For instance, the Civ games are basically Whig History: The Game, presenting liberal capitalism as the ideal end point for all societies. It even includes uncivilized "barbarian tribes" whose sole purpose is to be exterminated so you can take their land for the glory of capitalism.

  • UlyssesT [he/him]
    ·
    2 years ago

    Bioshock Infinite is Both Sides Equally Right And Wrong: An Interactive Essay.

    • wombat [none/use name]
      hexagon
      ·
      2 years ago

      Don't forget Bioshock 2, aka look how evil communism is based on this cartoonish strawman we made

      • UlyssesT [he/him]
        ·
        2 years ago

        Bioshock 2 was the antithesis to Bioshock 1's thesis, and Infinite was the synthesis. :disgost:

    • GrouchyGrouse [he/him]
      ·
      2 years ago

      God that game disappointed the fuck out of me. It was the last AAA game I bought close to launch. Retro gaming is my bag. Even got a win95 emulator so I can play ye Olde 16 bit titles :party-cat:

      • UlyssesT [he/him]
        ·
        2 years ago

        Fighting against the floating American Civic Religion fascists is equally as wrong. :galaxy-brain:

        • GrouchyGrouse [he/him]
          ·
          2 years ago

          And they draped them in red flags, too. It was so on the nose classic "the terror was bad because of course violence is bad" while the player character uses violence as the solution every time. Good soundtrack though.

          • BurgerPunk [he/him, comrade/them]
            ·
            2 years ago

            Speaking of "the terror is bad because violence is bad", is basically the nessage of AC Unity. Massively ironic for a series about how its totally cool to assassinate people lol

            • Frank [he/him, he/him]
              ·
              2 years ago

              The first Assassin's Creed game was so pretty and you got to kill Knight's Templar. It's tragic how it turned out.

    • MoneyIsTheDeepState [comrade/them,he/him]
      ·
      2 years ago

      I like it because it's a white Supremacist slaughter sim

      I dislike it because it implies that a deeply flawed uprising somehow wasn't any better than the status quo

    • Donut
      ·
      edit-2
      1 year ago

      deleted by creator

  • captcha [any]
    ·
    2 years ago

    Civ is so essentially bourgeoisie that the fundamental unit of the game are cities. The rest of the land just exists to be worked. There was a cool and hard scenario in civ4 where you played as the mongols in yurts which were both units and cities.

    The real "spot the ideology" moment was in 5 they introduced "ideologies" which were, Order (communism), Autocracy (fascism), and then Freedom which had a 1800s musketmen holding a flag for a picture while the other two were clearly industrial workers and soldiers. An honest picture would've been an artdeco business man.

    • BurgerPunk [he/him, comrade/them]
      ·
      2 years ago

      Yeah it pisses me off in 6, because i want to be Comminust but the New Deal policy card is too good, not to mention the trade bonus to "democracy"(what they call capitslism lol).

      • ssjmarx [he/him]
        ·
        2 years ago

        All three of the "futuristic societies" are different flavors of capitalist hell too. I don't have to explain "corporate libertarianism", but the description for "synthetic technocracy" sounds like the ultimate perpetuation of the modern status quo with computers and allegedly apolitical experts being put in charge of everything, and "digital democracy" sounds better but only because it doesn't address the role of something like corporate mass media misinformation in a country where policy is decided through referendum.

        Though I guess if you played as a communist in the previous era you'll have the "class struggle" civic so you can imagine that your society has defeated the bourgeoisie and evolved the Mass Line into a kind of radical participatory democracy and that your "cultural victory" is actually the victory of communism sweeping the world and finally displacing the capitalist mode of production, but none of that is actually in the game.

        • captcha [any]
          ·
          2 years ago

          I interpreted "Synthetic Technocracy" as next gen space-communism as it clearly had the same perks as communism had (prod and sci bonuses) and likely means a centrally planned economy. I don't think they meant technocratic in the way we understand it. It's not like us and the game devs are on the same wave length. Did enjoy that "corporate libertarianism" was the stand-in for next gen fascism. Felt that was accurate.

