• WhatDoYouMeanPodcast [comrade/them]
    ·
    1 year ago

    I'm in a kind of limbo where Portal 2 and everything after that is a new game to me. I've opted out of playing in favor of making my own fantasy worlds, so I'm easily impressed. I've seen some of the game streamed on Twitch and thought it was artistically an incredibly well done game. The freedom of movement looked amazing, the variety of movement looked amazing, and the customization of the jedi fantasy looked amazing. I have no doubt my specs would fall short from what I'm hearing in this thread and that's a curse of knowledge. I don't feel like the graphics need to be so amazing for an immersive experience. World of Warcraft didn't need an intensity of graphics to get people to ruin their real lives in their world. I feel for the devs and artists who had to work on this because I see what they did. They made this blended visual experience where the path is simultaneously linear, clear, and explanatory while the backdrop is a world that is ostensibly not laid out for you. There's one part where you're in a factory and you're jumping everywhere, climbing chain link, and grappling on cables. Between the map and pattern recognition like scratches on the wall for wall running the streamer was never lost, but the background was full of sparking metal and half put-together parts for the goings-on of a factory. That sort of thing doesn't fly on a Nintendo 64; you either get a clear path or you get an abstract room. You need some computing power for all the polygons needed to make that effect. I imagine there's some middle ground stylization that would make it graphically intense without being unrealistic, but I wouldn't be surprised to learn that the project got crunched out of the possibility of just making it run better by virtue of cutting corners and rushing deadlines.