Decades:
Genres:
We have finally entered a different paradigm. This part of the series will be primarily focusing on genres. So far I have [RTS, Turn based RPG, Action RPG, Board Game, Arcade Game, third person shooter, MMO, Action, 4X (Civilization-like), 3D Platformer, Roguelike, Dungeon Crawler, Card Game, Point and click, Indie, Text dungeon, Stealth, Rhythm, Horror, Metroidvania, Survival, Sandbox, City Builder, Adventure, Simulation, Puzzle, Bullet Hell, Fighting, MOBA, Real Time Tactics, Visual Novel, Racing, Tower Defense, Sports, Idle, Flash, Trivia, and Casual] as available genres. Let me know if I missed something, and I will try to get it added.
This is eventually all going to get compiled into one megathread for people who want gaming recommendations from Chapos specifically. Other consoles and genres will come in sporadic subsequent threads. Please contribute to previous threads if you missed them. This is meant to be an exhaustive list.
Expanding on your choice(s) is definitely a plus. Not everyone knows about or has played non-mainstream titles.
Super Mario Bros 1/2/3/world
Sonic 2
Sonic 3&K
Rocket Knight
Ristar
Yoshis Island (Snes)
Kirby's Dreamland 1/2/3
Kirbys Adventure
Kirby Super Star
Mega Man 1/2
Megaman X
Sonic Mania
Shovel Knight
Ori and The Blind Forest
And if we can include 2D metroidvania and puzzle platformers:
Metroid
Super Metroid
Cave Story
Inside
Limbo
Hollow Knight
Yeah these, super meat boy, old and new DK country and mario on Wii
I never got to play any so it didn't feel right including them but yes I hear they're great
I'm gonna go with Hollow Knight and Celeste. I know they're popular, but they're popular for a reason! They're both so good. They both have amazing soundtracks, amazing stories, and amazing gameplay. They also both have gameplay that complements their stories beautifully. Celeste's message of being determined to succeed even when doing seemingly impossible tasks works amazingly with a super hard precision platformer. And Hollow Knight's story about discovering what the hell is happening in this old, run-down kingdom full of bugs (and then saving the kingdom in one of several ways) works exceptionally well with its exploration-heavy gameplay and secrets hidden around every corner.
Also, neither of them is shy about hiding story behind incredibly difficult gameplay. What I'm saying is there is a lot of work that the dev teams did that will only ever be seen by determined players. And yet if you're a less-determined, more "casual" player who only does the main, easier content, you likely won't feel super left out. It's a delicate balance and one I feel both games pull off extremely well.
They also are both incredibly speedrun-friendly, if you're into that. Oh, and the background never overwhelms the foreground and it's always clear what will kill you and where you can land safely, unlike some other platformers I've played. (I'm looking at you, Ori and the Blind Forest.)
I hated playing it, but Super Meat Boy is probably the hardest, but most fair platformer that I've played.
I appreciate how much they leaned into making death just a matter of course, like nearly instant respawning and rewarding your eventual success with the hilarious image of all your ghosts blundering to their deaths
I'll never win the damn game, but it is a lot of fun - especially when you finally beat a level after bombing it hundreds of times and have hundreds of meatboys getting slaughtered in the replay.
Cave Story, Hollow Knight.
Cave story is why I have Quote in my name, and Hollow Knight is my favorite game of all time
You've missed tycoon-likes/city builders/economic sims. I'd split them from the flight/space/train/truck sims.
I second the people saying Shovel Knight and Hollow Knight. I just played through both these games in quarantine and they've both stuck with me for months after playing them. They both have great platforming with very tight controls that make everything feel possible. It's amazing how much content has been added to shovel knight since I first bought it and Hollow Knight has a huge world for an entirely hand drawn game.
Hollow Knight, Super Metroid, Metroid Fusion, the Steam World Dig games, both Ori games, some of the handheld Castlevanias, Terraria
Can you tell I love Metroidvanias?
not exactly in line with the other recs here, but Liz Ryerson's 2013 flash game problem attic (rereleased as a standalone executable, but also available thru Flashpoint. it changed my thinking about what games are capable of and how they function artistically when I played it as a teenager.
axiom verge is a really awesome indie metroid clone.
AM2R is an excellent indie metroid 2 remake.
environmental station alpha is another really awesome indie metroid clone.
megaman x 1-6 are great if you're not looking for metroid clones, but i mean, why wouldn't you be?