          PS: had to look up what they meant by "synthetic technocracy"

          Technocracy is government by experts in the technical details of specific issues, who presumably best understand both the problems at hand and how various technological redresses can improve the society at large. A synthetic technocracy is one where the experts in governance could include non-human agents.

          Basically the Will Smith I, Robot fantasy. Fully automated central planning. About as naively realistic as "digital democracy", ie democracy via reddit like algorithms.

  • wtypstanaccount04 [he/him]
    ·
    2 years ago

    Call of Duty: Black Ops

    First mission starts with you having to kill Castro and it gets worse from there. The only redeeming part of that game is the famous Zombies mode.

    • SocialistWombat [he/him]
      ·
      2 years ago

      Even in fantasy alternative history videogame land, the CIA still couldn't kill Castro

      • Grebgreb [he/him]
        ·
        2 years ago

        I’d argue black ops 1 multiplayer was one of the best of the series

        :this:

        Definitely the most fun I had with a Cod game, actually enjoyed using a lot of the guns. Some of the weirder ones were actually usable too.

        • Shoegazer [he/him]
          ·
          2 years ago

          Yes and also the first one to introduce gun game to COD

    • Shoegazer [he/him]
      ·
      2 years ago

      I can let that one slide because it was a bit whacky. Recent games take themselves way too seriously and the themes are much worse than before because it's no longer Michael Bay brainless action game, but serious, moody Kathryn Bigelow-esque "commentary"

  • BurgerPunk [he/him, comrade/them]
    ·
    edit-2
    2 years ago

    Assassin's Creed Unity. They tried to make a ", non-political" game about the French Revolution. Besides being impossibe, they do an even worse job than you would imagine. Because its about people literally called assassins, they can't exactly do the Terror is bad because violence is bad. Instead, violence is good, but believing in things too strongly is bad. Enlightened Centrism with assassin characteristics

    • Shoegazer [he/him]
      ·
      2 years ago

      Is that the one with the liberal Karl Marx character?

    • plov_mix [comrade/them]
      ·
      2 years ago

      Thanks for this. I was thinking about playing an AC game and the short description of this one make me suspect it’s gonna be “Robespierre bad, Jacobins are a cult, Thermidorian libs good” or something

      This is partly why I only play historically themed games before the 1400s. Shits existed before then, sure, but later shits feel too real not to piss me off

      • BurgerPunk [he/him, comrade/them]
        ·
        2 years ago

        Yeah, thats an issue with the AC games set later, because the politics of those times still directly effects us. Especially Unity and AC 3. The Ezio games dont have that problem, or Black Flag which is a fun pirate sim.

    • Vncredleader [he/him]
      ·
      2 years ago

      i love the mechanics more than the other AC games, but the ideology makes me unreasonably pissed....no scratch that unhealthily but reasonably pissed

      • BurgerPunk [he/him, comrade/them]
        ·
        2 years ago

        The parkour mechanics are amazing! And Paris is so beautifully created. They clearly did tons of research to bring it to life in 1:1 scale. They just didnt apply any of that research to the story

  • TerminalEncounter [she/her]
    ·
    2 years ago

    Y'all gamer boys keep sleeping on The Sims and how much it reinforces capitalist consumerism. The Sims is one of the strongest reinforces of lib-bourgeois ideology out there.

    • plov_mix [comrade/them]
      ·
      2 years ago

      Not just the game/gameplay itself lol, the Sims 4’s total cost with all dlc’s is around $1,000

      • Kuori [she/her]
        ·
        2 years ago

        alternatively, it is free, as are all games that aren't mmos

        • ssjmarx [he/him]
          ·
          2 years ago

          And sometimes MMOs, if there's enough interest that it spawns a server emulation community.

          yo ho yo ho a pirate's life for me

      • autismdragon [he/him, comrade/them]
        ·
        2 years ago

        Oh god. I have purchased every Sims 4 DLC. Please do not remind me how much I have spent in total.

