People born after like 1996 sometimes have trouble wrapping their heads around old school FPS ladder logic, they often try pressing the use key and expect some kind of ladder climbing animation

This isn't even a zoomers suck-type of post, just an observation. But Minecraft has those sorts of ladder mechanics so you'd think they'd be more familiar to people 🤔

  • bigbologna [she/her]
    ·
    3 years ago

    Ladders 🤝 Mirrors

    Being way harder to make functional in video games than you'd think

    • NephewAlphaBravo [he/him]
      ·
      3 years ago

      Prey (the 2007? one) legit surprised people by having you appear in a mirror in the very first scene. It then proceeded to have ladders, wall-walking, and portals so it was just showing off lol

      • MerryChristmas [any]
        ·
        3 years ago

        Both the original and the game that came out with the same title but otherwise has nothing to do with the original were so good. I don't typically play shooters but I loved these two.

      • doublepepperoni [none/use name]
        hexagon
        ·
        edit-2
        3 years ago

        Player characters in Rockstar games with the Euphoria engine have a tendency to constantly smash into door frames

      • OutrageousHairdo [he/him]
        ·
        edit-2
        3 years ago

        Not really - I mean it sort of depends on where you want to draw the line. Doors in games like Doom or Metroid Prime or whatever are not difficult at all, because they're more of an abstract idea of a door than a big wood slab on hinges. Even if we talk about actual doors, failures only occur in edge cases (ex - physics object lodged into a closing door) that few players will notice unless deliberately trying to create errors. It's much easier to passively notice fuckery involved in ladders and mirrors, as the jank exists at a deeper level.

    • huf [he/him]
      ·
      3 years ago

      glquake had working mirrors (as long as you made sure never to see a mirror in a mirror)