like i get its a good game but cmon! its not that good. game is a buggy mess, it has proto-microtransactions (courier's stash), you cant play after the end, the endings are a literal political compass meme, and fallout fans are half chuds.
TO THE TOWN OF AGUA FRIA RODE A STRANGER ONE FINE DAAAAAY :cowboy-cri:
Getting flooded with the DLC items stepping out of doc’s house is the worst
should of done the dark souls thing where you pick the items you start with.
The thing you have to keep in mind about nv is... it’s good tho.
there's something in front of the giant green dinosaur i want to show you.
whats counter revolutionary is everyone calling the ncr the bad guys, they have a bear on its flag, they must be the good guys!
50% of positive opinions of the game come from people thinking caesar is 'interesting' or agreeing with him outright and you cannot convince me otherwise
first its KAISER, second i think he's an interesting villain for being the best portrayal of a romaboo, third i think the fallout series has a problem with fascist fans, and fourth the fallout series needs one more good installment and bethesda should never make another game of it again (fan projects are cool though, the special system is the best stat system in any rpg period)
Reminds me of someone on r*ddit who says that they're impressed by Caesar and got inspired to start reading.
Why yes they're a fascist, how can you tell?
Fallout: New Vegas is that good, it just needs some mods to fix the bugs and it's easily one of the best games of all time.
Fallout New Vegas is so fucking trash it skates by by having actually good writing for most of it's quests. Only a few are dogshit and totally not worth completing.
the quest in novac is garbage, cant reason with the supermutants, have to leave the dungeon 4 or 5 times to complete it, and your stuck with 1000 toy rockets in your inventory after doing the damn thing. and either way you still launch the rockets. no choice whatsoever.
you can convince them if you kill the ghouls, you know the people not trying to kill you.
Nah, you can talk them down so long as you don't kill too many of the insane ones
Novac is so early too I almost quit the game after I reach that point every time. Quest fucking blows
It has many flaws but it has a vibe that I haven't found in other games. The soundtrack, the feeling of being a lone wanderer out in the desert. Modded FNV is one of my favorite gaming experiences by far.
I've heard of making new accounts to post hot takes, but this is interesting.
I still play it on my PS3 and it works fine. It's the Oblivion engine, bugs are gonna happen sometimes,for the time they had to make it is impressive and it's still not really that bad.
The courier's stash was crap but you could just not buy it. It's a single player game, it's not like it gave you an edge over real humans.
The endings are PCM as far as you get proto fascism that can't hold the territory even if they win, sort of America 2 but not really but also can't hold the territory of they win, libertarian technocrat who is in some kind of tube and could be killed or die pretty easy or independent option in an area where that is super vulnerable even after to the remains of the outside sources and isn't organized enough to stand alone. It's a work of fiction, try to take it in the context of its own story instead of trying to apply an Aesop. It's not supposed to be didactic
The game really tried to sell this idea that the NCR is weak but it really doesn’t hold. They have the most modern military in the wastes, if they got their shit together they could hold the Mojave no problem. The game just writes the leaders of the NCR as the most incompetent dumb fucks as possible to try and explain away why an army with fucking artillery can’t take on some ripped dudes with spears.
I think it's supposed to be an issue of logistics infrastructure and sheer numbers. Like the NCR has weapons manufacturing up and running and a proper (if small) military, but the Mojave is a long way from their bases of industry and agriculture, the rail line they were building got sabotaged, and caravans are being harried by the tribes they've been trying to genocide and/or subjugate. Meanwhile the legion has sheer numbers that aren't represented well in-game due to engine limitations, and they have an easier time keeping their army supplied because it doesn't need industrially manufactured parts and they have relatively safe roads back to their breadbasket and heartlands thanks to being a hyper-militarized death-cult that assimilates or enslaves everyone they run over.
