markarth Incident?

                      • GreenTeaRedFlag [any]
                        ·
                        3 years ago

                        madenach's may have been, but I'm pretty sure they've been fighting for forever.

                        • Dewot523 [he/him]
                          ·
                          3 years ago

                          Several of them live peacefully integrated into Markarth and surrounding villages (well technically Reachmen I guess, not Forsworn) and Madenach's rebellion is explicitly talked about as a new unusual thing.

      • ssjmarx [he/him]
        ·
        3 years ago

        There is a mod where the Dragonborn can become the High King themself. Someone could totally make a similar alternate civil war quest-line where you link up with dispossessed people in each hold and form partisan cells, convince military units from both sides to defect, overthrow Jarl Balgruuf and decide whether to execute him or something else, and from there fight the Civil War and win.

  • RandyLahey [he/him]
    ·
    3 years ago

    it got removed from the nexus, but the best mod for skyrim by far is called noskyrim. it makes alterations so that when you go to start up the game, it immediately exits to the desktop

    • Mindfury [he/him]
      ·
      3 years ago

      wow, one mod does what 20 hours of work setting up my FNV mods does? incredibly based

      • sooper_dooper_roofer [none/use name]
        ·
        edit-2
        3 years ago

        I want literally anything fucking else, but 99% of fantasy games are the same rehashed euro-middleearth complex from 50 years ago, and the remaining 1% is Chinese fantasy and then literally nothing else whatsoever

        your idea sounds funny tho

    • Catherine_Steward [she/her]
      ·
      3 years ago

      The Elder Scrolls series does do a good job of avoiding being too derivative of Tolkien. Ever since the lore rewrite around Redguard, anyway (between Elder Scrolls 2 and 3, right about 20 years ago coincidentally).

        • Catherine_Steward [she/her]
          ·
          3 years ago

          What do you mean? Skyrim has 307 books in it which serve no purpose other than establishing the world/lore. It brought to life various elements previously only known about through such books and which have been established in the lore all the way back around the lore rewrite. ESO is an MMO which is probably best enjoyed as a single player wandering around, questing, and reading lore. It is masterfully crafted and brings so much more of the world to life than any main-line entry to the series. There are also two novels which take place in the setting.

          What does it mean to "do something" with the lore?

          • Orannis62 [ze/hir]
            ·
            3 years ago

            Actually have it come up in the games outside of books?

            • KobaCumTribute [she/her]
              ·
              3 years ago

              ESO shows a lot of the background lore stuff that the mainline games ignore, and generally does a better job showing off the setting than they do. Sadly nothing really captures how weird and fucked up the Elder Scrolls setting is, like the world as described in the in-universe books is more like the setting The Witcher series portrays than what the TES games themselves do in terms of idiosyncratic creatures and magic and what absolute pieces of shit everyone in the setting is.

            • Catherine_Steward [she/her]
              ·
              3 years ago

              What do you even mean by that? The lore is the world upon which the games are built. It is baked into the setting, quests, NPCs, etc.

              • Orannis62 [ze/hir]
                ·
                edit-2
                3 years ago

                It's really not. The games after Morrowind would function identically if the background lore was just the standard Tolkeinesque fantasy.

                The daedric princes are the one aspect of the lore that feels integrated into the games to me, so that is the one exception I would make. Besides that, the lore has very little bearing. Summoning a Fire Atronach would function just as well if you were summoning a fire demon in a different lore setup. According to the lore, the dragons are basically angels with a complex magic language that changes how they interact with the world, but then in practice they just fly around like dragons in any setting and breath fire or frost at you like dragons in any setting.

                • Catherine_Steward [she/her]
                  ·
                  3 years ago

                  According to the lore, the dragons are basically angels with a complex magic language that changes how they interact with the world, but then in practice they just fly around like dragons in any setting and breath fire or frost at you like dragons in any setting.

                  Humans are pretty complicated too, but despite all the complicated thoughts, feelings, desires, goals, and experiences they have, all they do is run at you with an axe and shout "Skyrim belongs to the Nords!"

