That's two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on
Anyone else feel like this is just every game now? Every single game I've been following for months now has run like doo doo on all systems. I already only play mostly indie games but it's getting hard to be excited about anything. Especially because the actual quality of the games this year has been overwhelmingly great.
I think a lot of companies forcibly targeted new hardware and had unrealistic expectations about adoption rate, on top of pushing deadlines that do not allow time for optimization.
Developers are under many unrealistic constraints that make it difficult or even impossible to deliver solid products.
AAA studios are relying on huge memory and even frame generation as a crutch for not optimizing their games. Meanwhile NVIDIA/AMD are scamming people with new generation hardware that is hardly better than the previous one but relies on shit frame gen.
The end result is shit unoptimized games requiring more powerful hardware which we don't have because the duopoly figured out they can keep the high margins making obscene priced shit hardware if they just start cheating benchmarks.
The usual tech channels are talking about it a lot now, GN/Hardware unboxed.
Yeah. It just makes me sad to see all these devs forced to push for "the next big tech" instead of letting the workers do their thing. Every exec and shareholder just wants to shill the "industry-leading" garbage at their presentations and meetings.
I'm still going just fine on a 1080 Ti graphics card, and even that's overkill for the games I play. I have never been interested in raytracing or anything like that. I don't even want my games to look all that pretty, honestly. Just load fast and play well. That's it.
I heard a rumor that Nvidia won't help developers unless they optimize for the cards they want to sell.
When I was a kid, almost every CoD and BF game would have server issues on day 1. I never understood how billion dollar companies are unable to just have extra capacity as a buffer. I have never been excited for a game since I was a child because I realized they don’t care
Super Mario Bros Wonder hasn't had problems as far as I'm aware. It's been pretty well received.
Its because its around the time where last gen consoles are being dropped from support, so the minumum requirements to run a AAA go up a lot
It's the new capitalist game development paradigm. Slash the QA budget, push out a buggy, incomplete mess of a game as quickly as possible to maximize profits, let the dupes who bought it early do all the QA testing for you, take in all the user feedback telling you why this game is a buggy incomplete mess, then release a bug fixing patch a week or two later to address the major problems players are making noise about. Because god forbid they delay launch and properly bug test so the game can be released in a stable, playable state.
It's why I will never, ever preorder any game ever again, and why I pirate every game to see how it runs before I consider buying it on steam (and I only pay for indie games, anything from AAA studios stays pirated forever).
Your the fuckin MVP. No more stellaris dlcs for me, after $150 on one game, I'm a bit over it.
In addition to cs rin, many times they don’t update the front page. You’ll have to go the last couple pages for isolated DLC files or full games that are up to date
Just play Workers and Resources: Soviet Republic instead. If that game was slightly more approachable it would improve over CS in every possible way.
Okay so I have seen this game a few times. Is it like a propaganda fest or anything. I'd hate to play it and then get spoonfed "communism bad"
edit: spelling
It's a resource management game and a city builder. You can set the level of detail on what you have to set up, but you can set up every single aspect of your economy and city. You build a farm and then must build tractors and combines and trucks to service the farm. You build a food factory to turn produce into food. You build trucks to deliver produce to the factory and food from the factory to the grocery store. The grocery store needs workers, it all needs workers. So you need housing. You need to build busses to get workers from the housing to the factory (they walk if it's close enough). You need fertilizer for your fields or they won't be nutritious. So you can build a fertilizer factory. Then you need all the stuff to support that. You need power and metal and wood and bricks, so you have to build all that.
You can also import goods from the broader Soviet Union or from the West. It's like if Cybersyn was a SimCity game.
Nah, nothing like that. I've noticed zero anti-communism or anti-soviet propaganda in the game. Seems the opposite to me.
It's good actually!
It is, unironically, 'just communism'.
First thing I noticed is you have three currencies when building, Rubles, Dollars, and Build With Resources (i.e. local labor, equipment, and materials).
The train system can be finicky but at least it has a very detailed railroad system, it is almost 1/3 the gameplay.
Not really, you can select how you want to fund your building projects. From the wiki
In Workers & Resources: Soviet Republic, the player works towards building a self-sufficient republic by constructing Buildings, Utilities, Infrastructure, and other construction projects. There are two ways to complete a construction project:
Funding with currency
Construction with resources
The cheapest way to build the republic is for the player to build everything himself using construction facilities and the proper resources.
Funding with currency is importing resources and labour (and in non-realistic mode, importing magic labour that doesn't need transporting to site). It doesn't really affect your internal "market".
