I turned on aim assist and aim snapping. On console there just was like none of it, which was really jarring. It's maybe a little too easy with it on, but I also have only died like once or twice with it on.
As for Dark Souls style checkpointing, it doesn't really have that. You lose a small bit of stuff after death but it's not nearly as punishing. I get how it can seem like that at first though.
I’ll try it again with some of those adjusted settings. I am pretty uniquely bad at shooting in games.
I don’t mind losing some of the goodies when I die as much as getting sent back to the last room I made normal(don’t remember what the game calls it). So when I said dark souls I was thinking more about respawning at bonfires.
When my biggest challenge is the combat, it just feels too punishing to lose 3 rooms of progress because I died in the room that becomes a new checkpoint once I clear it.
I turned on aim assist and aim snapping. On console there just was like none of it, which was really jarring. It's maybe a little too easy with it on, but I also have only died like once or twice with it on.
As for Dark Souls style checkpointing, it doesn't really have that. You lose a small bit of stuff after death but it's not nearly as punishing. I get how it can seem like that at first though.
I’ll try it again with some of those adjusted settings. I am pretty uniquely bad at shooting in games.
I don’t mind losing some of the goodies when I die as much as getting sent back to the last room I made normal(don’t remember what the game calls it). So when I said dark souls I was thinking more about respawning at bonfires.
When my biggest challenge is the combat, it just feels too punishing to lose 3 rooms of progress because I died in the room that becomes a new checkpoint once I clear it.