                  It's a video game, and in this case the dragons are attacking you because they are on the opposite side of an ancient war from you. The game features no fewer than three dragons who are not at war with you, and those dragons behave how you would expect a primordial entity who doesn't desire to kill you to behave. While, yes, Shouts should have been cooler in general, the Shouts they do are the same shouts you do. It's not like they're just breathing fire, they're manipulating the fabric of the universe to bring fire into being, exercising their dominance over the world itself and asserting that, despite the fact that there's no reason there should be, there must now be fire before them.

                  "Shouts should have been cooler" is a valid criticism, but not an example of failing to implement the lore into the game mechanics.

                  • Orannis62 [ze/hir]
                    ·
                    3 years ago

                    It’s not like they’re just breathing fire, they’re manipulating the fabric of the universe to bring fire into being, exercising their dominance over the world itself and asserting that, despite the fact that there’s no reason there should be, there must now be fire before them.

                    Cool. It is functionally and visually the same as if they were just breathing fire.

                    • Catherine_Steward [she/her]
                      ·
                      3 years ago

                      I mean if all you have to say is something you have already said and that I have already addressed I'm not sure why you even felt the need to reply :shrug-outta-hecks:

                      • Orannis62 [ze/hir]
                        ·
                        3 years ago

                        Idk, it felt like you weren't listening? I say that it feels like the lore explanations for things don't feel connected to what we actually see, and you respond "but the lore actually does establish this as a pretty different thing" and it's just, yeah, I know, but that's fluff.

                        You can create explanations for how these fantastical things in the lore could be expressed in a really mundane way we're all used to without it breaking with the lore. Technically, you can then say that the really wild out-there lore is being expressed. But it's being expressed in the most mundane, unimaginative way possible and this lore could allow for us to actually see much more interesting stuff than we do.

                        You say that "“Shouts should have been cooler” is a valid criticism, but not an example of failing to implement the lore into the game mechanics." but the point is, the fact that they chose to portray shouts in this way tells you a lot about the writers' priorities and imagination. The lore suggested that shouts would be more interesting than the basic spells which we got in game- it's not wrong to make them boring, but it's not living up to the potential that they wrote.

                        • Catherine_Steward [she/her]
                          ·
                          3 years ago

                          Idk, it felt like you weren’t listening? I say that it feels like the lore explanations for things don’t feel connected to what we actually see

                          But I literally responded to that by saying, yes, the shouts should be cooler than they are. But that's the core of the criticism. A criticism which I acknowledged and agreed with, and then you reiterated.

                          they chose to portray shouts in this way tells you a lot about the writers’ priorities and imagination.

                          No, it tells you a lot about the restrictions they were working with, both in making a fun video game and the actual software limitations of the engine they're using. I mean if shouts were portrayed exactly as in lore, then dragons should by flying around making the earth quake in order to collapse buildings on top of you, conjuring storms of glass to shred entire cities to pieces, bending reality to teleport around and attack you from impossible angles. Also if you're trying to fight any dragon too "high level" for you then it should just command you to explode and you should obey.

                          But even the modders, in their wildest dreams, wouldn't try to tackle any of that. For a wide variety of reasons.

                          The lore suggested that shouts would be more interesting than the basic spells which we got in game

                          Yeah, the shouts should be cooler, you say for the fifth time. Is this your only complaint? If so I suppose they did a damn good job.

                          • Orannis62 [ze/hir]
                            ·
                            edit-2
                            3 years ago

                            No, it's not my only complaint, it's a complaint that is emblematic of a larger point. We could expand this to any number of things. And before I do that, I need to say this again, because you missed the actual core of my argument. It's not that the shouts aren't cool. It's that they're uncool in a specific way, in that, in the dragons, they manifest in them behaving like dragons from any other property. If you didn't know the lore, you wouldn't have any reason to suspect that they weren't just generic fantasy dragons. They looked at the lore they had and found the one way to (kind of) incorporate their pre-written lore without actually keeping the feeling that this wasn't just generic fantasy. You're right that the lore as-written makes for some powers that are difficult to portray. If they wanted to stay true to it, they could either just decide they don't have the capability to portray that and shelve the dragons for now, or they could find a managable version of those powers. There are steps between "fuck this is so hard to implement and balance" and "throw out the lore and make them as generic as possible", and making that decision is obviously going to draw complaints that they threw out the lore. Saying it would have been hard is not really a defence.

