• KobaCumTribute [she/her]
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    edit-2
    2 years ago

    Done right, it'd basically be giving the writers a particularly advanced templating tool for filling in all many thousands of places that need filling. They already do that for conversation animations, autogenerating them based on templates and crude lip-synching algorithms and then having an actual person fix them up.

    Even in a AAA setting it could just be used to push past the organizational limits where just adding more writers doesn't make more work get done, although given we're talking about Ubisoft, a company that makes bland shovelware, it'll just be used to invest even less in an area they already ignore, maybe even reduce writing teams down to what would currently be the writing lead and one or two assistants depending on how much it lets them shovel out.

    • UlyssesT
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      edit-2
      21 days ago

      deleted by creator

      • KobaCumTribute [she/her]
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        edit-2
        2 years ago

        I’d only be pleased to have a reliable means to do the parts of stories that need details but I don’t need to do personal touches for.

        Yeah. Like personally I already lean heavily on random generators for things like names (although that's also an anxiety thing, like when trying to think of a name I compulsively think about everyone else with that first name I know of and feel weird, place names always feel cheesy, etc and just hitting a button to get a random list over and over helps me short circuit that and remove any feeling of responsibility to feel anxious over from the choice), and when I was GMing I'd use GPT-2 to give me random blurbs about restaurants or movies or NPCs to read or give to my players. It works so well for junk details.