a_little_red_rat [he/him, comrade/them]

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Joined 6 months ago
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Cake day: January 22nd, 2024

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  • The Steam version does actually change a few things (though to be fair last version I played before the Steam release was 0.40, so maybe they got added to the free version too?) mainly the interface. It's slightly simplified and more user friendly, mouse support is also finally sensible. In general positive changes imo.


  • Actually, making a fool proof self-sustaining fort is not that difficult, to be honest, especially if it only has to survive a year. You can technically just dig in and wall yourself in, set up a few farms (you need surprisingly few crops to feed your dwarves) and breweries, train a few craftdwarves and the only thing that can kill you at that point is a very unlucky special mood (dwarf that is struck with inspiraion to create a legendary artifact, but if they can't get the resources to make it, they might go berserk) that goes into a death spiral (a killed dwarf causes another to have an outburst of anger, killing another, which makes another start brawling etc), but even those can be managed.

    And then, you can just automate most tasks so it runs itself indefinitely.





  • at my uni in the student hangout, some guys put up an old soda machine and sold regular soft drinks at slightly above shop price. Convenient, whatever.

    But they also had a "mystery drink" button, which could dispense a can not present on other selections, like vanilla coke or dr pepper, low abv beer... or just straight up canned mushrooms. I did get the mushrooms once.