        Why can't I just pirate like a normal leftist. Why am I a cuck for EA.

        • plov_mix [comrade/them]
          ·
          2 years ago

          Please do not remind me how much I have spent in total.

          How do you think I know the price :agony-minion:

        • Shoegazer [he/him]
          ·
          2 years ago

          Why can’t I just pirate like a normal leftist. Why am I a cuck for EA.

          There are a lot of games I want to buy on steam, simply to "own" it and get achievements even though I could pirate them

      • UlyssesT [he/him]
        ·
        2 years ago

        Something in my gut hated the Civs from the very first game, and I came to it as a SimCity enjoyer. I think it was just that: the superficial End of History lifestyle virtue signaling.

    • Shoegazer [he/him]
      ·
      2 years ago

      I've never played the game "the way it's meant to be played." I usually just give myself infinite money and have a mansion at the start lol. I'm guessing the ideology in play is that upward mobility is an attainable goal? I don't know what else is bougie about Sims other than you can own expensive homes in what seems to be gentrified neighborhoods lol

      • ssjmarx [he/him]
        ·
        2 years ago

        The intended gameplay is pure capitalist grindset mentality. You start with no skills and a low paying job, and you have to work super hard in your free time to increase your skills in order to get promoted, so you can get paid more so you can buy more stuff.

        What's interesting is that your sim can function perfectly fine with minimum-quality stuff, so you could also read it as a critique of grindset mentality. Why grind up your stats to make more money? That won't make you any happier - only making friends with your family and neighbors can do that!

    • Frank [he/him, he/him]
      ·
      2 years ago

      In fairness to the Sims I think the ultimate human drive is to do interior decorating with cool stuff you found.

  • Ericthescruffy [he/him]
    ·
    2 years ago

    As much as I still have a soft spot for it: Mass Effect. The entire universe is drenched in capitalist realism. It has moments it even critiques this in part 3 but it never really goes anywhere with it.

    The ending...kinda sorta tries to be something else but it's so damn contradictory to the 200+ hours before it that it just doesn't function as the ending to the story they told.

    • BatCountryMusicFan [he/him]
      ·
      2 years ago

      It's amazing. A whole galaxy of spacefaring, sapient species and apparently they're all fucking stockbrokers

      • UlyssesT [he/him]
        ·
        2 years ago

        The Citadel, a vast ancient multispecies atrium made by mysterious ancient beings that left behind mysterious caretakers, is a fucking 90s mall in space.

        • BatCountryMusicFan [he/him]
          ·
          2 years ago

          The only handwave you could maybe make with that is

          spoiler

          Maybe the Reapers wanted everyone to be capitalist? They did plant technology all over the galaxy so that organic societies developed along the paths they wanted.

          • UlyssesT [he/him]
            ·
            2 years ago

            That would be clever but I doubt that was the conscious intention. Their goals were for species to develop on predictable routes that could be exploited later.

    • UlyssesT [he/him]
      ·
      2 years ago

      Specters are pure :fedposting: that are above the law and completely unaccountable and it's shown to be both cool and necessary. :sus-soviet:

        • UlyssesT [he/him]
          ·
          2 years ago

          The same basic message was in Demolition Man, but that movie was too fun for me not to enjoy, ideology and all.

          • Frank [he/him, he/him]
            ·
            2 years ago

            Demolition Man is hilarious. "We built a utopian society but actually it sucks because I can't drive muscle cars and eat beef!"

    • BurgerPunk [he/him, comrade/them]
      ·
      2 years ago

      Oh man i know! Great series but, yes total capitalist realiism. Its also pretty damn fascist too, or at least explicitly militirastic. Only way to get around this damn red tape is for some hardass military dude to disregard civilian authority and save the ungrateful civilians. Its got some "It was the politicians! They wouldn't let us WIN in Vietnam!" kind of vibes.

