Permanently Deleted

  • Catherine_Steward [she/her]
    ·
    2 years ago

    Legend of Korra. Really was just the Star Wars prequels all over again. Overexplaining shit that doesn't need to be explained in ways that make the world feel smaller and less interesting. Not to mention the severe :brainworms: which were present in ATLA as well but to a lesser extent.

    • GreenTeaRedFlag [any]
      ·
      2 years ago

      That's gotta be there weirdest criticism of korra I've ever seen. I hate it to but mostly because none of what happens makes any sense. Like, the fire nation is evil because they are taking very the world, which obviously benefits them. What was unalok's goal in freeing the evil spirit?

      • Catherine_Steward [she/her]
        ·
        2 years ago

        Why is it a weird criticism? Fantasy stories' sequels often suffer from this same problem. Writers failing to understand that mysteries are good and that allowing people to speculate and infer is okay. The biggest failing of Legend of Korra as a fantasy series is that very problem.

        Of course it fails in many other ways as well, but I had to start somewhere, and that's the part about it I dislike most.

        • GreenTeaRedFlag [any]
          ·
          2 years ago

          Other than explaining where the avatar spirit came from, it didn't explain much else in my opinion. It sorta retconned how bending came to be in humans and expanded on the spirit turtle a bit, but I don't think we knew more answers to questions aside from those. It raises some weird questions of its own, like why is lava bending rare, why is platinum immune to metal bending, how could tarlok and amon bloodbend in the opposite lunar cycle to what was established, why is the world westernizing when there is no west to adapt to?

  • Crowtee_Robot [he/him]
    ·
    2 years ago

    Whoever keeps greenlighting live action anime adaptations on Netflix needs to be stopped.

  • Diogenes_Barrel [love/loves]
    ·
    2 years ago

    The bloated and unnecessary Hobbit film trilogy

    oh my god yes LOTR is soooooo fucking good and they massacred the hobbit with like, 80% of the same people involved:sicko-wistful:

    • UlyssesT
      hexagon
      ·
      edit-2
      24 days ago

      deleted by creator

  • Teekeeus
    ·
    edit-2
    1 month ago

    deleted by creator

  • stevaloo [they/them, she/her]
    ·
    2 years ago

    Jurassic World retconned the 2nd and 3rd movies which were retrospectively far superior to any of the the new franchise.

    • UlyssesT
      hexagon
      ·
      edit-2
      24 days ago

      deleted by creator

  • invo_rt [he/him]
    ·
    edit-2
    2 years ago

    Most of them lol, but specifically:

    • Fallout: This hurts the most. It was my gateway into CRPGs when I was too young to be playing them. My favorite part was the atmosphere. The world felt hopeless and like the survivors' hanging on was futile. Fast forward to Bethesda and everything now is quirky and funny and retro!! It sucks the mood right out of the game. 76 dialed that up to 11.

    • Mass Effect 3: That was the last time I was really excited for a game. I loved BioWare's work at the time and was ready for the end of the trilogy which turned out like ass.

    • Diablo 3: I spent a lot of time in Diablo 2 and was very hyped for the sequel. Visuals aside, what I disliked the most was the writing. IMO once they got into WoW where they had to write more than an RTS cutscene's worth of dialogue, they fall into this campy way of writing that just kills it for me.

    Aside from video games, the new Star Trek stuff is awful. The sequel trilogy for Star Wars was a disaster. I could probably think of a lot more shit, but it's getting depressing enough lol.

    EDIT: I'll fucking say it, Chrono Cross. Trigger was another extremely formative game for me and Cross should've been called anything but a sequel to it.

  • BeamBrain [he/him]
    ·
    edit-2
    2 years ago

    Command and Conquer 4: Absolute garbage that completely failed to capitalize on the sequel hooks left behind by Tiberium Wars and Kane's Wrath

    Halloween Kills: Michael Myers is supposed to be an ambush predator, not a Terminator. He's hard to put down, sure, but he wins because he gets the drop on vulnerable targets (and even then he doesn't always win, as seen in the original Halloween). Having him leisurely wade through armed mobs Dynasty Warriors style completely misses the point of the character.

