Lol
I actually dislike when Fallout is too humorous. I prefer the more serious Fallout moments so I always skip Old World Blues on any replays.
IIRC, the Fallout NV team had a word limit for how much dialogue could go into all the DLC combined, and they deliberately choose to ration dialogue in all other DLC so they could go ham in OWB. (Seen in stuff like the 10 minutes of dialogue you have to go through before you can even play OWB).
Ironically I think that rationing was to the benefit of all other DLC's, and the detriment of OWB. One of the jbest DLC characters (the mute BOS Palladin in Dead Money) only exists because of it.
whats yalls favorite dlc? it's incredible that we got 4 complete storylines in 4 seperate dlcs. I cant pick against Old World Blues.
My ranking might be:
- Dead Money
- Honest Hearts
- Old World Bless
- Lonesome Road
The caveat here is that I didn't do the whole game in one go, so my memory could be off. I played most of the main game, HH, and DM two or three years ago, then finally picked it back up and finished it just a few weeks ago.
dead money took me back to those resident evil 1 & 2 days❤️
see my comment above yours for my answer. They're all good. HH is standalone, while the other three are linked by an overarching metaplot. They're all related, but peripheral, to the main game.
Lonesome Road should be played last, perhaps right before Hoover Dam. I usually see it recommended that you do DM before OWB for story reasons, even though DM has a higher recommended level, but imo you could do them in either order.
Note that they do kind of mess with the balancing. If it's not too late, I would highly recommend using a mod that puts the level cap back down to 35 or 40, as otherwise your skills get so high that skill items aren't even useful anymore. (Even better, there was a mod that let you level up manually, and leave skill points unused while still getting the fun perks, but sadly it broke and been has been removed from nexus indefinitely). Completing DM right will give you basically unlimited money for the rest of the game, and OWB will give you what is easily the best endgame energy weapon
(the unique LAER), along with a steady supply of ammo that will allow you to use OC and MC for the rest of the game..
Dead Money>Lonesome Road>OWB>Honest Hearts but imo they are all pretty good so its almost essentially a tie
I'd say the unofficial patch, the unofficial patch plus, and uncut wasteland. They won't change anything besides bug fixes and restoring cut content, so the experience will still be vanilla if that's what you're going for.
https://www.nexusmods.com/newvegas/mods/51664/ Unofficial Patch
https://www.nexusmods.com/newvegas/mods/62953/ Unofficial Patch +
https://www.nexusmods.com/newvegas/mods/56625/ Uncut Wasteland
If you haven't modded the game before you'll also need:
https://www.nexusmods.com/newvegas/mods/54991/ Fallout Mod Manager
http://nvse.silverlock.org/ New Vegas Script Extender
https://www.nexusmods.com/newvegas/mods/58277/ JIP NVSE Plugin
Stealth + sniping based builds have never failed me personally. Usually a good pistol and long range rifle are all I really use unless I'm deliberately trying to build differently. Then it's all about always picking off enemies from as far away as possible, or as isolated from others as possible.
Been a while since I played but I think the main way to keep up with scaling is just to be diligent with choosing perks that give straight damage boosts to certain weapon classes and stick to those types. And with stealth builds, also building up whatever the main sneak perk that reduces detection is, until enemies finding you before you kill them stops being a problem that ever happens.
I've been doing a playthrough with a melee-focused character, started with 1 charisma and pumped strength to 10, endurance to 9, with the broad machete that the special edition (or whatever they call it, the full version with all the dlc) starts the player off with, it was a very powerful build from the get-go.
IGNORE THESE FOOLS!
Use this: https://vivanewvegas.github.io/index.html
step by step guide of every mod you'd ever need to make the game not buggy af.
I hope you enjoy. If you find the game difficult try turning off the fallout 4 survival mode style damage mod.
It’s good and you should play through them. I had the same experience, and played through recently.
Old world blues was fucking amazing, and lonesome road and honest hearts were both good. I didn’t like dead money, but a lot of other people say that’s their favorite for some reason idk.
