like oh wow ur game about exploring an untouched world where the punchline of every "joke" is that you're being exploited by an unfeeling corporation? man that's so unique that nobody who read that sentence realized I was talking about Journey To The Savage Planet because there's so fucking many of them

You know what I want? Universal jail time for all gamers

But if I'm not gonna get that, I want games that take place in a world we'd want to live in where the objective is to help it remain as such.

If someone pitched to me a GTA game set in a horrible word not worth living in the way they all are, I wouldn't care what city it's set in. It's been done. If someone said, "hey we're gonna make a GTA game except it's set in a nearly post-capitalism world and your objective is to try to protect your city from incursion by the forces of reaction" I'd buy that shit up so fast.

TLDR; why doesn't an inherently reactionary industry just pander to me? :/

  • imperialsunset [comrade/them]
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    4 years ago

    I'm not saying you're wrong, and it's true of plenty of gamers, but out of curiosity, why do you say gaming is an "inherently reactionary industry" (aside from it being a consumer product produced by a corporation for profit, which is a given)?

    • deshara218 [any]
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      4 years ago

      the industry was colonized by the right in the 80's when all the women & minorities were run out in a campaign to undo the gains made by the US cultural revolution of the 60's/70's, bringing the industry's minority representation all the way back to where it was in the 50's with the overwhelming answer of people asked why they were leaving being "harassment from coworkers" -- not of gaming specifically but all STEM fields, which happened to include gaming. It's taken as a given that gamers being sexist & shit is Just The Way That It Is like oh the marketplace of ideas has spoken but there's an actual history behind this stuff, we just aren't taught what it is instead of the truth that it's the result of a coordinated, ongoing 40 year old harassment campaign against anyone who isn't cishet white male

      edit: and for the record, when I say "coordinated" I mean that Reagan headed it. You know how Trump does stochastic terrorism against protestors by openly encouraging chuds to attack them? Reagen did the same thing but for non-cishet white men in STEM fields. Nothing on this earth is new

      • PigPoopBallsDotJPG [none/use name]
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        4 years ago

        the industry was colonized by the right in the 80’s when all the women & minorities were run out in a campaign to undo the gains made

        I think you're overselling the state of "the industry" in the 80's, tovarish. Games in the 80's were basically socially isolated close-to-teenage nerds writing stuff in their bedroom. Games weren't a narrative vehicle, and representation through 16x16 pixel sprites was going to be spotty in any case. Home computing in general was a bit of a sausage fest, admittedly, but at that point that was more down to prevailing cultural norms in society at large than the effect of deliberate gatekeeping.

        • deshara218 [any]
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          4 years ago

          no it wasn't, by 1980 there was a woman in the industry for every man. They were run out in the following decade & insisting it was always the way it is now is accepting sexist propaganda to whitewash what was done wholesale. "Girls dont code/game" was invented in the 80's, before then coding & gaming was seen as a women's hobby.

          • PigPoopBallsDotJPG [none/use name]
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            4 years ago

            There was no mentionable gaming industry in 1980, what are you on about? Around that time you had, Atari, Activision, a couple of Arcade vendors, and a bunch of bedroom coders selling their wares to distributors. I'd love th be proven wrong, but if you look at the credits for games released between 1960-1980 (realistically 1970-1980, save for 'spacewar' even arcade games were not a thing in the 60's) you will not find 50% women, not even close. There's plenty to write about sexism in the industry, no need to spin a narrative that is just plain inaccurate.

            If we talk about computing in general, as someone else already pointed out in the thread, the women employed during the early days were mostly operators in the same vein as they were employed at telephone switches, and their employment as such was a result of prevailing sexism, not of emancipation that was later reversed. Their jobs disappeared as time sharing systems with terminal input became a thing. You underestimate how deeply sexist society was in terms of gender roles and employment until deep in the 1980s. Feminism had bigger axes to grind than the number of women in these glamourless jobs that turned even the male workers into social outcasts.

            • deshara218 [any]
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              4 years ago

              there were no videogames in the 80's lmfao okay. just bc ur 20 and havent played anything from before you were born doesn't mean they didn't exist. The home console industry specifically started in 1972 -- I would know, I grew up playing them. If u dont know what ur talking about & are basing it entirely off of how men who were toddlers in the 80's depict it in Stranger Things then just don't talk about it, mkay?

              • PigPoopBallsDotJPG [none/use name]
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                4 years ago

                I was born in 1974. And I said there was no significant industry. Games were already being made, but you greatly overestimate how big the 'gaming industry' was back then. The biggest publisher during the 1970s, Atari, was literally 80 people in a small office. Nintendo had only 4 games in its catalog by 1980 (arcade titles, the NES wasn't a thing yet). The Commodore 64, by far the most popular home computer, had a grand total of 36 commercial releases that year, and, well, just look.

              • PigPoopBallsDotJPG [none/use name]
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                4 years ago

                The home console industry specifically started in 1972

                Also, no, that was the pong arcade. The home pong systems started selling in 1975. And time didn't move quite so quickly, it remained a novelty into the late 70's, and it had a grand total of 6 variations of 1 game on it, none of which were written by women. The VCS2600 was released in 1978 and had less than 50 titles by 1980, see here.

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        • deshara218 [any]
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          4 years ago

          yes there were, by the 1980 there was a 1:1 parity of women to men in programming jobs which, as stated, plummeted back to the level of 1950 by the end of the decade. You've eaten the honey, comrade, their sexist propaganda has worked on you

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            • deshara218 [any]
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              4 years ago

              yes it is. They had statistics back then, the 80's was on the back-end of two decades of coordinated leftist action, they did a really good job of increasing female representation within STEM fields. Im guessing from ur name that u wanna look cool by denying anything based has ever happened in the US but denying the work of past leftists, even if their work was undone, does nothing but disservice the comrades who came before us.

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                • deshara218 [any]
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                  4 years ago

                  why do you say that. What makes you believe that?

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