Very clever puzzle game. Combines Sokoban-like block pushing with predicate logic. So for example, if you create a rule like "Walls is you", you now control the walls, or you can undo an existing "Walls is stop"-rule and the walls are now non-colliding. The rules themselves are created/destroyed by pushing three blocks together: object IS property.

  • flan [they/them]
    ·
    6 months ago

    as you get deeper into the game the puzzles get even more mind bending

  • Tachanka [comrade/them]
    ·
    6 months ago

    I really enjoyed it even though I was bad at it. I immediately remember thinking that I wish I had a game like that as a kid and I might've understood programming better from a young age.

  • Water Bowl Slime@lemmygrad.ml
    ·
    6 months ago

    I'm adamant about never looking up the solutions so I'm still a few levels short of 100%. I've been chipping away at the game for years now

    • trompete [he/him]
      hexagon
      ·
      6 months ago

      Well that's fun/intimidating! I've only seen a fraction but some levels took me half an hour already. I did figure each one out by my own so far though.

      • Water Bowl Slime@lemmygrad.ml
        ·
        6 months ago

        Impressive! I remember taking a long time on the beginning levels because the language logic made by brain melty. It still does tbh