It's good but steep learning curve with a lot of things you'll spend learning outside the game. Fully socialist economy means you'll be collecting resources and turning those resources into industries in order to do build society, provide jobs and so on. Instead of just zoning and leaving things up to the market. This obviously has a lot more complexity though as you learn exactly how all the chains work, how vehicles are managed to do logistics across all the chains, etc etc.
Once it does all start to click into place it's rewarding though.
Runs like dogwater apparently. Recommended specs are higher than 80% of Steam gamer PCs. Also, it's missing a ton of features from CS1's DLCs, which people were hoping for (this is all just what I read, haven't played it).
Also, it's missing a ton of features from CS1's DLCs
A sequel missing features from DLC? In a Paradox game? And it sucks shit at launch? I'm going to need some time to process this... Please give me space to heal while I come to terms with it
Absolutely beyond wild. But like, they put a 2 on this one. You're telling me this is exactly like EU4 and CK3 and HoI4 and Vicky 3? Insane.
At least Stellaris 2 won't let me down.
Stellaris in particular was a absolutely wild release even by Paradox standards. They were reworking core features up until fairly recently, after it had been out for years. It's essentially a completely different game than it was at launch lol. It also had completely dogshit performance for years and years.
They were reworking core features up until fairly recently, after it had been out for years. It's essentially a completely different game than it was at launch lol.
this has actually kept me coming back lol. every time I fire it up it feels new
CK3 at least felt like a big step up from CK2. It ran well, and had some actually interesting new features in hooks and lifepaths (or whatever they were called).
Runs like dogwater apparently. Recommended specs are higher than 80% of Steam gamer PCs.
This is like 95% of all new release games on computer.
Also, it's missing a ton of features from SC1's DLCs, which people were hoping for
This is like 95% of Paradox Interactive's business model.
I don't know what the s expect.
the performance is egregious, I've read
like you can't hit 30 fps on medium settings with a 4060 @ 1080p
Is it just a gfx bottleneck or CPU? In CS1 I was hitting CPU limits sooner than gfx limits albeit with an old i5 processor
I'm struggling to maintain 50 fps @ 1080p on a Ryzen 5900X and an RTX 2080 super, running at medium
Eh thats not "really" true. I "think" most pc games these days are indie games or small scale productions and most of the time they have rather low requirements. Now if you move into the AAA space or even just AA games your statement is closer to truth.
Quite a few indies go through some kind of early access period, which also puts them into the "runs poorly, wait 6-18+ months to buy" space TBH
Well with early access you are at least not buying a product that is supposedly finished. Even then I would assume there is a a lot of early access indie games that run just fine (I play many of them) they are just lacking in content and scope which gets added over the months till release.
Also to be fair if the game really runs poorly it will reflect in the user reviews. There are loads of early access games with glowing reviews.
Yep, yet another case of [current year] gaming. s will never learn.
Like, it's better in every way to wait at least 6 months for games. Cheaper, better optimized, more features, decent guides online if you get stuck... the day-one buy is just not worth it.
Basically the same thing that happened with Kerbal Space Program 2 - outrageous system requirements with only minor graphical improvements, stripped down gameplay vs the original game (Obviously this is Paradox so the intent is DLC).
I haven't checked on KS2 since release so don't @ me if they fixed it.
yeah I thought it was funny when I saw an ad for KSP2 like "COMING SOON: SCIENCE!"
I absolutely agree that the performance is dogcrap and the graphics aren't a big upgrade from the original (at playable framerates) but the gameplay is definitely not stripped down from the base game without DLCs; on the other hand, some things from some of the DLCs have been implemented into the new game along with stuff we haven't seen at all.
I looked at the reviews on Steam and most of them say that performance is terrible.
The game seems ok or even good (hard to judge this early) . Problem is the performance is absolute trash. Even if you have a decent card and are on only 1080p you are not guaranteed to get 30fps. Some people get sub 20fps with weaker rigs.
I think I could run it since I own a 3080 but honestly I would rather wait a couple months/patches for more optimization.
One of the reasons why I could never get far with the game was because of how stupid highways were and this was before I even hated car centrism.
Just made me try to start playing OpenTTD again. And only at work, as the good lord intended.
Boss makes a dollar, I make a dime, that's why I build railways on company time
The snapping is weird, it's like it doesn't snap. There are no bikes. There are pedestrian roads though, so that's good. It works like it did in CS1 except without the special zoning or services.
It does look better, graphically. I do experience stuttering. I'm not sure if I like the architecture. It looks like something a very liberal city would create to be modern while also being cheap for building associations. Houses look like boldly colored, giant chicken coops. I'd much rather they let you set that stuff up with the themes, which probably will come eventually.
