Social Anxiety Survival Horror. You're a guy at a friend's party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won't work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.
You can checkout https://store.steampowered.com/app/1392820/Milk_inside_a_bag_of_milk_inside_a_bag_of_milk/ - it’s not that but it’s a somewhat similar thing
NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.
I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.
I want to feel pain
Foxhole? I've heard that that game has hella logistics
the grind got so shitty the logistics players actually went on strike
I probably wouldn't want this game to actually exist, but it's been stuck in my head for years so here goes. I described this one a while ago. A friend of mine was on mushrooms once and described a first person WW1 game where you're an Austro-Hungarian courier running across battlefields. There would be parkour, time management, stealth, stuff like that. Sneaking through trenches and whatever. At first the missions go ok, easy enough. But then you're given more complex missions that waste your time, or are foolishly planned.
Your character begins mumbling under their breath about how the generals are doing everything wrong, the war is lost. Your character becomes more deranged as the missions become more fruitless. Eventually your guy will start screaming deranged conspiracies and wild racist shit. There would be a mechanic where you start to need amphetamines to function.
Then in the last mission you catch sight of your reflection in a puddle and you've been playing as Hitler this whole time.
I think of so many games where the whole point is just a 2-3 second bit at the end like this.
I want a game that is a standard sci fi/fantasy RPG, except the main characters each suffer from a mental health condition that affects their gameplay (and of course the story).
My brother (now deceased) had both schizophrenia and numerous personalities. He had visual and auditory hallucinations thanks to the schizophrenia. On top of that, in my last conversation with him, he mentioned that all his personalities ‘shared information’ except for one that was in denial. Because of that, when a different personality took over after that one, he would have no idea what happened during the time that denial personality was in control. Sadly, my brother passed after he had stopped taking medications for a week and decided to use computer duster (something he had finally got clean of) to sleep and never woke up.
Now, imagine that in a high sci fi or fantasy RPG. You might begin fighting and wasting energy on enemies who aren’t actually there, but you think they are. You can go into battle and no other party members will help because, as you find out after, those enemies weren’t really there. Maybe you become weak because of a would and have to get through a dangerous area to get to a hospital. There you find you never had an injury, it was a hallucination (based on a 911 call my brother made thinking he had slit his throat when he had not). Maybe you go to learn some key information from a character who then dies dies suddenly. However, you don’t remember any of it.
Most important though, in the end, you are still the hero and still save the day. The idea being that yes people with these mental health challenges struggle, but they aren’t monsters. My brother was one of the kindest people I know and loved to help people. A game like that, if done right, could help players understand what these conditions are actually like (not hollywoods bs) and show that they can still be heroes. I think that would be cool
You should play Hellblade: Senua's Sacrifice. I've finished it and it's awesome. Wear headphones. It's on Gamepass if you have an Xbox.
The game's narrative serves as a metaphor for the character's struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the "Darkness", voices in her head known as "Furies", and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people living with the condition.
You should check out Dead Space 3 co-op mode. It's basically what you described here.
I'm thinking about ways to implement other mental health conditions. Generally staying on the lower end of severity because I'm more familiar with it, but you could represent anger issues by having skill checks when other characters do seemingly innocuous things, and if you fail all the dialogue options are bad. ADHD could be done with a required mini game of correctly identifying all the steps in a process and having cooldowns between them to reflect executive disfunction. Hyperfocus could be implemented with certain objectives not being completeable, or even showing up in the game anywhere outside of dialogue, until one is. Seasonal affective disorder could be shown with a characters stats just drastically dropping when the seasons change, and the HUD colour scheme becoming more muted.
Mirror’s Edge-style gameplay (specifically first person) for experiencing Spider-man’s first few weeks of having powers, including the time prior to having built the web-shooters. I have wanted this ever since the teaser trailer for the first Andrew Garfield movie.
Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won't be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.
I sympathise. While, I am not a fan of Hollow Knight’s combat and platforming, I loved it’s world. It was just too difficult for me to get through.
That's fair. I hope they tone down the difficult in the sequel. I was able to get through the base game, but the extra content is just way too difficult.
Meanwhile I was unable to clear even the first boss. But, whatever I saw of the world was amazing.
But that was the point of the DLCs. Fans complained that there werent any truly challenging parts to the game. So you could opt into Nightmare King Grimm if you wanted a hard boss right. Normal Grimm is pretty easy by comparison.
Still wasnt enough so you got Godseeker mode with pure vessel and true radiance - you cant find these if you aren't into hard boss fights. Path of Pain was introduced for a hard platform level. Doing these things gives you nothing so it's completely optional.
I think this is a very fair approach to difficulty. I love hard metroidvanias but wouldnt want to exclude anyone from Hollow Knight (just give me something optional and difficult somewhere).
That's a fair point. Just like Malenia being hidden away behind multiple layers of secrets. It's content made only for the hardest of the hardcore fans.
