This was put together by fans based on information in the dialogue of the game. Pretty impressive.

  • Deadend [he/him]
    ·
    3 years ago

    I’m not sure about the distances, as the islands are more in a sea of unreality. The distances may not work the same.

  • SaniFlush [any, any]
    ·
    3 years ago

    It started as the developer's tabletop game setting, right? Maybe we could cross-reference it with them and see how close we got.

    • Thomas_Dankara [any,comrade/them]
      hexagon
      ·
      edit-2
      3 years ago

      disco elysium is the brainchild of an estonian communist novelist who uses worldbuilding techniques from tabletop games but idk if anyone has seen his personal maps

    • abc [he/him, comrade/them]
      ·
      3 years ago

      He wrote a book in the same universe previously, but it didn't sell well so good luck finding a copy. Sacred and Terrible Air's the title though

  • Sea_Gull [they/them]
    ·
    3 years ago

    I was totally cool with the worldbuilding except for the abyss between islands. I thought characters were speaking metaphorically for so long that when it's more explicit, I had to take a minute to catch up.

    I'm not mad though. Makes it worth a replay.

  • forcequit [she/her]
    ·
    3 years ago

    took me waaay too long to identify wtf the arrows were referring to

    • Thomas_Dankara [any,comrade/them]
      hexagon
      ·
      edit-2
      3 years ago

      people into materialist worldbuilding in fiction tend to start with the equator and the currents of the ocean, and then from there, they move onto koppen climate classification, natural resource distribution, civilization and culture, in that order, because the latter is all deeply affected by the former.

      people who are really hardcore into science will actually consider wild ass things like plate tectonics, continental drift, and the age of the planet, but that's a bit much for the limited time scale of most fiction.

      • knifestealingcrow [any]
        ·
        3 years ago

        Order of operations for me:

        • size, composition, atmosphere of the planet and any surrounding celestial bodies if it's applicable (trim this down to just orbital period of the planet and it's moon/moons if I'm going for pseudo-earth for the purposes of calendar-making)
        • oceanic and continental plates, the direction they're moving, and general eyeballing of continental drift for purposes of locating natural resources and paleontology if it's relevant (unless it's a spec-evo, then I map out the continental drift)
        • land-masses, elevation maps, ocean depth
        • air and water currents, climate
        • civilization, starting with a staple grain and resulting fermented products, pottery, domesticated animals, early metal-working, etc. (All if applicable) and going from there

        but that’s a bit much for the limited time scale of most fiction.

        Wait, I'm supposed to do something with these settings?

      • keepcarrot [she/her]
        ·
        3 years ago

        haha that is absolutely the opposite of how my GMs generally make maps. Lots of nonsense in that.

      • forcequit [she/her]
        ·
        edit-2
        3 years ago

        oh yeah I'mjust saying I didn't see "warm current" and "cold current" for a while lol

        "So Katla moves in toward the equator? And something else is happening in Mundi?"