I remember an indie game that did this, with a couple who were arguing and would decide whether or not to get a divorce based on your actions. It's a neat concept but far from shippable, the Skyrim mod in the OP basically just has the NPCs reciting facts about themselves which is about what I'd expect. The campfire conversation where Lydia just gives you a wikipedia summary of her own personality is :data-laughing:
To really make this work, you would need a small game world with maybe a dozen or so NPCs, loooooong backstories written in painstaking detail for the speech generator to work with, and a finely-tuned generation algorithm that doesn't just pick relevant bits out of that background information and spit it out at you but that actually iterates on it.
Ten years ago I actually made a YouTube video where I got the door slammed on me by asking if they wanted to hear about Jehovah. I also saw someone else do the phrase "So I heard you're getting a divorce?" which has stuck with me all this time.
My taste has changed so much. Back then I subtitled that video "I hate pretentious games like this", but nowadays half of what I play is probably something my 20 year old self would call that.
Façade creates the illusion of Trip and Grace taking to you by making them really unpleasant people, irony of ironies. They brush you off if you say something not in their scripts, often changing the subject to whatever the next event is supposed to be, and aggressively push you into yes or no ultimatums all the time. Naturally you get the ending where they don't get divorced by exploring the apartment and finding topics which weren't part of the perfect evening they planned.
I remember an indie game that did this, with a couple who were arguing and would decide whether or not to get a divorce based on your actions. It's a neat concept but far from shippable, the Skyrim mod in the OP basically just has the NPCs reciting facts about themselves which is about what I'd expect. The campfire conversation where Lydia just gives you a wikipedia summary of her own personality is :data-laughing:
To really make this work, you would need a small game world with maybe a dozen or so NPCs, loooooong backstories written in painstaking detail for the speech generator to work with, and a finely-tuned generation algorithm that doesn't just pick relevant bits out of that background information and spit it out at you but that actually iterates on it.
I love Facade. You can get the door silently slammed in your face the moment it's opened by just saying, "Maria's melons."
Ten years ago I actually made a YouTube video where I got the door slammed on me by asking if they wanted to hear about Jehovah. I also saw someone else do the phrase "So I heard you're getting a divorce?" which has stuck with me all this time.
My taste has changed so much. Back then I subtitled that video "I hate pretentious games like this", but nowadays half of what I play is probably something my 20 year old self would call that.
Façade creates the illusion of Trip and Grace taking to you by making them really unpleasant people, irony of ironies. They brush you off if you say something not in their scripts, often changing the subject to whatever the next event is supposed to be, and aggressively push you into yes or no ultimatums all the time. Naturally you get the ending where they don't get divorced by exploring the apartment and finding topics which weren't part of the perfect evening they planned.