• wantonviolins [they/them]
    ·
    3 years ago

    given it’s an American game about the US fighting the Nazis

    from the article:

    As all wargamers know, WW2 is designed to be played as Germany, so I take the Germans, give the Allies a small advantage (difficulty 6 out of 9) and start the game.

    the problem is more that wargamers have a longstanding tradition of trying to out-tactic the real life winners, even when the real life winners were on the morally correct side, because of ... gameplay? proving their martial prowess in simulations? trying to galaxy brain conflicts with well-known moves?

    it's chess with a variety of unfortunate and tactless coats of paint