Homefront
Both of them.
North Korea invades the US while the rest of the world does nothing. Immediately they start building concentration camps for Americans.
One of the main characters wears one of them "don't tread on me" flag shirts. Gunplay was mediocre, map designs uninspired and the story was so forgettable I couldn't recount it if my life depended on it.
By some miracle they only made two before realising nobody wanted this shit.
Most popular this series ever got was when a dev said there was a full version of Timesplitters 2 hidden in the second game, lmao
I mean, putting a better game in your own game is an interesting strategy to get people to play your game.
They should've just released that port on its own instead of stuffing it inside this dogshit imperial propaganda, it would've probably made way more money too :cringe:
You get to have a shootout in a white castle in Homefront which is about the only cool thing in that game. I remember enjoying the gun play but thinking the premise was really dumb and that was when I was a lib.
The burger place. There's also a part where you press F to hide in a mass grave, and that's all I know about the game.
I bought this and still haven't played it. I know it's dogshit, but I have to find out if it's interesting dogshit. Like I need these imperial anxieties that the subaltern will do to us what we did to them to be so unhinged.
I wonder if anyone else has played The Saboteur (2009)
It's an Assassin's Creed-like game with guns and set in WW2 Northeastern France. It had a cool gimmick of having the areas under the control of the Nazi occupation force have a black and white filter, which disappears when the Partisans kick them out of the district.
It also has some sci-fi Wunderwaffe shenanigans to it and Nina Simone's "Feeling Good" in the soundtrack.
No idea if it holds up today, but I remember enjoying it when I played it like 9 years ago.
I never played the game, and the main thing people seem to remember about it now is how you needed to buy it new to get the DLC to see strippers' boobs :freeze-gamer: :awooga:
Hilariously, the strip club (which is your safehouse for... much of the game?) basically the only sexual NSFW in the game.
:freeze-gamer: gonna :freeze-gamer: I guess
Mainly it stuck out in people's minds because this was the era of online passes, and IIRC Saboteur was a completely single-player game, so the only thing they could think of was ”boob pass”.
There was a game from 2000 called "Streets of SimCity" where you could export any city you made in SimCity 2000 (1993) and turn it into a map for a Death Race style free-for-all racing game. There was all kinds of cool upgrades you could put on your cars like rocket launchers, machine guns, oil slicks, caltrops, wheels that allow you to become a hovercraft, etc. Sure there were better Death Race style games out there, but the biggest selling point for me was that all of the maps me and my friends were having team death matches on were cities I had made over the years. 10/10
E) Also honorable mention to the Lost Planet games they were the first shooters/mech games I invested into heavilly.
You just reminded me of SimCopter, even though it's not the same game. Not really a blast from the past, just from the past :big-cool:
SimCopter is a treasure and the crudely mapped pixel art of the people's faces will forever haunt me.
SimCopter is probably most well known for the Yes Men easter egg: https://lgbtqgamearchive.com/2015/08/31/gay-sims-easter-egg-and-controversy-in-simcopter/
SimCopter is also the first Sim game to introduce Simlish to the series.
Yes! I feel like I remember the soundtrack being good also but it's probably been over a decade since I played it.
They should make a successor for Cities Skylines :thinkin-lenin:IIRC the soundtrack was completely original, and songs from it would end up making cameo appearances in later "sims" titles like The Sims.
I really hope they do a remaster of Lost Planet 2 one day, it's one of the best co-op campaigns ever made but the PC port is terrible and I don't even think the multiplayer works anymore considering it was attached to that Games for Windows Live shit :bawllin-sad:
I loved the way Sim City, Streets of Sim City, and Sim Copter interacted.
Lord of the Rings: The Battle for Middle Earth 2: The Rise of the Witch-king.
