• robot_dog_with_gun [they/them]
    ·
    1 year ago

    yeah, RPGs were better at doing their thing before rpg elements got in everywhere and those other kinds of games were better when they didn't work like that at all. Give me a bowcaster not a +1 blastech e-11 and let me get good at pressing all the dang number keys to switch between all ten of my space gats, and the cooldown changes from mass effect to mass effect 2 suck shit.

      • AernaLingus [any]
        ·
        1 year ago

        This is one of the reasons I enjoy the Resident Evil series...it's dead simple. Pistol for moderate damage with easy-to-acquire ammo. Shotgun for bursting heads at close range. Magnum for tough enemies. That's about it, go kill some zombies! I don't want to have to break out a calculator to figure out what weapon I should be using.

        • ssjmarx [he/him]
          ·
          1 year ago

          You forgot Grenade Launcher to do boss fights on easy mode.

    • Anxious_Anarchist [they/them, any]
      ·
      edit-2
      1 year ago

      I've been replaying the mass effect series and 2 is such a slog without modding out those cooldown changes.

      Tbh it's still a slog, me2 is easily the worst in the series.

      • robot_dog_with_gun [they/them]
        ·
        1 year ago

        a long time i saw some analytics that in the first game most people played soldier and used the assault rifle, which is the most boring fucking way to play the space wizard RPG. and then they added ammo abilities that put your space magic on cooldown.

        • ssjmarx [he/him]
          ·
          1 year ago

          I played soldier in all three, idk why but it just feels like the Shepard character should be a "badass normal" and leave the space wizardry to the supporting cast.

          • Anxious_Anarchist [they/them, any]
            ·
            1 year ago

            At least in me3 there are enough weapons to make a soldier playthrough more interesting, having to use the same guns for 90% of me2 was mind numbing.

            Thank god there are mods to add more.

    • NoYouLogOff [he/him]
      ·
      1 year ago

      Was weight-based cooldowns a thing in 2? I remember it being a really cool part of build making in the ME3 multiplayer and to a lesser extent in singleplayer. I don't remember the biotic/tech explosions being in 2 though, so it probably isn't as relevant.

      • Anxious_Anarchist [they/them, any]
        ·
        edit-2
        1 year ago

        Weight-based cooldown was only in 3 and Andromeda, but shared cooldowns were introduced in 2. In 1 you could spam out your powers.

          • Anxious_Anarchist [they/them, any]
            ·
            1 year ago

            And it doesn't help that me2 only had 2 guns of each type and 4 armour sets that barely alter your stats at release, made the game super repetitive.