                            Wood Elves worship plantlife to the point of being pure carnivores? Sounds cool, but we never see it or explore it- the bosmer that we see basically could have walked straight out of Lothlorien (except for being shorter in some games, I guess). All the cool details about Argonians and the Hist and Hist Sap? Sounds cool in the lore, never presented or explored in the games in any fashion, beyond the one time in Oblivion that Hist Sap makes you hallucinate people as goblins for some reason, even if you're Argonian. All these cool ideas are there, but they're not explored, and you would never know they were there if you didn't go out of your way to find them.

                            I'll reiterate my main point here to make it a little harder for you to just cut my comment up to avoid it again: it's one thing to have lore, it's another thing to implement it and explore it. There is some batshit stuff in the background of Elder Scrolls that 99% of the players have no idea about because it's just not in the games beyond the books that most players just don't read.

                            • Catherine_Steward [she/her]
                              ·
                              3 years ago

                              Wood Elves worship plantlife to the point of being pure carnivores? Sounds cool, but we never see it or explore it

                              Because we never (in the mainline games) go to Valenwood where that's relevant. Outside Valenwood they eat plants.

                              I’ll reiterate my main point here to make it a little harder for you to just cut my comment up to avoid it again: it’s one thing to have lore, it’s another thing to implement it and explore it

                              This is true, and Skyrim implemented for you to explore a lot of wild shit from the lore. The fact that a lot of players don't understand that's what they're seeing is not a failure to implement the stuff from the lore.

                                • Catherine_Steward [she/her]
                                  ·
                                  3 years ago

                                  Well, we read an Elder Scroll and visit Sovngarde, for two. It's not really a failure of the worldbuilding if the average player doesn't realize how cool those two things are.

                                  • Orannis62 [ze/hir]
                                    ·
                                    3 years ago

                                    It is a failure of worldbuilding and of storytelling (by which I partially mean how the worldbuilding is conveyed to the player) if they don't make it cool enough on its own merits for players to realize it without having doing unassigned homework first.

                                    For example (and this is from Oblivion, so I'm undercutting my own point somewhat), stealing the Elder Scroll in Oblivion was cool whether or not you knew what it was because they made it cool. You spent basically half of the questline building up preparations, all of which then pay off one-by-one. People who know the lore know how important the Elder Scroll is from the lore, but "regular" players also have at least a sense of how momentous this is.

                                    And then the player is confronted with what felt like 10 minutes of unskippable dialog from the Grey Fox, the actual protagonist of the questline. So I'm not saying that was perfect or anything.

                                    • Catherine_Steward [she/her]
                                      ·
                                      3 years ago

                                      You're not going to hear me say that Skyrim's storytelling is better than Oblivion's, especially not regarding Oblivion's sidequests. They did really good work with those. But the Elder Scroll in Skyrim is also built up, not in exactly the same way.

                                      • Orannis62 [ze/hir]
                                        ·
                                        edit-2
                                        3 years ago

                                        Lol don't get me started on the writing in Skyrim's Thieves Guild questline or we'll be here all night (actually, Shamus Young already did a 5-part deep dive into why it was so bad, so I don't have to). Out of Morrowind, Oblivion, and Skyrim, Oblivion is the one I have the hardest time revisiting, but it definitely had some good stuff going on in its quest writing. I was going to say "especially compared to Skyrim", but honestly, that wasn't Morrowind's strength either, not in the way Oblivion did it.

                                        • Catherine_Steward [she/her]
                                          ·
                                          3 years ago

                                          Yeah, the Thieves' Guild and College of Winterhold questlines are my favorite examples of writing disasters in video games quests. Just absolutely atrocious in every way. Thieves' Guild is worse than the College though.

