This is admittedly not that big of a deal I guess but it drives me nuts how often modern games describe themselves like: a zelda-esque soulsborne roguelike metroidvania- or something equally indecipherable to anyone outside of the entrenched Gamer demographic. I am thoroughly "search action"-pilled...we really gotta use words better!

  • Owl [he/him]
    ·
    6 months ago

    “Roguelike” is different in that it doesn’t describe gameplay directly but rather replayability so that also gets a bit of a pass

    cries in traditional roguelike fan

    • NephewAlphaBravo [he/him]
      ·
      6 months ago

      There was a sliver of time there when roguelites were becoming a thing but the term didn't exist yet, and people were calling them "roguelike-likes" and I think about that a lot

      • SSJ2Marx
        ·
        6 months ago

        I always liked "roguelite" to describe a game with procedural elements that deviated away from the grid based RPG stuff.

        • buckykat [none/use name]
          ·
          6 months ago

          My understanding was that what distinguished roguelite from roguelike was progression across runs.

      • Owl [he/him]
        ·
        6 months ago

        Roguelikelikes should have won. In 20 years when indie hipsters rediscover and reinvent the genre, we'd know exactly what to call them - roguelikelikelikes. And that rules.