UlyssesT to games • edit-222 days ago*Permanently Deleted*trashmessage-squaremessage-square254 fedilinkarrow-up175file-text
arrow-up175message-square*Permanently Deleted*trashUlyssesT to games • edit-222 days agomessage-square254 Commentsfedilinkfile-text
minus-squareWittyProfileName2 [she/her]hexbear5·1 year agoThe input queuing is by design, it's supposed to make you pay more attention to attack telegraphs and the move sets of bosses since you can't just cancel an attack into a dodge. link
minus-squareBeamBrain [he/him]hexbear4·1 year agoYeah, I understand the design intent, I just don't like it. To me it makes the game feel unresponsive and clunky. link
minus-squareWittyProfileName2 [she/her]hexbear6·1 year agoOk, I get that. Imho I feel it helps to add weight to attacks that a lot of RPGs are missing but I can see why you wouldn't like it. link
The input queuing is by design, it's supposed to make you pay more attention to attack telegraphs and the move sets of bosses since you can't just cancel an attack into a dodge.
Yeah, I understand the design intent, I just don't like it. To me it makes the game feel unresponsive and clunky.
Ok, I get that.
Imho I feel it helps to add weight to attacks that a lot of RPGs are missing but I can see why you wouldn't like it.