has PSN integration on platforms other than Playstation stealth-required later
has microtransaction garbage involved
I just don't get why anybody would choose to engage with this, especially any game that's trying to fleece you for pocket change or that they can shut off randomly. But okay, I guess everyone's just furious at me today.
Game is made by an Indie Studio, backed and published by Kusony.
Always online is problematic, true.
This PSN requirement recently backdoored in is the main problem.
The micro-transaction items are inconsequential and also achievable for free pretty quickly, maybe 20-30 hours playtime for each tier. If one person on a squad picks up a "currency" everyone else gets the same amount automatically upon extraction.
It becomes a Sony game at that point, subject to the publisher's whims.
People always say this about mtx, but like why is the option to pay there in the first place? People with addictive tendencies will get sucked into paying anyway right? What if this CDN$50 game just did not have mtx, what then? /gen
You aren't wrong, but I don't want to give Kusony credit for "making" a great game. Arrowhead made it.
As far as the MTX I think it costs $10 for each new tier of stuff. I think there are only 4-5 tiers so maximum $50 for all the extras, and its not like you have to keep buying game money to keep opening random chests, everything is upfront. Additionally, all the extra gear/weapons aren't any better then the starter stuff, just different. They are basically DLC packs you have the option of buying outright or getting for free.
I wouldn't normally argue about games these days, but Arrowhead's approach of including MTX and also making it totally optional and unobtrusive is an exception to the rule.
I don't even think of it like a normal Micro-Transaction, I think of it like acquiring tickets I can redeem for DLC if I want to. It really doesn't effect the game at all, it may be the best implementation I've ever seen.
I honestly didn't even know there was a purchasable currency system until I'd played for a week or two, by then I already had 3/4 the amount I needed to unlock a new tier of gear. Each new tier costs 1000 credits, you can find 0-100 credits on each mission, depending on how much of the map you explore. Missions take 45 minutes maximum.
I shouldn't even be saying tiers, they are more like collections.
Wow, don't think their aggressive reaction was warranted damn
Personally I really do enjoy playing HD2. A lot of fun playing with my partner and a couple friends, the microtransactions are available for in game cash (still would prefer them not to exist but yeah), and they don't FOMO time restrict their "battle pass" unlocks. Absolutely understand why you would choose not to play it though, the always online is a huge problem with the industry right now. I had no idea about the PSN requirement until it became mandatory, and tbh I didn't even realize it was sony beforehand...I'm not the most observant >_>
Yeah that's what confuses me, like isn't the AccursedFarms guy on an ad campaign against just this type of thing right now? Also imo a paid game should never have mtx, publisher greed. At least there's not much fomo...
Honestly the game kind of looks like new Lost Planet, and I would really want a New Lost Planet. But I can go boot up LP1 and 2 on 360 right now and play em, fifteen years later, will it be the same with Helldivers II??
100% this game is not even close to the ideal, and I wish they didn't have any mtx. Ross Scott is running the stop killing games campaign and it's getting surprisingly popular, which yeah does raise the question why so many of the angry gamers aren't mad about the fundamental issue of always online software.
Also yeessssss please, another lost planet. I would've been playing LP2 with my partner like right now if the GFWL and connection issues weren't such a pain in the ass to get around. I will admit HD2 does feel a lot like a less jank lost planet but it isn't quite the same.
Uncritical support to Ross, I guess it isn't surprising that not every gamer has principles like that though. Most people just view games as entertainment, so who cares right? I played Evolution Studios' Onrush while it was online, and it's a great atypical car combat game but what did they do? Shut it down. At least I can still play it solo against bots, but when that game came out, and when I looked at stuff like 1991's Neverwinter Nights, I decided never to engage with a game that can just be shut off.
Yeah I own LP2 on PC, but I also have a 360 copy so I can coop it, which shouldn't have to be the case, fuck GFWL. Sucks there's no new LP...