    • Frank [he/him, he/him]
      ·
      2 years ago

      I hate Mass Effect with the fire of a thousand suns. You're a vigilante super cop who can kill anyone you want with no oversight. All the bad guy races are great-replacement bullshit. And there's like, what, three different always chaotic evil badguy immigrant races? Four? I can't remember, I only played the first game and I only finished it because I wanted to see what other contrived bullshit it would pull.

    • UlyssesT [he/him]
      ·
      2 years ago

      In conclusion, let me play an RPG where I lead a peasants revolution against god rather than just being inherently better than everyone else.

      Even better, how about an RPG where you're just one of the revolutionary vanguard, inspired by fantasy :JB-shining-aggro: , to overthrow an unjust status quo?

      • grey_wolf_whenever [he/him]
        ·
        2 years ago

        I could see a game inspired by the Cuban revolution being very good, except the only game loosely based on that I've played was terrible.

        • LeninWalksTheWorld [any]
          ·
          2 years ago

          for "the rebellion" being such a common media trope, it's surprising there isn't more rebel/revolutionary fighter type games.

          • UlyssesT [he/him]
            ·
            edit-2
            2 years ago

            Rebellions, especially successful ones, especially ones that may change the status quo permanently, scare the ruling class too much. :porky-scared:

            • grey_wolf_whenever [he/him]
              ·
              2 years ago

              Yeah, it's a byproduct of who owns the video game companies. Plus they take so much funding from the Defense ghouls, they could never get too cool.

        • TheModerateTankie [any]
          ·
          2 years ago

          the classic SNK arcade game?

          Guerrilla War followed the adventures of two unnamed rebel commandos (Che Guevara and Fidel Castro in the Japanese version) as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of enemy soldiers while attempting to rescue hostages (with large score reductions for any hostages killed in the crossfire), collecting weapons from troopers and operating tanks.

          https://en.wikipedia.org/wiki/Guerrilla_War_(video_game)

        • cawsby [he/him]
          ·
          2 years ago

          We. The Revolution lets you be a judge during the French Revolution.

          https://store.steampowered.com/app/736850/We_The_Revolution/

      • BeamBrain [he/him]
        ·
        edit-2
        2 years ago

        This is basically the plot of Ogre Battle 64 (though you start off on the wrong side) and it rules

    • Omegamint [comrade/them, doe/deer]
      ·
      2 years ago

      This is why I like Final Fantasy Tactics. Ramza is born into nobility, but is also a bastard son likely from a peasant mother. His best friend is lower born and much of the early part of the game deals with class warfare and his lower born friend getting the shit end of the stick. I'll not spoil it for anyone but I think it does a really good job of exploring these themes.

      It does get more and more fantasy-esque in the latter part of the game and honestly Ive always felt that the endgame feels more tacked on to make it align with the fantasy genre than anything else.

      • ssjmarx [he/him]
        ·
        edit-2
        2 years ago

        The way that Delita's story

        play the game if you haven't dam

        starts with him empathizing with a peasant's rebellion, then has him being extremely ruthless in his quest for power, and ends with him completely recuperated by the system and perpetuating it instead of reforming it like he set out to do is just :chefs-kiss:. Ramza escapes a Shakespearean death because he rejects the system and goes his own way, which is a bit individualist idealist but it's fine if you consider that the world as portrayed just wasn't ready for a true liberation movement.

        • Omegamint [comrade/them, doe/deer]
          ·
          2 years ago

          It's unfortunate, seems like square had a brief moment of cool writers and now all they make is anime-derived tropic jrpgs. FF6 had an empire using cutting edge technology to do imperialism in a world on the verge on industrial revolution, FF7 had you play eco terrorists. Xenogears... Was trying to say something and is a good example of letting writers have a bit too much freedom.

