• wantonviolins [they/them]
      ·
      3 years ago

      given it’s an American game about the US fighting the Nazis

      from the article:

      As all wargamers know, WW2 is designed to be played as Germany, so I take the Germans, give the Allies a small advantage (difficulty 6 out of 9) and start the game.

      the problem is more that wargamers have a longstanding tradition of trying to out-tactic the real life winners, even when the real life winners were on the morally correct side, because of ... gameplay? proving their martial prowess in simulations? trying to galaxy brain conflicts with well-known moves?

      it's chess with a variety of unfortunate and tactless coats of paint

    • Dinkdink [none/use name]
      hexagon
      ·
      3 years ago

      You didn't notice the gigantic swastika on the cover, complete with the totally cool Tigers with their long, hard penises prominently visible?

      Can you imagine purchasing a product with a swastika on it? Or, check that, a store agreeing to stock it on their shelves? And people wonder why gamers are such chuds.

        • Dinkdink [none/use name]
          hexagon
          ·
          3 years ago

          Oh God, that game. Yeah it had swastikas all over the place. Portraits of Hitler. If you download the modern version all that shit has been removed. The reason is because gamers saw that and thought it was awesome. 20 years later and they showed their true faces.

            • Dinkdink [none/use name]
              hexagon
              ·
              edit-2
              3 years ago

              At the time it must have seemed harmless.

              At the time the dangers of naziism were well-known. People were walking around with tattoos on their arms. Gamers just loved it and couldn't get enough of it. I mean, come on - "Panzer General"? The game where you conquer Europe for Hitler? It was a mega-hit.

  • star_wraith [he/him]
    ·
    edit-2
    3 years ago

    If you went back in time to the days of the Roman Empire, and you asked some dudes if they were gay or straight, they probably wouldn't really understand the question. Our concepts of sexuality are just radically different from what was held by other cultures in other times.

    And likewise, if you went back even to the late 90s and asked people about "gamer culture", they'd probably be pretty confused. The idea of people who play video games sharing in some kind of "culture" wouldn't make sense (I would know, I was there). Other than maybe some concept of people who play a lot of video games being a bit nerdy, there was no such thing as a "gamer culture". I mean, only families that had money for a console could really have "gamers", so maybe there was some skewing to kids who were better off materially. And there were very few adults or girls who played video games. But again, hard to call this a "culture".

    Gaming only emerged as a "culture" with the advent of well developed online multiplayer games and online forums for discussing games.

    • blobjim [he/him]
      ·
      3 years ago

      wasn't the "game culture" originally like "arcade culture"? Haven't there always been competitive arcade game players?