Permanently Deleted

  • lurkerlady [she/her]
    ·
    edit-2
    2 years ago

    pf2e is probably the only system in the genre where martials like fighters are unmistakably strong and perhaps even purposefully slightly overtuned. people complain about spellcasters not being able to solo encounters all the time on the forums lol. but pf2e has extremely tight math and even a spellcaster will be useful but they wont solo the whole encounter like in pf1e, dnd 3.5, or dnd 5e.

    in general, the paradigm is:

    martials: strong versus single targets, higher leveled enemies, have a little utility

    spellcasters: strong versus many targets (3+ enemies hit by a single spell usually to be considered strong) but has a lot of utility. generally doesnt do good damage if you arent hitting enemies with big aoes or layered persistent damage (re: catching a dude on fire, breaking his brain, conjuring a swarm of mosquitoes, and chucking boiling acid on him as quickly as possible). not the best if some super leveled big bad is fighting you solo, thats when you gotta lean into utility and buffing hard

    martials have a way better progression on being able to hit things. so if you wanna be a badass that kills a dragon with your fists, pf2e actually makes it viable rather than making you feel like shit in comparison to a spellcaster. martials also are able to do a lot more things than 'i swing my sword'. you can swing your sword, suplex a bitch, and hit them more with increased chances to crit for example

    • lurkerlady [she/her]
      ·
      edit-2
      2 years ago

      should be noted that im an extreme munchkin and minmaxer and havent found a way to definitively break the system yet despite being obsessed with finding a way to break it. even my most 'OP' builds are well within the math set out by the system and require a lot of teamwork to function. its very well designed

      unions get the goods