LOTR based Real Time Strategy game for the PC where you control any of various LOTR factions like Isengard or Mordor and battle it out in real time with armies of Uruk Hai or Elves, Dwarves, Men, etc. Features a campaign where you control the Witch King and lead Angmar to crush the Northern kingdom of Arnor. Came out in 2006 so really old now. Multi-player servers shut down in 2011 but there's a dedicated fan base still playing mostly modded version of the game through third party clients. Nothing like crushing a bunch of puny Elves with a horde of goblins, trolls, wolves, spiders, and fire drakes. Good times
Plus free build HQs as opposed to the first where you could only build in designated spots. Also custom heroes, which was sick!
Real heads know the Edain mod was the definitive way to play BfMEII
now that I think about it I wonder if they ever released an English version
E) Holy shit they're still working on it. The mod's been out for almost a decade, the game almost 20 years!
Edain has really come a long way. I might have to go find my install discs and get into it again
The Battle for Helm's Deep in the first game is the coolest level I've ever played in an RTS
Shadowrun SNES, most obtuse goddamn game Ive ever tried to play as a kid.
You spend hours looking for a doctor to fix your brain so you can log onto matrix youtube, and when you find one he accidentally sets your brain to a 30 minute self destruct mode and cant unfuck it himself.
I played that on an emulator in the early 2000s. A fascinating and confusing game that for some reason holds a special place in my heart even though I never made any real progress or understood what was going on.
currently playing styx master of shadows. Decent little stealth adventure.
Was just having a conversation about that recent mediocre-ass Gollum game where Styx came up as a much better example of what the gollum devs were trying to do.
I've been curious about the sequel they made for that one, but not enough to actually play or buy it lol.
Same studio, Cyanide, made that recent Call of Cthulhu game.
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R.A.D. (Gigantic Drive in Japan)
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Geist (Gamecube)
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Tron 2.0
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Galerians (The PS1 game and PS2 sequel, also i think there was a 3d ova)
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Psi-Ops: The Mindgate Conspiracy
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Area 51 (The PS2 Version)
I remember Tron 2.0, it was made by Monolith (Blood, Shogo, etc., and also not the same Monolith that made Xenoblade in case you were wondering). I own it on GOG, probably should try to see if it's held up at all.
Midway released a "reboot" of the arcade game Narc as well as Area 51, and it got some bad press because you could use the drugs you took as evidence :peterson-pill-dinner:
Monolith (Blood, Shogo, etc., and also not the same Monolith that made Xenoblade in case you were wondering)
The Shogo opening immediately plays in my memory whenever I think of that game. They really nailed it with that one.
It's pretty amazing how they nailed the whole 90s anime aesthetic with that game in general considering it was early days for anime fandom in the West.
Yeah, the game came out in 1998 and I don't think Toonami became the Cartoon Network anime block until 1999 or 2000. There were definitely some hardcore tape collectors on the development team!
I very much remember the bottom two. I loved the area 51 pc demo where you get to play the mission that takes you to the recording set of the moon landing.
Pretty sure you can still download the game at the US air force site.
The game was released as freeware for U.S. based consumers by the United States Air Force. It is no longer available.
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Code Vein. The most forgettable soulslike game released not quite at the start of the current flood of soulslikes. Probably the most recent game that is anywhere near that forgettable.
I enjoyed Code Vein more than a lot of other soulslike games tbh. Wasn't incredible, but I did beat it.
I spent 2 hours designing a punk vampire qt and then spent one hour playing :yea:
Tomba! although it might be because many people haven't heard of it.
G-NOME, an ancient mecha game where you can also run around on foot and capture buildings, shoot other mechs with a gun that force-ejects the pilot, and then shoot them in the face with your handgun or steal their mech and step on them
Remember Me (ironically)
Cyborg Justice for an old one
Brute Force
Mr. Mosquito (i only ever played this one on a demo disc)
Remember Me exists in two states; the interesting idea presented in its early vertical slice, and the cheaply produced thing we actually got where Ubisoft recycled most of an Assassin’s Creed game into a cyberpunk setting.
Mr. Mosquito (i only ever played this one on a demo disc)
I had a friend who had all the weird PS2 games. Mister Mosquito and Katamari Damashi are the two that I distinctly remember lol.
