:yea:

  • footfaults [none/use name]
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    edit-2
    1 year ago

    See but the whole thing about Nicholas Kerensky is a late development. Originally when the whole Clans were conceptualized in the 90s it was not nearly fleshed out.

    It's only in the past couple of years that Battletech has become more "gritty" and there has been more emphasis on "everyone is bad, there are no good guys" which is a significant departure from the Clans, as depicted in the Blood of Kerensky trilogy, where Stackpole couldn't help himself (and frankly the Battletech line developers encouraged) but depict Clan Wolf as the "good guys" ( or an approximation of).

    Smoke Jaguars obviously were bad as well as pretty much all the Crusader clans. The wardens were written to be the "good guy" clans that you could like without feeling bad about it

    • UlyssesT [he/him]
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      edit-2
      1 year ago

      I admit that Clan Wolf (and Wolf's Dragoons for that matter) were unapologetically as good and heroic as the setting allowed anyone to be and I do remember that.

      Now, Hell's Horses were the real comrades, though their leadership sucked and made terrible decisions. :stalin-stressed:

      • footfaults [none/use name]
        ·
        1 year ago

        Let's just all admit that Clan Fire Mandrill is the true faction that all leftist battletech players must play as, for their spectacular factionalism and inscrutable disagreements with one another