The writer that they hired from the NYT for the real world Ace Combat game (Jim Deflice if I remember correctly) actually wanted to write a nuanced story that took place in the frictional strangereal world. However, the Japanese westaboos/ameriboos/ rip off Hideo Kojimas at Project Aces forced him to write a real world story where America is the good guy. I don't know why either.
Ace Combat Assault Horizon, along with Need For Speed The Run, were the pinnacle of the late 2000s/early 2010s trend of making games as close to action movies as possible, with all the scripted events and gameplay sequences. Done in order to showcase the new HD graphics nicely, and to appeal to a new demographic outside of traditional gamers. All actual gameplay elements be damned. Because of this, if you got a hang of the scripted events in this kind of game (which honestly a toddler could do), the runtime would be less than 4 hours. For full price AAA games!
For every masterpiece level (the fist mission of Assault Horizon, the snow avalanche sequence in The Run) that made good use of the action movie style scripting mechanics and cinematic scenes, there were 10 dud/boring/easily exploitable levels, at minimum. I'm glad the trend is dead. Sony Playstation and their exclusive games have done a much better job at actually executing this kind of thing, while still keeping the gameplay elements at a high level.
But look! The metal is bleeding oil! Graphics! Wardog 1! Bishop! Markov! Dogfight. Counter manoeuvre! And counter - counter manoeuvre!
I am very glad it flopped. But sadly it killed the in house game engine and the games use unreal now. Ace Combat Infinity, the last game with the in house engine, looked amazing, but was sadly free to play nonsense
The writer that they hired from the NYT for the real world Ace Combat game (Jim Deflice if I remember correctly) actually wanted to write a nuanced story that took place in the frictional strangereal world. However, the Japanese westaboos/ameriboos/ rip off Hideo Kojimas at Project Aces forced him to write a real world story where America is the good guy. I don't know why either.
Ace Combat Assault Horizon, along with Need For Speed The Run, were the pinnacle of the late 2000s/early 2010s trend of making games as close to action movies as possible, with all the scripted events and gameplay sequences. Done in order to showcase the new HD graphics nicely, and to appeal to a new demographic outside of traditional gamers. All actual gameplay elements be damned. Because of this, if you got a hang of the scripted events in this kind of game (which honestly a toddler could do), the runtime would be less than 4 hours. For full price AAA games!
For every masterpiece level (the fist mission of Assault Horizon, the snow avalanche sequence in The Run) that made good use of the action movie style scripting mechanics and cinematic scenes, there were 10 dud/boring/easily exploitable levels, at minimum. I'm glad the trend is dead. Sony Playstation and their exclusive games have done a much better job at actually executing this kind of thing, while still keeping the gameplay elements at a high level.
Love QTE dogfights and turret sections in Ace Combat![agony-turbo agony-turbo](https://www.hexbear.net/pictrs/image/ab4de67a-1213-4afb-b147-0218d786296f.png)
Good thing it flopped and all of that was abandoned.
But look! The metal is bleeding oil! Graphics! Wardog 1! Bishop! Markov! Dogfight. Counter manoeuvre! And counter - counter manoeuvre!
I am very glad it flopped. But sadly it killed the in house game engine and the games use unreal now. Ace Combat Infinity, the last game with the in house engine, looked amazing, but was sadly free to play nonsense
I just realized that if AH had been successful, in the sequel they would've 100% added on-foot shooter sections.
Call of combat: Ace warfare.
I can see it now
. It's a third person cover shooter with lock on aim. And QTEs for headshots