Foxhole is a top-down shooter where players can take on various roles in huge battles. One of those roles being logistical, which involves crafting the weapons used in the fight. A group of those players are currently on strike, saying, “We believe that Foxhole should not have a gameplay experience that causes its players this much frustration.”
It’s an interesting if also thankless job at the best of times, but recent changes to Foxhole have made the job a lot harder. This is normally the time where players start complaining in forum posts or on social media, and to be sure that has happened here. But as a collective, logistics players have done something much more drastic, by realising how important they are and going on strike.
Lmao I was one of those legendary logistics players. Playing that game is both incredibly stressful and entertaining at the same time.
Legit got my old military hog scratch itched with how much time I enjoyed playing it.
Just to give you an idea of how stressful and in-depth the game is (when I played it a year back), the only thing you started with was a hammer, a pistol, and two mags for it. Of course at the start of a new world Conquest campaign your home base also starts with a small stockpile of bolt-action rifles and ammo, building materials, fuel, and some other misc stuff to help give the player economy the most basic jump-start.
The starting folks will usually start teaming up and start hauling building materials to the various strategic points and towns in the region to get the the home front fortified and the resource points secured and security for logistic routes set up. A few small teams will assemble some basic vehicles and start traveling as close as they can get to the enemy teams estimated Frontline and start constructing forward operating bases and rudimentary defensive structures to keep sneaky infiltraitors and small squad pushes from taking ground and harassing the back lines.
And when the front lines get firmly established and the economies start going, you'll see weeks of large-front skirmishes and pushes with a war of escalating technology races to gain both the economic and martial edge over the other side.
It's probably the most anarcho-communist game I've ever seen or played since there's literally no centralized command structure beyond the players grouping together and playing togethet
Obligatory :only-good-gamer:
That's neat. Maybe (some) gamers are gonna be alright.
Foxhole is a top-down shooter where players can take on various roles in huge battles. One of those roles being logistical, which involves crafting the weapons used in the fight.
like this seems like hell and i like doing logistics stuff in games like the extra social pressure to the already complicated stuff to do would really suck, i support our striking gamers
Lets see whether this accomplishes anything, because how important are players who have already bought the product to a game company?
I guess this would mean diminished profits in the medium term assuming the game becomes unplayable without the logistics people and word spreads not to buy it, so it would be easy for the company to reverse these changes to compensate for the potential damage.