          • Sorath [she/her, it/its]
            ·
            2 years ago

            Final Fantasy, all the way up through 10, had very strong anti-christian, anti-colonialist, and anti-imperialist themes. Gonna spoil tactics here:

            spoiler

            Ramza is a crusader who finds concrete proof that Jesus is not the son of god. After dealing with the political fall out of simply having this proof (assassination attempts etc), Ramza finds Jesus to be a parasite on the world literally feasting on the blood of humanity

            Based.

    • Cromalin [she/her]
      ·
      2 years ago

      ff7 starts you of as a group of eco terrorists and then goes off into more standard jrpg stuff, but that beginning makes it a lot more palatable

    • CantaloupeAss [comrade/them]
      ·
      2 years ago

      For about four years now, I have been off and on writing a text-only RPG in Python that you play directly in your computer's terminal, and you just described the storyline exactly lol

    • ElGosso [he/him]
      ·
      2 years ago

      I'm taking this idea in a different direction - what if it was Rimworld but you were building the Tower of Babel to storm heaven

    • BrezhnevsEyebrows [he/him]
      ·
      2 years ago

      I think Suikoden might be the kind of thing you're looking for, although I haven't finished the game yet so I can't vouch

  • Puggo [he/him]
    ·
    2 years ago

    The Company of Heroes series is just Hollywood WW2: The Game. You've got:

    • Noble Americans fighting for freedom/their brothers in arms in western Europe à la Saving Private Ryan and Band of Brothers.

    • Clean Wehrmacht campaigns and factions.

    • Enemy at the Gates-style Red Army campaign and faction.

    The series is so fun to play, but damn if it isn't asinine how dirty they did the Soviets in CoH2.

    • CredibleBattery [he/him, comrade/them]
      ·
      edit-2
      2 years ago

      i was just about to mention this abhorrent game story and how distanced from reality both Relic and the second game got, i am also very glad i'm not the only communist that enjoyed it's gameplay.

      • Mindfury [he/him]
        ·
        2 years ago

        mechanically, I absolutely love COH - the unit production of small squads that then have specific cover mechanics that are easily repositionable blew my fucking mind when it first came out

    • panopticon [comrade/them]
      ·
      edit-2
      2 years ago

      Yeah i typed up a whole reply on CoH2 but deleted it. It's repugnant that the developers thought it was appropriate to make some lousy political statement out of the Soviet campaign after doing the whole Clean Wehrmacht shtick in the first game. They also thought it was chill to depict the red army as fratricidal idiots who massacred Soviet civilians because they couldn't be bothered to evacuate them before going scorched earth on their villages.

      Then when Russian players understandably called out the studio on this, Relic doubled down and said they'd done their research. Their research was like one book written by some anticommunist. So yeah their single player campaign is pure ideology and I'm sorry to say, that ideology is fascism. Well, I liked Relic's other games but I won't be buying their schlock any more. However...

      There are a few community mods that replace the Soviet units with historical ones, pretty much replacing the Asiatic hordes with a more dignified and historically respectful depiction of real troops and several different Soviet nationalities. Also the Red Army troops have some absolutely based lines about machinegunning fascists, fighting for the revolution, driving out the invaders, etc, and the music is actually really good so the action is really cinematic and satisfying when it comes together. I've logged a truly shameful number of hours playing the spearhead mod against the computer, lol.

      So this one gets me because I enjoy the game but can't even recommend buying it on sale, with the repugnant developers and their dreary liberal attitude.

  • wombat [none/use name]
    hexagon
    ·
    2 years ago

    Fire Emblem is one big monarchist circlejerk; the nobility and those allied with them are beautiful, graceful, wise, and generous, while those oppose them are grotesque savages that you mercilessly slaughter without a second thought. Kings, queens, princes, and princesses have superior (even divine) abilities because it is their birthright to rule. The end of the game always ends with some royal being enthroned and this is always portrayed as some epochal victory, a restoration of the natural order. These are the sorts of games the Romanovs would have played. Yeah it's just a video game, but then you go on monarchist forums and Fire Emblem is like one of the top fucking things cited in "what made you a monarchist?" type threads. They are some of the most reactionary games around.

