Permanently Deleted

  • Esoteir [he/him]
    ·
    2 years ago

    Achron but honestly hard mode because i doubt anyone will remember it lmao (56 total reviews on steam)

    block of :jesse-wtf: text gushing about its time travel mechanic tbh

    make a starcraft ripoff, make it clunky as fuck, i mean like really fucking indie game clunky, like the shittiest ripoff of starcraft imaginable with bland AI, shit pathing, and a dead multiplayer community

    and then waste all of your development time making the coolest fucking mechanic ever: functioning time travel in multiplayer, so like i'm talking you could pause, rewind, and fast forward your RTS game in multiplayer, and give unit commands across a moving seven minute chunk of your game. this is mostly balanced by you having a regenerating stamina bar for unit commands: in the present and future it's free to send commands, but the past has an escalating cost based on how far in the past you're sending commands

    so for example if someone destroys your mining depot with a squad of aircraft, you can literally go back in time to three minutes ago and make a bunch of anti-aircraft units there to defend it, and then the other player will see their assault go from a clear victory to getting BTFO by a bunch of dudes that zapped in out of nowhere once the timeline was changed (changes in the past propagate to the future via a time wave that moves faster than 1x speed)

    but it gets better, not only does the game let you give commands across time, you could literally send units back in time fucking Terminator style

    like i'm shitting you not, you could literally send a squad back in time to fight alongside themselves, you can technically keep sending the same unit back in time to clone itself like fucking seven times too, but if the original past unit gets killed or prevented from reaching the time machine then the other six future versions of it would also blink out of existence

    but it gets fucking better than that, this game has fucking paradox support, like what if you send a mech unit from the future to the present to destroy the factory that made it? For the next seven minutes of the match, the game will alternate between the timeline where the factory exists, and the timeline the mech still exists at a 50/50 chance, and once it leaves the seven minute chunk of time-travelable match, the paradox will resolve in whatever state it was last in. this shit also scales up to your entire fucking base being in a paradox if you send an army from the future to save it, and for the next seven minutes the enemy will see the timeline swap between a fucking empty map where you lost, or the timeline where you still have a functioning base and shit. of course if the paradox resolves on the timeline where you lost the game you're fucked lmao

    like look at this ridiculous shit http://www.achrongame.com/site/achron-and-the-grandfather-paradox.php

    is Achron a bad, dead game? yes

    is it the best fucking time travel mechanics to have ever been implemented in a game and probably ever? yes

    • Smeagolicious [they/them]
      ·
      2 years ago

      This sounds like it would break my puny already-bad-at-RTSs brain but also baller as fuck, def gonna check it out

    • MoreAmphibians [none/use name]
      ·
      2 years ago

      I played it and you're right on all points. This is the sort of game that needs a sequel so the RTS part is less terrible.

    • keepcarrot [she/her]
      ·
      2 years ago

      I remembered that and was like "Well, I like RTSes but also I'm not sure I'd be able to sus this out"

    • BelieveRevolt [he/him]
      ·
      2 years ago

      You're not wrong, because I just thought you misspelled Archon, the C64 chess/combat game.