We Love Katamari is the fucking GOAT, it's just pure joy distilled into game form
I loved ripping arms off and beating the other cyborg with it when i was a kid!
One of the first 360 games I played as a kid, and I unironically loved it. Oh it was mechanically jank as hell, and even kid me hated the long ass death animations but I did and still do love that aesthetic. My real shame is that since those days I’ve actually been kinda sad that there will never be a remake or tune up with better mechanics
Yeah, I remember having a lot of fun with the co-op, although it was kinda hilarious because you were two clones of the same guy, leading me and my friends to call it "Two Huge Men"
Achron but honestly hard mode because i doubt anyone will remember it lmao (56 total reviews on steam)
block of :jesse-wtf: text gushing about its time travel mechanic tbh
make a starcraft ripoff, make it clunky as fuck, i mean like really fucking indie game clunky, like the shittiest ripoff of starcraft imaginable with bland AI, shit pathing, and a dead multiplayer community
and then waste all of your development time making the coolest fucking mechanic ever: functioning time travel in multiplayer, so like i'm talking you could pause, rewind, and fast forward your RTS game in multiplayer, and give unit commands across a moving seven minute chunk of your game. this is mostly balanced by you having a regenerating stamina bar for unit commands: in the present and future it's free to send commands, but the past has an escalating cost based on how far in the past you're sending commands
so for example if someone destroys your mining depot with a squad of aircraft, you can literally go back in time to three minutes ago and make a bunch of anti-aircraft units there to defend it, and then the other player will see their assault go from a clear victory to getting BTFO by a bunch of dudes that zapped in out of nowhere once the timeline was changed (changes in the past propagate to the future via a time wave that moves faster than 1x speed)
but it gets better, not only does the game let you give commands across time, you could literally send units back in time fucking Terminator style
like i'm shitting you not, you could literally send a squad back in time to fight alongside themselves, you can technically keep sending the same unit back in time to clone itself like fucking seven times too, but if the original past unit gets killed or prevented from reaching the time machine then the other six future versions of it would also blink out of existence
but it gets fucking better than that, this game has fucking paradox support, like what if you send a mech unit from the future to the present to destroy the factory that made it? For the next seven minutes of the match, the game will alternate between the timeline where the factory exists, and the timeline the mech still exists at a 50/50 chance, and once it leaves the seven minute chunk of time-travelable match, the paradox will resolve in whatever state it was last in. this shit also scales up to your entire fucking base being in a paradox if you send an army from the future to save it, and for the next seven minutes the enemy will see the timeline swap between a fucking empty map where you lost, or the timeline where you still have a functioning base and shit. of course if the paradox resolves on the timeline where you lost the game you're fucked lmao
like look at this ridiculous shit http://www.achrongame.com/site/achron-and-the-grandfather-paradox.php
is Achron a bad, dead game? yes
is it the best fucking time travel mechanics to have ever been implemented in a game and probably ever? yes
I played it and you're right on all points. This is the sort of game that needs a sequel so the RTS part is less terrible.
This sounds like it would break my puny already-bad-at-RTSs brain but also baller as fuck, def gonna check it out
I remembered that and was like "Well, I like RTSes but also I'm not sure I'd be able to sus this out"
You're not wrong, because I just thought you misspelled Archon, the C64 chess/combat game.
Star Wars Galactic Battlegrounds: Clone Campaigns
Shit ruled, had a mission/map maker, tech levels, farming, whole shebang. Every single building had different looks depending on your tech level, so my favorite thing was to watch the research countdown until my whole base (and everyone in it) changed appearance.
Also, while jedi padawans and knights are okay melee units, jedi masters are way better because they can convert enemies. By the end of a game, my army would usually include a squad or so of redeemed stormtroopers.
I tried to get back into this recently and got smoked by the campaign :kermit-pain:
Gotta turn the difficulty down a touchahhh Age of Empires 2: the Star Wars
i grabbed that shit at a garage sale iirc