The NCR is portrayed as winning every pitched battle on account of having modern firearms, but they lack the resources and manpower to fully control the territory so they're being constantly bled by Legion raiders and having their hegemony undermined by their inability to protect the locals from the Legion.
really all their trade will be dominated by the NCR meaning they’re effectively blockaded.
I think the independent path there mostly relied on the NCR needing the electricity from Hoover Dam, and so an independent Vegas could retain autonomy for its people while still having enough of an upper hand to keep trade open with the NCR. It doesn't need to be unassailable, it just needs to be too much trouble to be worth invading and too valuable to not trade with.
where did they get all the used sports equipment then? surely the number of guns in modern day america outnumbers the number of football helmets. not even joking here, the numbers just dont add up.
It’s also important to note the Legion aren’t AnPrims who hate guns,
I thought there was a bit in the lore about them actively rejecting firearms as part of their martial death cult ideology. I think Honest Hearts goes into that, where the other courier tricked a tribe into using a cache of firearms to wipe out another tribe that was resisting the Legion, despite knowing that this would result in the Legion rejecting and enslaving or exterminating the tribe he manipulated?
i dont like the independence ending because yesman seems like he's gonna go skynet on the west coast, like i find kicking out all the imperialist factions to be ideal but I don't think letting yesman reprogram itself to be more assertive to be a good idea. i would of loved a followers of the apocalypse ending, they are the only people in the entire game that seem to not be drug addicted, history larping, jerkoffs. hell a lot of the factions should of gotten their own ending if the legion got one, brotherhood, enclave, powdergangers, khans, and boomers could of gotten their own endings and then the game would be less of a political compass the game and more dnd alignment the game. and for everyone saying i hate new vegas, i dont, it was goty for the year it was relased and maybe a few after but i just got done playing it and i can confidently say i am never going to pick it up again.
FWIW Josh Sawyer has confirmed that "more assertive" means not blindly obeying the first person who gives him an order when the Courier isn't looking. That's the authorial intent, at least.
The robots already lasted 200 years without their primary weapons, and unless the player destroys them there's a whole army of the things underneath Fortification Hill. Independent Vegas should have no issue from any invader that could be realistically thrown at them
The NCR has a lot going on outside of the Mojave and without the threat of anyone else making their own incursion they don't have any major reason to fully incorporate the Mojave. They could provide whatever degree of infrastructure is necessary but their center is still Shady Sands in California and after taking Hoover Dam and its ability to generate electricity they have next to no reason to do much for actual people of the Mojave.
Yeah, you're totally right on that. There really isn't any option that is actually good for the average person in the Mojave. That being said, I think the fact that we had this discussion disproves OPs point about the end being a PCM meme.
Not really much material reason to do so at least by New Vegas times
There isn't really a proletariat class for the most part on Fallout. It seems like somehow every manufactured good is either prewar or hand made with few exceptions. This makes absolutely no sense at all but we're gonna have to go with it cause that's the games. I could see more of a bourgeois revolution happening where alliances of rich traders would supplant the power of the NCR government. I think the raw means of survival are too scarce for the general populace to revolt, someone still has to handle the death claws.
I'd have to see some interior NCR during the time of New Vegas to be sure what the deal is, there are definitely proles but I wouldn't really say there is a proletariat majority, most people are still subsistence farming or in sort of a cross between an old West village and a small early agrarian society at the same time, and of course there's rudimentary trade. The Fallout world is almost totally predicated on everyone doing stuff that makes no sense so it's hard to get a full grasp on the situation.
Could be, the rate things progressed between Fallout one and 2 it's a big maybe. With working pre war tech seeming to still be the best stuff around it's a bit of a weird scenario where salvage seems more valuable than actual production from raw material. The economics of Fallout make no sense whatsoever so it's hard to examine things this closely before there either isn't enough information or the world falls apart logically
you played it on a ps3? how did your eyes not bleed from the constant stuttering?
Counterpoint, You can give matt perry an implied rimjob and then crucify him