In better detail, more plainly:
game by Sony
always online
has PSN integration on platforms other than Playstation stealth-required later
has microtransaction garbage involved
I just don't get why anybody would choose to engage with this, especially any game that's trying to fleece you for pocket change or that they can shut off randomly. But okay, I guess everyone's just furious at me today.
Game is made by an Indie Studio, backed and published by Kusony.
Always online is problematic, true.
This PSN requirement recently backdoored in is the main problem.
The micro-transaction items are inconsequential and also achievable for free pretty quickly, maybe 20-30 hours playtime for each tier. If one person on a squad picks up a "currency" everyone else gets the same amount automatically upon extraction.
It becomes a Sony game at that point, subject to the publisher's whims.
People always say this about mtx, but like why is the option to pay there in the first place? People with addictive tendencies will get sucked into paying anyway right? What if this CDN$50 game just did not have mtx, what then? /gen
You aren't wrong, but I don't want to give Kusony credit for "making" a great game. Arrowhead made it.
As far as the MTX I think it costs $10 for each new tier of stuff. I think there are only 4-5 tiers so maximum $50 for all the extras, and its not like you have to keep buying game money to keep opening random chests, everything is upfront. Additionally, all the extra gear/weapons aren't any better then the starter stuff, just different. They are basically DLC packs you have the option of buying outright or getting for free.
I wouldn't normally argue about games these days, but Arrowhead's approach of including MTX and also making it totally optional and unobtrusive is an exception to the rule.
Why mtx if paid game?
I don't even think of it like a normal Micro-Transaction, I think of it like acquiring tickets I can redeem for DLC if I want to. It really doesn't effect the game at all, it may be the best implementation I've ever seen.
I honestly didn't even know there was a purchasable currency system until I'd played for a week or two, by then I already had 3/4 the amount I needed to unlock a new tier of gear. Each new tier costs 1000 credits, you can find 0-100 credits on each mission, depending on how much of the map you explore. Missions take 45 minutes maximum.
I shouldn't even be saying tiers, they are more like collections.
Wow, don't think their aggressive reaction was warranted damn
Personally I really do enjoy playing HD2. A lot of fun playing with my partner and a couple friends, the microtransactions are available for in game cash (still would prefer them not to exist but yeah), and they don't FOMO time restrict their "battle pass" unlocks. Absolutely understand why you would choose not to play it though, the always online is a huge problem with the industry right now. I had no idea about the PSN requirement until it became mandatory, and tbh I didn't even realize it was sony beforehand...I'm not the most observant >_>
Gamer fury ig![heated-gamer-moment heated-gamer-moment](https://www.hexbear.net/pictrs/image/b2540093-3ed8-4922-9f32-23811a184e6f.png)
Yeah that's what confuses me, like isn't the AccursedFarms guy on an ad campaign against just this type of thing right now? Also imo a paid game should never have mtx, publisher greed. At least there's not much fomo...
Honestly the game kind of looks like new Lost Planet, and I would really want a New Lost Planet. But I can go boot up LP1 and 2 on 360 right now and play em, fifteen years later, will it be the same with Helldivers II??
100% this game is not even close to the ideal, and I wish they didn't have any mtx. Ross Scott is running the stop killing games campaign and it's getting surprisingly popular, which yeah does raise the question why so many of the angry gamers aren't mad about the fundamental issue of always online software.
Also yeessssss please, another lost planet. I would've been playing LP2 with my partner like right now if the GFWL and connection issues weren't such a pain in the ass to get around. I will admit HD2 does feel a lot like a less jank lost planet but it isn't quite the same.
Uncritical support to Ross, I guess it isn't surprising that not every gamer has principles like that though. Most people just view games as entertainment, so who cares right? I played Evolution Studios' Onrush while it was online, and it's a great atypical car combat game but what did they do? Shut it down. At least I can still play it solo against bots, but when that game came out, and when I looked at stuff like 1991's Neverwinter Nights, I decided never to engage with a game that can just be shut off.
Yeah I own LP2 on PC, but I also have a 360 copy so I can coop it, which shouldn't have to be the case, fuck GFWL. Sucks there's no new LP...