This only applies if you don't have an Intel CPU. The instructions can be found on reddit (link below). The only thing I want to add is that you need to backup your .exe before you screw around with hex-editing it. I'm skipping Cyberpunk 2077 for now so I haven't tried this myself. It just seemed too genre-appropriate to not post.

https://old.reddit.com/r/pcgaming/comments/kbsywg/cyberpunk_2077_used_an_intel_c_compiler_which/

EDIT: Corporate kill-team got the post. Here's a different way (and easier) to do the same thing. https://github.com/yamashi/AmdCyberpunkPatch/releases/tag/v0.1.2 . Don't forget to back-up the stuff it replaces. Also try the game first and then hack it afterwards to see if there are improvements. Hack the planet!

    • Octopustober [none/use name]
      hexagon
      ·
      edit-2
      4 years ago

      This is only for PC, I'm pretty sure they used console-specific compilers for consoles. Please don't attempt to hex-edit your console game.

      • aaaaaaadjsf [he/him, comrade/them]
        ·
        edit-2
        4 years ago

        Yeah I would imagine so. But then again this is the developer that thought it would be acceptable to release a game that ran at 720p 16-30fps with crashes on ps4 so I honestly don't know what to expect anymore.

        Please don’t attempt to hex-edit your console game.

        Is that even possible for the average user at all, or possible in general? The only time I've done something even remotely similar was to use config files with hex codes to get PS2 emulation working properly on a PS3.

      • skeletorsass [she/her]
        ·
        edit-2
        4 years ago

        Not really specific. Just LLVM on Playstation and MSVC on X Box. These give output which is not crippled though. It is also typical to tune compiler options carefully.

        You could not edit the console game though because the files are signed and would be invalid.