    • UlyssesT [he/him]
      ·
      2 years ago

      The later games had astoundingly horrible sexual politics too, bordering on :epstein:

      • wombat [none/use name]
        hexagon
        ·
        2 years ago

        not to mention the recurring incest fetish stuff throughout the series, which is always portrayed as desirable and romantic

        • UlyssesT [he/him]
          ·
          edit-2
          2 years ago

          Boost the morale of your waifus, I mean, companions by molesting them with the touchpad! :so-true:

          Also, cure that poor lesbian with a potion! She wants you to! If you made a female character she isn't interested in you, though. :so-true:

        • Frogmanfromlake [none/use name]
          ·
          2 years ago

          I thought Geneology did a pretty good job with how it handled it and it wasn't treated as a good thing either. I think Kaga leaving really brought the story quality down and Fates made it worse with their weird fetish shit.

        • Cromalin [she/her]
          ·
          2 years ago

          i think that's only fates, which is maybe the worst written game i've ever played, even discounting the conversion therapy and incest and gross handling of the child characters

      • autismdragon [he/him, comrade/them]
        ·
        2 years ago

        The entire existence of Nowi is just straight up :epstein: , not just bordering lol. I want to pair off all my characters so I can get their kids but I have no idea whether to pair a however many old dragon that looks 12 with the younger seeming characters or the older seeming ones. It haunted me.

        • UlyssesT [he/him]
          ·
          edit-2
          2 years ago

          Even the wiki quote of the Nowi character just screams "creepy fans, serviced!" :agony-4horsemen:

      • UlyssesT [he/him]
        ·
        2 years ago

        Things that are enjoyable can still be loaded with pure ideology. I enjoyed the Civ games, and I can't pretend they weren't loaded with it.

        • REallyN [she/her,they/them]
          ·
          2 years ago

          that game is much more about prejudice and preconceived notions than anything thematically, it just has a fantasy aesthetic

          • wombat [none/use name]
            hexagon
            ·
            2 years ago

            Path of Radiance is literally about restoring a monarchy, Ike is a class traitor if anything

            • UlyssesT [he/him]
              ·
              2 years ago

              Nope, it's only about prejudice and preconceived notions. Restoring the monarchy is purely nonpolitical if the game is fun for someone.

              • wombat [none/use name]
                hexagon
                ·
                edit-2
                2 years ago

                and I find the whole notion that Path of Radiance or Radiant Dawn challenges "preconceived notions" hilarious because the good characters are still all beautiful and kind and majestic while the bad guys are ugly inbred troglodytes. You can literally tell who's good or bad in half a second just by observing if their face has a visible deformity.

                • UlyssesT [he/him]
                  ·
                  edit-2
                  2 years ago

                  Agreed.

                  It's as nonideological as an older Disney movie, and by that I mean it's loaded with ideology that people that enjoy it simply refuse to see.

              • REallyN [she/her,they/them]
                ·
                edit-2
                2 years ago

                It's literally a feudalist society how is Ike a class traitor? what is he to do?
                In the second game he literally sides with the opressed Laguz.
                He is restoring a monarchy and independecne back to a tiny nation that has been taken over by another larger more powerful empire in the first game.
                is he suppose to materialize the conditions for a bourgeoise or prolitarian revolution out of thin air??
                this shit is stupid.

                • UlyssesT [he/him]
                  ·
                  2 years ago

                  It isn't monarchist ideology if it's a specific smaller kingdom's monarchy. :think-about-it:

                  It's possible for something you enjoy to have ideological messages.

                  • REallyN [she/her,they/them]
                    ·
                    2 years ago

                    So what your saying is Ike should of materialized the conditions for doing away with feudalism out of thin air. :very-smart:

                    • UlyssesT [he/him]
                      ·
                      edit-2
                      2 years ago

                      What I was saying is that it is hard to impossible for a piece of fiction to not have ideological messages. That doesn't mean you can't still enjoy them, but getting overly defensive about the ideology being pointed out arguably shows just how effective that messaging was, since the monarchist defenders are being defended even outside of the game.