Aesthetically, but imagine you’re waiting for a tank to spawn in, and a brick by brick building animation plays before it’s ready. And everything blows up to a spectacle of bricks flying
VR tourism. Or even better: VR historical tourism!!!
No points, no battles, no level ups, no upgrades. Just exploring faraway or historical places.
Exists and is free. Lookup The Dawn of Art. Includes narration by Daisy Ridley.
There's a Dali one too, but it's a little weird. The name escapes me, but there's also a virtual museum that was cool to noodle around with. All free.
Not VR, but I think the ancient Egypt Assassin's Creed had a mode where you learn about the pyramids. Wish they did more stuff like that.
There need to be more educational videos games that are actually fun and educational
There are many VRChat world like this, and some of them quite photorealistic
I want a vampire-survivors style game that integrates with my music streaming and the enemies/weapons sync to the music I’m playing.
Beat Hazard is sort of close, though a different theme. If you put it on one-stick mode (auto-aim) it plays more like Vampire Survivors.
Crypt of the Necrodancer lets you add custom music. I don't think it is able to handle music streaming though it is a bit of a manual process iirc. The gameplay is pretty different from Vampire Survivors. Basically enemies all move and attack in patterns that increment based on a beat, and you need to time your movement and attacks to the beat as well. Fun game
A proper and full Disco Elysium sequel with Harry's ongoing adventures, maybe even with the prior game's save file reasonably used as a starter for how things begin next time around.
I'm guessing we'd be lucky if Kurvitz writes another video game, let alone a new Disco Elysium
My dream for a Disco Elysium sequel would be set centuries in the future and the events in Revachol are only flavor text in a book somewhere. I like sequels that do stuff like that.
Assassin's Creed Black Flag (aka AC: The Pirate Simulator) meets Sid Meiers Pirates! Live The Life.
Basically I want a giant open world with dozens of cities and even more small villages, modernish graphics, and be a pirate. And be able to lead a fleet. And swap ships.
I'm gonna be honest, due to my niche game preferences, if they could add in ability to upgrade and customize every ship with tons of options, including crazy ass "I zip tied a rocket motor to a group of hot wheels cars to see if I could skate" type things. "I replaced one mast with a trebuchet, and because I like to tempt death it also launches flaming oil soaked things" energy.
Maybe toss in a ship editor like starfield had, but with sloops and galleons and shit. Things like fake guns could add to intimidation factor, and while fake guns don't shoot, they need only good from afar. By the end of the game, hopefully your branding will allow you to win some fights before taking a shot.
And because I like games like Sim city/ cities skylines, building and management games and the like, I'd love if that could somehow be incorporated into things. Both on the ships themselves, and as your "pirate fortress" home base. And I'd want to be able to set up multiple bases, all working together.
All of the addons being an option but not required to finish since having to micromanage the happiness of Pegleg Dave because he ate in the dark without a table again would get old quick.
The downside is, because all these elements don't really mesh all that smoothly in a game setting, I don't even think it's possible to make a good game like that.
Basically I want to be a pirate king in a modern game, and actually feel like a king. In both ability to command what is essentially a rogue nation, and the mild headache that comes with managing it.
That again, isn't NEEDED.
I enjoy fishing, and I even enjoy occasionally fishing in a game, but if it's mandatory all the fun goes out of it. Needed for fancy upgrades is a good compromise though. It's not necessary but if you want to max out...
And if you want to sit back and chill for 47 hours of just fishing? You get a nice haul to sell when you get back to the market.
Mine already was 95% developed before EA's investors shit their pants over holiday season sales.
I can play a free-to-play shell of it now, but my closest friends are all gone now. What fun is a 4-to-8 player game when everybody you wanted to play it with is dead or gone?
Due to my still active non-disclosure agreement, I am prohibited from discussing what intellectual properties BioWare Austin are working on for release in 2011.
this is one of the strangest comments I have ever seen on hexbear. Like,, I know people here do all kinds of things, it's just weird to think you're actually connected with big companies in that sense and have lost media to your name. my condolences on the second half.
I have this concept for a VR team battle game where you have to learn to actually cast spells through complex real time action. Like a mix of moving your hands in patterns and adding elements via hot bar in sequence and saying words via headphone. 1 on 1 or team vs team strategy game where complexity makes stronger team spells and counters. You could have casters who specialize in defense, offense, healers, traps and counters and how you build your team makes for strengths and weaknesses.
First person shooter but leftist instead of imperialist, with campaigns based on historical revolutionary struggles
cod viet cong would get me to actually play one.
bonus points if it starts with you as an american conscript being ordered to his death with an impossible mission that makes halo 2 jackals look easy, and the way you progress (that the game doesn't tell you) is to frag your officer before it switches to the NVA perspective you play the rest of the story.
First half hour is you being a super cool highly trained american spec ops guy being sent behind enemy lines, only to get murked by the actual mc, some guy who used to be a teacher turned nva who now has to fight against the imperialists