New vegas is based
I would not play with any huge gameplay changing mods for a first run, so I recommend the Unofficial Patch, NV Script Extender, Anti Crash, NMC's texture pack, Nevada Skies, and Populated Casinos (unmodded the Casinos have almost no NPCs in them lol). These mods will help you have a much smoother experience and the graphics mods pretty it up a good deal
Back when I would play it would dip in and out of lonesome road to get some items for my main game and upgrades for ede. There other ones you can't return until you finish them. Also in dead money you can go against the moral it's trying to teach you and come out rich with some guides and practice.
Probably gonna stream playing the DLC for the first time. Seems like fun
You're not missing much. Dead Money is alright if you like squeezing survival horror into a mold. Lonesome Road is a long slog of bullet sponges with bad writing. Old Wolrd Blues is lolrandom bullshit that also happens to be bullet sponges. Honest Hearts is ok for backstory on the legion, but everyone else seemed to hate it
bullet sponges
Project NEVADA fixes that by deleveling health. Or at least it did when I played, I don't know what the current state of FO:NV mods is.
I will say that Dead Money suffers from separating you from your equipment and leaving you with shitty weapons to use, and the gameplay in it gets tedious even if the story is good, and Honest Hearts also has the same sort of issue that you're pretty much forced into using mediocre weapons because of the available ammo types, and its environments clashed with its gameplay to create a pretty dull stretch even though the writing is good. Old World Blues gives you the best companion in the game (the stealth suit) and a bunch of fun gear while also having some of the best writing in the game, and Lonesome Road was perhaps not as fun to play through but was a pretty satisfying conclusion to the overarching story that was told through the DLC.
Project NEVADA should be avoided at all costs now. Every function of it has been remade (with less bugs) and project nevada itself is very prone to crashes and memory leaks.
So what would the equivalent be now? It's been most of a decade since I last played through it.
https://vivanewvegas.github.io/avoid-mods.html
go to the section "replacing project nevada"
Always played NV on console so i never got to play around with mods unfortunately. I dont doubt modding fixes a bunch of the ahhh... Bethesdaisms.
Agree the writing in Dead Money and Honest Hearts was top notch. The biggest gripe I had with them was the survival elements don't really jive too well with an action/adventure RPG. Not even so much the item/equipment scarcity per-se, but more that the scarcity is the only limiter of gameplay. Makes the DLC grindy. Like, making stimpacks rare doesn't put me on edge or change my strategy overall, I just hoard harder.
I hated the writing in OWB & Lonesome Road, fucking loathed it. Lonesome Road suffered badly from too many cooks on the broth, with Ulysses being rewritten multiple times over into an ideologically incoherent mess that's so disconnected from whatever they were trying to build to, its not even satisfing to kill him. Like who the fuck are you exactly, why do i give a shit, and why do you sound like a doomer Joe Rogan fan?
OWB was several hours of big-bang-theory-esque gags and throwaway lines. How wacky, just zany! Bleghhhhh. The loot is good, gameplay is alright if fetch-questish, but damn, shut the fuck up. The sub-MST3k riffs are just badddddd.
The biggest gripe I had with them was the survival elements don’t really jive too well with an action/adventure RPG. Not even so much the item/equipment scarcity per-se, but more that the scarcity is the only limiter of gameplay. Makes the DLC grindy. Like, making stimpacks rare doesn’t put me on edge or change my strategy overall, I just hoard harder.
Yeah, that's a persistent issue in games like that for me, that you just end up hoarding resources so jealously in ways that force you into unfun gameplay loops to minimize waste, even when you don't need to do that.
Ulysses being rewritten multiple times over into an ideologically incoherent mess that’s so disconnected from whatever they were trying to build to, its not even satisfing to kill him. Like who the fuck are you exactly, why do i give a shit, and why do you sound like a doomer Joe Rogan fan?
I mean, Ulysses was absolutely the sort of incoherent, politically illiterate dipshit who'd wear an American flag centuries after American fascism destroyed the world with nuclear war, and set out to carry out a new nuclear war out of an incoherent grievance with you over shit neither of you understand.
OWB was several hours of big-bang-theory-esque gags and throwaway lines.
Ok but imagine if the cast of the BBT were senile nazi scientists and you got to beat them to death with a baseball bat.