They're still going through with it and maintaining that they have the right to change the terms whenever they feel like. As expected they're rolling back one or two things (which they can undo whenever they want) and acting like people won. Fuck WotC.

  • Ithorian [comrade/them, null/void]
    ·
    2 years ago

    Call of Cthulhu looks cool but apparently it really takes the right dm. It's very heavily investigation based and if your dm can't lead a mystery right the game just doesn't work, any rail roading at all completely ruins the experience. Had a friend play with a bad dm and they said it was the worst game they ever played in. Still seems like it would be awesome with some one adept at story telling leading it.

    • UlyssesT
      ·
      edit-2
      21 days ago

      deleted by creator

      • Ithorian [comrade/them, null/void]
        ·
        edit-2
        2 years ago

        Yeah no sense of dread at all there. "as you walk through the woods a feeling of unease begins to take hold, (roll for perception) you notice your shadow is growing longer and longer while those of your companions stay the same" Much different atmosphere.

        • UlyssesT
          ·
          edit-2
          21 days ago

          deleted by creator

    • Zuzak [fae/faer, she/her]
      hexagon
      ·
      2 years ago

      I ran it once and it took place on an ocean ship and my plan was for to have a creature break into the food stores and use the looming threat of starvation for suspense, like the players start having to eat hard tack infested with maggots and stuff to survive.

      The first time the players sat down in the dining room they immediately started cracking a bunch of jokes about how it's the 20's so all the food is probably like hard tack with maggots or something and I'm sitting there like :side-eye-2:

      • UlyssesT
        ·
        edit-2
        21 days ago

        deleted by creator

      • ElHexo
        ·
        edit-2
        4 months ago

        deleted by creator