Playing at home doesn't count!

  • GrouchyGrouse [he/him]
    ·
    9 months ago

    Missile Command, classic cold war cope: make a game out of nuclear annihilation! Panic slapping the big ball trying to move the cursor. I don't even want to think about how many germs lived on that ball.

    • OutrageousHairdo [he/him]
      hexagon
      ·
      9 months ago

      Man I'm used to the Atari version, having a trackball sounds like it'd be so much better than the joystick but at the same time I just know the sensitivity would've been ass

      • GrouchyGrouse [he/him]
        ·
        9 months ago

        It definitely made it more chaotic but the trackball was a fun novelty. Arcade controls still have a cool appeal to me even with the same games available on home consoles. There's just something cooler about playing street fighter on an arcade cabinet.

      • HumanBehaviorByBjork [any, undecided]
        ·
        9 months ago

        it was a very heavy trackball, or at least on the machines i've played. kind of hard to control, but very impactful design choice.

    • SSJ2Marx
      ·
      9 months ago

      I like that Missile Command's creator stumbled upon the futility of missile defense in the face of ever-growing nuclear stockpiles by simply making the game keep scaling up the difficulty until it becomes impossible to stay alive.