• Ericthescruffy [he/him]
    ·
    2 years ago

    See...this is actually kinda the thing I think might actually be appropriate for AI IF its implemented well.

    Like obviously we know it won't be under capitalism. It can't be. It'll just be another way to cut costs, especially in an Ubisoft game where so much of it is already stock assets or procedural.

    BUT I can see a universe here where a small indie team is able to create an open world bigger than the scale of the witcher using this as a supplemental tool too give every NPC unique dialogue. Actual human writers should obviously be at the helm and should be responsible for dialing in the flavor of various background NPCs....but this shit takes time to crank out and this could genuinely be freeing in a lot of respects.

    • KobaCumTribute [she/her]
      ·
      edit-2
      2 years ago

      Done right, it'd basically be giving the writers a particularly advanced templating tool for filling in all many thousands of places that need filling. They already do that for conversation animations, autogenerating them based on templates and crude lip-synching algorithms and then having an actual person fix them up.

      Even in a AAA setting it could just be used to push past the organizational limits where just adding more writers doesn't make more work get done, although given we're talking about Ubisoft, a company that makes bland shovelware, it'll just be used to invest even less in an area they already ignore, maybe even reduce writing teams down to what would currently be the writing lead and one or two assistants depending on how much it lets them shovel out.

      • UlyssesT
        ·
        edit-2
        21 days ago

        deleted by creator

        • KobaCumTribute [she/her]
          ·
          edit-2
          2 years ago

          I’d only be pleased to have a reliable means to do the parts of stories that need details but I don’t need to do personal touches for.

          Yeah. Like personally I already lean heavily on random generators for things like names (although that's also an anxiety thing, like when trying to think of a name I compulsively think about everyone else with that first name I know of and feel weird, place names always feel cheesy, etc and just hitting a button to get a random list over and over helps me short circuit that and remove any feeling of responsibility to feel anxious over from the choice), and when I was GMing I'd use GPT-2 to give me random blurbs about restaurants or movies or NPCs to read or give to my players. It works so well for junk details.