Marxism Simulator 2k22 stay winning

The likelihood is that a big war will occur eventually, and losing one of those just isn't something you can let happen. The problem is that once a war starts you need a lot of mobilized forces (especially if you draft), and those forces need arms, ammunition, war machines, and every resource for producing them. If those industries aren't profitable (and you can't directly subsidize then), then when you start mobilizing your entire economy will get fucked as they eat up all the iron, oil etc. This can cascade into complete economic collapse if you're not careful.

In order to prevent this, you need to indirectly subsidize those industries by paying for mobilized soldiers, who will then pay the arms industries for their goods, making them profitable. A good way to do this is join small wars against impoverished nations overseas that present no threat (and MAKE SURE you're not fighting a great power directly). As long as your infamy level stays low enough you don't lose trade, you're golden. You can even just stay in a 'forever' war without any major battles to maintain mobilization.

Anyways, enough about Iraq. I'm so hyped for the update I can't finish any games. Who are you guys going to play first? I know it's literally a France update but I just really enjoy playing nations that have a harder start, so I'll probably start with Sardinia-Piedmont.

  • Leon_Grotsky [comrade/them]
    ·
    edit-2
    1 year ago

    I've posted the link a few times in the past, but there's a 10's era GDC talk one of the Paradox guys did where they talk about how using a Historical Materialist perspective is essential in a deterministic approach to "gamifying" historical progression using Victoria II as the example. With a Karl Marx name drop and nervous collar-tugging.

    2016 Polygon article

    2016 GDC talk (IIRC the Victoria II segment is somewhere around the middle my old posts all got eaten by the void)