I have tried so many times to love this game, because I should, but then I get powerful and get cool stuff and then get sniped for 400 billion damage because one of my bullets hit a tank which exploded an enemy perfectly such that he flew behind me and shot me in the back of the head.
It's absolutely so much fucking bullshit. Every run I've gotten far in, including the one time I won, I just did boring shit and carefully tiptoed around. Every run I try to have fun I get destroyed. Noita should be a really wonderful game but it's....really not. Ugh, I'm bitter because it should be so much cooler than it is.
Ye i like that. Its fun. I can laugh at the fact i polymorphed into a magician, shot a blast and the blast came back to ohko me once i turned back to normal. Sneaking around is also fun if you like high stakes. Its beautifully chaotic, i love it.
You can just learn attacking patterns and stuff. Plus dying for no reason is kind of the point of this (hard) game. I don't wanna say git gud but git gud
Does anyone else feel like Dark Souls is about forcing yourself to wait a really long time to attack? It's like the most "Japanese" game there is. I couldn't enjoy it for this reason.
I admittedly didn't get very far, but the early enemies taught me "no, there's no high risk high reward strategy. There's wait your turn, or just die instantly. You aren't allowed to speed up a fight"
Noita is the opposite of that. You can creep your way through methodically, or you can hope to dodge missiles by one inch and blast melee enemies an instant before they hit you, and land dangerous spells at just the perfect angle.
There are definitely high risk high reward strats. The second boss in dark souls can be killed in like 3 hits if you know what to do. But it does take time to learn what the strats are and what the tells are
Not really a secret. He's weak to lightning and there is a powder you can find right before him that adds temporary lightning damage to your sword. The game never gives you indication he's weak to it, but that powder wrecks him. In all the speedruns that actually play the game (like all boss runs or glitch less runs) that's the strat. It's cool because anyone can do it and it requires nothing but grabbing the item and thinking to apply it right when the fight starts. The game is FULL of stuff like that
I'd recommend trying out some of the steam workshop mods, you can tune the difficulty that way to a place you're happy with that still gives you the opportunity to do what it sounds like you enjoy.
*edit: for example I like playing with 'health containers' which make enemies occasionally drop despawning healing orbs. I can still get wrecked on occasion, but I no long feel like I'm losing a continuous war of attrition 'cause I'm taking ongoing health damage, now it's because I thought I could fist fight a pool of lava.
Yeah, I've got the health containers mod and a bunch of others I've tried...the beef I have is never "I'm losing the war of attrition" it's always "something offscreen shot me with a bullet I couldn't see that did 400 damage". It's that kind of stuff that just makes it SO unfun. The other big beef I have is that the game actively punishes you for making lots of particles. Particles seem to hurt you way more than enemies, and this is where that attrition comes in too; you can do lots of damage to enemies with particles like steam or lava or whatever, but if a whiff of it splashes on you every fight you just...run out of steam and die. It's so packed with awesome mechanics and it punishes you constantly for trying to use them
That's fair, some kind of at least temporary friendly fire immunity/resistance would be a great addition, particular when it comes to spell creation wildness.
There's also 'Dead isn't Dead' which creates some conditional respawning scenarios, though I haven't played around with it.
I've had a similar relationship with Noita to you I think, where the learning curve throws me out and back into the firm but familiar arms of Slay the Spire.
You know its weird because I love rogue likes too. I have hundreds of hours in games like slay the spire, DCSS, CoQ...I SHOULD love Noita and I annoys me to no end that I don't haha
I have tried so many times to love this game, because I should, but then I get powerful and get cool stuff and then get sniped for 400 billion damage because one of my bullets hit a tank which exploded an enemy perfectly such that he flew behind me and shot me in the back of the head.
It's absolutely so much fucking bullshit. Every run I've gotten far in, including the one time I won, I just did boring shit and carefully tiptoed around. Every run I try to have fun I get destroyed. Noita should be a really wonderful game but it's....really not. Ugh, I'm bitter because it should be so much cooler than it is.
Ye i like that. Its fun. I can laugh at the fact i polymorphed into a magician, shot a blast and the blast came back to ohko me once i turned back to normal. Sneaking around is also fun if you like high stakes. Its beautifully chaotic, i love it.
For sure, the chaos is amazing and is why I want to love it. I just wish it didn't usually kill me!
You can just learn attacking patterns and stuff. Plus dying for no reason is kind of the point of this (hard) game. I don't wanna say git gud but git gud
The funny thing is I have thousands of combined hours in the souls games, and yet...noita is too much for me
Does anyone else feel like Dark Souls is about forcing yourself to wait a really long time to attack? It's like the most "Japanese" game there is. I couldn't enjoy it for this reason.
I admittedly didn't get very far, but the early enemies taught me "no, there's no high risk high reward strategy. There's wait your turn, or just die instantly. You aren't allowed to speed up a fight"
Noita is the opposite of that. You can creep your way through methodically, or you can hope to dodge missiles by one inch and blast melee enemies an instant before they hit you, and land dangerous spells at just the perfect angle.
There are definitely high risk high reward strats. The second boss in dark souls can be killed in like 3 hits if you know what to do. But it does take time to learn what the strats are and what the tells are
Ah is it basically like a secret that you can do that? Does the game tell you or do you have to basically read it online or try weird random shit?
Not really a secret. He's weak to lightning and there is a powder you can find right before him that adds temporary lightning damage to your sword. The game never gives you indication he's weak to it, but that powder wrecks him. In all the speedruns that actually play the game (like all boss runs or glitch less runs) that's the strat. It's cool because anyone can do it and it requires nothing but grabbing the item and thinking to apply it right when the fight starts. The game is FULL of stuff like that
I'd recommend trying out some of the steam workshop mods, you can tune the difficulty that way to a place you're happy with that still gives you the opportunity to do what it sounds like you enjoy.
*edit: for example I like playing with 'health containers' which make enemies occasionally drop despawning healing orbs. I can still get wrecked on occasion, but I no long feel like I'm losing a continuous war of attrition 'cause I'm taking ongoing health damage, now it's because I thought I could fist fight a pool of lava.
Yeah, I've got the health containers mod and a bunch of others I've tried...the beef I have is never "I'm losing the war of attrition" it's always "something offscreen shot me with a bullet I couldn't see that did 400 damage". It's that kind of stuff that just makes it SO unfun. The other big beef I have is that the game actively punishes you for making lots of particles. Particles seem to hurt you way more than enemies, and this is where that attrition comes in too; you can do lots of damage to enemies with particles like steam or lava or whatever, but if a whiff of it splashes on you every fight you just...run out of steam and die. It's so packed with awesome mechanics and it punishes you constantly for trying to use them
That's fair, some kind of at least temporary friendly fire immunity/resistance would be a great addition, particular when it comes to spell creation wildness. There's also 'Dead isn't Dead' which creates some conditional respawning scenarios, though I haven't played around with it.
I've had a similar relationship with Noita to you I think, where the learning curve throws me out and back into the firm but familiar arms of Slay the Spire.
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You know its weird because I love rogue likes too. I have hundreds of hours in games like slay the spire, DCSS, CoQ...I SHOULD love Noita and I annoys me to no end that I don't haha