Decades:

70s

80s

90s

00s

10s

Genres:

First Person Shooters

We have finally entered a different paradigm. This part of the series will be primarily focusing on genres. So far I have [RTS, Turn based RPG, Action RPG, Board Game, Arcade Game, third person shooter, MMO, Action, 4X (Civilization-like), 3D Platformer, Roguelike, Dungeon Crawler, Card Game, Point and click, Indie, Text dungeon, Stealth, Rhythm, Horror, Metroidvania, Survival, Sandbox, City Builder, Adventure, Simulation, Puzzle, Bullet Hell, Fighting, MOBA, Real Time Tactics, Visual Novel, Racing, Tower Defense, Sports, Idle, Flash, Trivia, and Casual] as available genres. Let me know if I missed something, and I will try to get it added.

This is eventually all going to get compiled into one megathread for people who want gaming recommendations from Chapos specifically. Other consoles and genres will come in sporadic subsequent threads. Please contribute to previous threads if you missed them. This is meant to be an exhaustive list.

Expanding on your choice(s) is definitely a plus. Not everyone knows about or has played non-mainstream titles.

  • Dirt_Owl [comrade/them, they/them]
    ·
    4 years ago

    Super Mario Bros 1/2/3/world

    Sonic 2

    Sonic 3&K

    Rocket Knight

    Ristar

    Yoshis Island (Snes)

    Kirby's Dreamland 1/2/3

    Kirbys Adventure

    Kirby Super Star

    Mega Man 1/2

    Megaman X

    Sonic Mania

    Shovel Knight

    Ori and The Blind Forest

    And if we can include 2D metroidvania and puzzle platformers:

    Metroid

    Super Metroid

    Cave Story

    Inside

    Limbo

    Hollow Knight

  • Good_Username [they/them,e/em/eir]
    ·
    4 years ago

    I'm gonna go with Hollow Knight and Celeste. I know they're popular, but they're popular for a reason! They're both so good. They both have amazing soundtracks, amazing stories, and amazing gameplay. They also both have gameplay that complements their stories beautifully. Celeste's message of being determined to succeed even when doing seemingly impossible tasks works amazingly with a super hard precision platformer. And Hollow Knight's story about discovering what the hell is happening in this old, run-down kingdom full of bugs (and then saving the kingdom in one of several ways) works exceptionally well with its exploration-heavy gameplay and secrets hidden around every corner.

    Also, neither of them is shy about hiding story behind incredibly difficult gameplay. What I'm saying is there is a lot of work that the dev teams did that will only ever be seen by determined players. And yet if you're a less-determined, more "casual" player who only does the main, easier content, you likely won't feel super left out. It's a delicate balance and one I feel both games pull off extremely well.

    They also are both incredibly speedrun-friendly, if you're into that. Oh, and the background never overwhelms the foreground and it's always clear what will kill you and where you can land safely, unlike some other platformers I've played. (I'm looking at you, Ori and the Blind Forest.)

  • notthenameiwant [he/him]
    hexagon
    ·
    4 years ago

    I hated playing it, but Super Meat Boy is probably the hardest, but most fair platformer that I've played.

    • NephewAlphaBravo [he/him]
      ·
      4 years ago

      I appreciate how much they leaned into making death just a matter of course, like nearly instant respawning and rewarding your eventual success with the hilarious image of all your ghosts blundering to their deaths

    • PorkrollPosadist [he/him, they/them]
      ·
      4 years ago

      I'll never win the damn game, but it is a lot of fun - especially when you finally beat a level after bombing it hundreds of times and have hundreds of meatboys getting slaughtered in the replay.

  • QuillQuote [they/them]
    ·
    edit-2
    4 years ago

    Cave Story, Hollow Knight.

    Cave story is why I have Quote in my name, and Hollow Knight is my favorite game of all time

  • Mardoniush [she/her]
    ·
    4 years ago

    You've missed tycoon-likes/city builders/economic sims. I'd split them from the flight/space/train/truck sims.

  • Kaputnik [he/him]
    ·
    4 years ago

    I second the people saying Shovel Knight and Hollow Knight. I just played through both these games in quarantine and they've both stuck with me for months after playing them. They both have great platforming with very tight controls that make everything feel possible. It's amazing how much content has been added to shovel knight since I first bought it and Hollow Knight has a huge world for an entirely hand drawn game.

  • ViaGettyOfficial [none/use name]
    ·
    4 years ago

    Hollow Knight, Super Metroid, Metroid Fusion, the Steam World Dig games, both Ori games, some of the handheld Castlevanias, Terraria

    Can you tell I love Metroidvanias?

  • HumanBehaviorByBjork [any, undecided]
    ·
    4 years ago

    not exactly in line with the other recs here, but Liz Ryerson's 2013 flash game problem attic (rereleased as a standalone executable, but also available thru Flashpoint. it changed my thinking about what games are capable of and how they function artistically when I played it as a teenager.

  • garbage [none/use name,he/him]
    ·
    4 years ago

    axiom verge is a really awesome indie metroid clone.

    AM2R is an excellent indie metroid 2 remake.

    environmental station alpha is another really awesome indie metroid clone.

    megaman x 1-6 are great if you're not looking for metroid clones, but i mean, why wouldn't you be?

  • Cromalin [she/her]
    ·
    4 years ago

    Celeste is probably my favorite, though I haven't played too many.