    XCOM Enemy Unknown: This one was painful because it did make a lot of decisions that genuinely improved on the original, such as tossing much of the useless research options and redundant equipment along with providing a much friendlier UI and better tutorial. On the other hand, though, it was disappointing to me in a lot of ways:

    • Making individual soldiers much less versatile. They get automatically assigned a random class, something over which you have no input, and that class is fairly locked into its role. You don't look at a soldier's stats and judge for yourself whether they'd make a better sniper, scout, or heavy, and you can't, for example, give a Heavy a sidearm and have him help sweep a UFO's interior.
    • Severely restricted action economy. In the original game, you could have up to 14 soldiers in the starting Skyranger. In the remake, squad size maxes out at 6. A single lucky enemy crit dropping one of your soldiers, ora rookie panicking because they got shot at, can be crippling.
    • Strategic decisions feel much less organic. There is no question of balancing saving money and space vs. having more soldiers, fighters, and transports so you can respond to more events at once. No more deciding when and where to build new bases, radars, and hangars so you can better detect and intercept UFOs. No weighing your performance and deciding whether that battleship you raided earlier this month will offset the reputation hit you'll take from passing up this hellish-looking terror mission. Instead, you get explicit binary choices between different missions, UFOs that show up whenever they feel like it with no real way to improve your interception rate.
    • Proper reconnaissance feels much less important. Not only does the limited action economy make dedicating soldiers to recon much less appealing, but enemies tend to appear in discrete groups, then move out of turn in ways that let you see where they're going. It makes encounters feel less tense and organic and more video gamey.
    • The presence of civilians in terror missions feels a lot less meaningful. In the original game, they were a constant concern. You didn't know how many there were or where they were, and it forced you to weigh the risk vs. reward of every full auto shot and use of explosives. Knowing exactly how many there are and being able to move a soldier next to them to have them instantly vacate the battlefield makes them much less impactful.
    • BynarsAreOk [none/use name]
      ·
      2 years ago

      I spent so many hours with XCOM EW and I used to love that game, but these days I deeply resent it. It was certainly the first game that created the "losing is fun" trend which people now try to force down your throat.

      And it wasn't even the devs fault, but the whole community around that game, the insufferable amount of elitism around playing Impossible/Ironman, like people literaly believe that this was the "only" way to play.

      It was never about skill, for which at least you could make this argument in favor of some PvP games, no it was all to justify their addiction to gambling, and not exciting or intresting gambling either, but literal dice rolls where a 5% or a 1% could ruin a campaign. Why would you ever accept this is a good thing if not because you are addicted to gambling.

      And this inevitably lead to so many games trying to copy this masochistic formula, mainly Darkest Dungeon(another love hate). Maybe losing is fun sometimes, but wasting 50-100h of progress isn't fun, its self-harm. But people wont admit that because then you are not a real Gamer.

      Just look at this interview with the lead dev where he basicaly explains people shouldn't play classic/ironman straight away.

      Your points are all valid too, things like the random soldier class eventualy got fixed with mods, realy the Long war mod is such a much better experience because they straight up fixed so much bullshit.

      If you haven't played LW I realy recommend it.

    • frogbellyratbone_ [e/em/eir, any]
      ·
      2 years ago

      Command and Conquer 4: Absolute garbage that completely failed to capitalize on the sequel hooks left behind by Tiberium Wars and Kane’s Wrath

      i remember pirating this shit awhile back and being so damn excited only to make it like 20 minutes being like wtf? i can't build a base? i just have one giant unit spitting out other units? god damn wtf?

  • ssjmarx [he/him]
    ·
    edit-2
    2 years ago

    Most Disney live-action remakes

    Is the remake of The Lion King a "live action" remake, or a "3D animation" remake? :soviet-hmm:

    But yeah they're so garbage. I remember watching the Aladdin one in theaters (my family was going and I didn't want to be a killjoy) and it was like watching the original film on fast forward with random scenes from bad romantic comedies intercut with it. Then there's how they really tried to do girlboss feminism with Jasmine, only to have her get completely sidelined and rescued in the final scene by a man anyway! Like jfc have any of the higher ups at Disney actually done the reading because it seems like their brand of feminism completely cynical and out of touch. :astronaut-1:

  • Eris235 [undecided]
    ·
    edit-2
    2 years ago

    All the Dune 'prequels' and 'sequels' by Brian.

    The Crystal Chronicles remake removing all the shit that made the game great. No local coop? No fully co-op campaign? No caravan stuff? Glad emulators can get the OG running now.

    I don't really watch movies or TV, so mo opinion there.

    • LaGG_3 [he/him, comrade/them]
      ·
      2 years ago

      The Crystal Chronicles remake removing all the shit that made the game great. No local coop? No fully co-op campaign? No caravan stuff?

      :( What's even left in the game?

      • Eris235 [undecided]
        ·
        2 years ago

        Yeah, they made it prettier, and of course made it playable online without the cumbersone GBA setup thing, but its more of a drop-in, drop-out style, where your friends can join you on your campaign, rather than the OG, where it really felt like you all were on the caravan together, and the mostly got rid of the village, letters, and backstory stuff

  • Nakoichi [they/them]
    ·
    2 years ago

    Once Upon A Time In Mexico. It wasn't wholly terrible on its own as over the top action schlock but it was nowhere near a worthy sequel to Desperado.