                                          • Orannis62 [ze/hir]
                                            ·
                                            3 years ago

                                            I also like The Companions questline because it somehow doesn't even feel like a questline? Say what you want about the Thieves Guild, as bad as it is (and I do think it's the worst written of the major questlines) at least it feels like a narrative. I always forget the Companions exist.

          • DerEwigeAtheist [she/her, comrade/them]
            ·
            3 years ago

            The lore is never used outdidr the books, just look at the entire environment of oblivion, it's supposed to be a jungle.

            Or just the nine divines. In the north they have different names(and meanings), but in game the nords for some reason have

            exactly the same faith as the imperials. Another example: the northern name of Akatosh is supposed to be Alduin. Alduin is not just some evil dragon in the lore but an aspect of the highest of the nine divines. Not ever talked about in game.

            Nords are supposed to run around with necklaces if tongues and not use sirge engines because they bring doen the walls with their shouts. In the lore shouting is just the magic of the nords, not some dragon thing.

            • Catherine_Steward [she/her]
              ·
              3 years ago

              just look at the entire environment of oblivion, it’s supposed to be a jungle.

              There are a million explanations for why Cyrodiil is no longer (or perhaps never was) a jungle. That, in itself, has become an interesting bit of lore.

              Or just the nine divines. In the north they have different names(and meanings), but in game the nords for some reason have exactly the same faith as the imperials.

              Because two hundred years ago, a god invaded the world and was then beaten in physical combat by a physical manifestation of Akatosh, one of the nine divines. When your god physically manifests and saves the world, that will drive a lot of interest in your religion.

              the northern name of Akatosh is supposed to be Alduin. Alduin is not just some evil dragon in the lore but an aspect of the highest of the nine divines. Not ever talked about in game.

              The thing about what we hear in the lore is that it can be wrong. Many of the gods have several known aspects. Akatosh to the Empire, Alkosh to the Khajiit, Alduin to the Nords? But either the person who wrote that last part misunderstood the Nords' religion or the Nords themselves in their tradition misunderstood the nature of Akatosh/Alduin. Or, to take another route, it could easily be argued that Alduin is simply an aspect of Akatosh, regardless of how it is framed. I mean, really, you could say all dragons are aspects of Akatosh, or perhaps pieces of Akatosh or avatars of Akatosh, depending on how you want to look at it. Akatosh is time deified. Alduin is the end of time.

              Nords are supposed to run around with necklaces if tongues and not use sirge engines because they bring doen the walls with their shouts.

              They were said to have done those things a very long time ago, yes, but things change. Skyrim's culture was irreparably changed by the Battle at Red Mountain. Jurgen Windcaller led a movement to completely pacify the concept of shouting, to leave its uses for war behind and to use it only to worship Kyne. That's where the Greybeards come from, and where the warrior-Tongues went. All of this is part of the main quest of the game, you can't miss it.

      • RamrodBaguette [comrade/them, he/him]
        ·
        3 years ago

        Daggerfall's story and worldbuilding were pretty "revolutionary" as far as fantasy RPGs go (at the time), and did a lot to distance itself from the now-weird DnD-ish setting the first game was. It's just a shame how overlooked it is. But yeah, ES didn't become as recognizable to us now until Michael Kirkbride entered the scene for Redguard and Morrowind.

    • LeninsRage [he/him]
      ·
      3 years ago

      tfw when you're a history nerd who just wants historical accuracy with tons of nazi shit but don't know the kriegsmarine was by far the least nazified service branch

      • DragonNest_Aidit [they/them,use name]
        ·
        3 years ago

        God I fucking hate fash history nerds, namely they really obnoxious urge to properly use German names so one side you'll have 69th poopenjagerdivisione "hitlerenkockundball" then on the good guys you'll have "soviet gun guys".

      • ProfessorAdonisCnut [he/him]
        ·
        3 years ago

        Least nazi maybe, but they did also have so much fragile masculinity that they made Bismarck male

  • Awoo [she/her]
    ·
    3 years ago

    I honestly don't blame people for wanting to make the racists in their games more accurately racist. They do racism so badly in most games that some sort of change is almost necessary. Comparing Disco Elysium's racists with other games is a stark difference.