Selling resources seems like ez mode for money management. You can have a poorly designed economy but still make money just by selling your water and power. I expect a balance patch.
🤣. Fr tho, I do need to figure that game out at some point. The learning curve is rough.
Travel back to 1976 and get a degree in urban planning from People's Friendship University of Russia lol
Imagine if Apple could start the clock over with an iphone that didn't have a web browser
This is normal for paradox, unfortunately. After 70 DLCs and $1000, it’ll be critically acclaimed. Of course, I will spend $0 and still get access to the entire game.
It's more like 15 9/11s at once for me. I enjoy watching my imaginary city suffer from my planning
If Paradox was brave they would add terrorist hijackings as one of its disasters
The success of the cities skylines series has shown me that I really had the completely wrong idea what people want in a city builder.
PC games are always better when you get them 2-5 years after they come out, and you can play them on the hardware they were developed on.
Yeah I remember not really having to tinker with settings with my low-mid setup @1080p
I made a good dent into my steam backlog this year and not a single performance issue. Crazy to hear how many new releases this year were broken.
https://www.eteknix.com/cities-skylines-2-shows-abysmal-performance-in-early-benchmarks-less-than-30-fps-on-a-4090/amp/?fbclid=IwAR1_pJVQ2K7-VZKbx0U69Kwv-wmTqENP68hD3nrkP2o5f_CIitLhwGbkpIg
Sub 30 fps on a fking 4000 dollar machine lol
I think this has more to do with the shit quality of the 4000's than anything else.
I mean its massively overpriced but you cant deny the 4090 is very powerful and should be able to smash this game
I definitely can, 4090 is in theory powerful but I have been having doubts around it's efficiency and software utilization, as most of my friends have been getting better results from both 1080's and 3070's with many modern games. I think there were some shortcuts taken at some point in development and there are a lot of bugs to be worked out.
I've also noticed this. I hear practically no complaints from people with 1080s or 3070s. Could be wrong, but I think I remember nvidia fucking with bus width a lot over the past few generations.
I would almost guarantee it's some sort of software efficiency and load distribution issue. A couple close family friends used to develop for Western Digital and their software was always developed well after the hardware and usually got underfunded and shortchanged in time, then developed by patches after product drop. Hardware is just an absolute bitch to develop for because you don't really know what it can and can't do really well until it comes to market and the big problems start cropping up. No small statistical sample can actually match the product run sample problems and other issues from other people's stiff interacting with your product.
I don't doubt that the 4090 will be a monster in a couple of years here, but I genuinely believe that they pulled a Cyberpunk on the hardware here and that is why so many people are complaining. They paid an ungodly sum of money for a graphics card that simply doesn't perform as well in the field as it should outside of testing software, so they are complaining about it en masse whenever those problems crop up with a specific game.
Can someone explain what the promise of CS2 was? I only caught glimpses of it, but it seemed mostly the same except some parking simulation, streamlining stuff like power/water, and a dlc reset.
What was the killer feature?
CS1 never fully integrated expansion packs, so there were three different ways to zone the industry, and a long disorganized list of ad-hoc zoning policies. CS2 had a chance to start with more of this more coherently designed.
Plus CS2 made road editing much more precise and flexible. You can add and remove lanes instead of having separate road types for 150 different lane configurations.
More control over economy, better zoning, basically a lot of stuff mods did was baked into the game but it also looked like a lot of unnecessary stuff was added
Oh, that's nice if they baked in the base mods. It was always a pain to be adding the basic stuff.
It’s more likely that they’ve hit a driver bug, or accidentally pushed a build with some debug junk. They wouldn’t intentionally release game that runs 15fps on 4090.
https://www.ign.com/articles/cities-skylines-2-dev-admits-performance-issues-will-launch-the-game-anyway
Yes they would. Almost every AAA game releases like this. They don’t know how to manage anything, pay contractors to hastily develop them fire them, then crunch at the last hour.
IIRC one of KSP 2's hilarious bugs was they left some prototype geometry, I think it was even the default Unity plane and it caused issues because it had too many polygons.
Probably the most hilarious bugs I've ever seen like hobbyist level shit(speaking from experience even)
KSP 2 is spending tons of time drawing 600 triangle planes
I wouldn't be surprised if there is some very obvious QA shit they just did not bother to fix yet.
That would make sense, I don't get low FPS on my 3070.
But the simulation does chug, it barely gets 1-2 minutes per second on max speed.