My kid is playing Super Mario Sunshine and going down into the sewers.

But they’re calling it “venting” :amogus:

  • axont [she/her, comrade/them]
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    edit-2
    2 years ago

    i also have a thing for early 3D graphics. It's kind of having a renaissance right now, but it seems like it'll always be a relic. Pixel art stuck around because it's straightforward to draw. Modern graphics engines like unity and unreal don't lend themselves well to early 3D unless you know exactly what you're doing and taking in a million things into account, polygon count, the aliasing, light sources. The engines make the graphics too modern by default and not a whole lot of developers go for that style deliberately, it's easy to screw up.

    and unfortunately most devs going for that style are doing indie horror oriented games, which is fine I guess, I just sometimes wish there were more variety. HROT and Dusk are good shooters with a 90s 3D style. Others I've enjoyed: Neko Yume, Paratopic, OK/Normal, Dread Delusion, and Broken Reality.

      • axont [she/her, comrade/them]
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        2 years ago

        Yeah, there are a bunch of games trying that out. They pull it off to varying degrees. One thing they often miss is the texture stretching and "wiggle" effect that was very distinct to the PS1, but I bet a lot of people aren't too fond of that lol. Sometimes devs are really good with the style, sometimes it's just pixely 3D, but that style is something some developers go for. DUSK is a good middle ground if you're looking for something to pick up and play. Good shooter with a mid 90s style