                      Fiction doesn't materialize from nothing. Fire Emblem is at its core a monarchist franchise. Enjoyable or not, the ideology's baked in.

                      If I made a game about the wonder weapons of the Luftwaffe, I'm already presenting an ideological message that the Luftwaffe had weapons that were wonderous, rather than just crackpot projects. It's built into the game's ideology to show them as impressive.

                      Same deal with Fire Emblem. The game has monarchist destinies baked right into the plot, shows pretty people as good and ugly people as generally bad, and that's just how it is in the fiction because that's sort of part of monarchist ideology, the idea that goodness and badness are inherited and inheritable.

                      • REallyN [she/her,they/them]
                        ·
                        2 years ago

                        I'll be sure when I make a TRPG to only set it in the midst of a communist revolution from now on.

                        • UlyssesT [he/him]
                          ·
                          edit-2
                          2 years ago

                          Is it really that hard to accept that a game about restoring monarchies has ideology about how monarchies are good? I didn't say you couldn't enjoy the game. I play plenty of games that have ideological messages that are contrary to my personal values, but I accept that and play anyway.

                          I also run tabletop games with monarchs and dynasties, and sometimes those specific monarchs aren't always shown to be absolutely evil to the core (but still benefit from an unjust system and have massive blinders on for the masses' problems).

    • Ehrmantrout [he/him]
      ·
      2 years ago

      I've noticed that some Japanese media follows this pattern where the fundamental hierarchy or political structure is never really questioned.

      Take Naruto for instance. All ninja villages in Naruto are within a land which is ruled by a daimyo. Naruto goes through the entire journey of an outcast saving the world and turning it into a "utopia" and yet the fundamental political structure doesn't really change. Is the daimyo overthrown, considering that Naruto and Co are way stronger than the ruler of the land? Nope! Is the concept of ninja villages and one autocrat ruling over them changed? Nope!

  • Awoo [she/her]
    ·
    edit-2
    2 years ago

    Almost every single zombie game reinforces genocide and the restructuring of society into a fascist organisational structure to combat the existential threat. It also reinforces dehumanising sick human beings who clearly have an illness as something that needs exterminating, and players are made to uncritically kill hordes of them as if they're nothing.

    • Shoegazer [he/him]
      ·
      2 years ago

      It also reinforces dehumanising sick human beings who clearly have an illness as something that needs exterminating, and players are made to uncritically kill hordes of them as if they’re nothing.

      There are lots of things to be criticized about in the zombie genre, but I don't think this is really fair lol. They're written to be hostile and trying to kill you, so logically it would make sense to kill them before they could kill you. I think the more valid criticism is the nihilism of it all. Like you said, almost everyone is portrayed as a fascist on his own killing each other to scrap for basic supplies. Finding a cure is rarely a possibility because everyone has already turned on each other

      • Awoo [she/her]
        ·
        2 years ago

        Defending yourself is fair, but it has to develop to that point.

        Nobody is going to just start stabbing people in the head because someone is lumbering around in a delirius daze. It would take several days/weeks for people to move from confusion about the matter to a societal acceptance with outright self defence in the form of killing infected people.

        There's never any world building whatsoever. "Zombies exist go kill them" that's it. And when they're killed it's entirely uncritical, they're sick until scientifically proven otherwise and the act of killing a sick person is still the act of killing a sick person. To portray that with no emotional response and no critique is ideology.

        For comparison, Goblin Slayer is an anime with what I would call the same ideology as most zombie games have, and that ideology is fascism. Unfortunately the really good analysis video that laid out the case for that is currently set to private but I'll throw it here on the offchance it goes back to normal later.

        • UlyssesT [he/him]
          ·
          edit-2
          2 years ago

          For comparison, Goblin Slayer is an anime with what I would call the same ideology as most zombie games have, and that ideology is fascism.

          Everything about that anime is fucked, from the "look at how stupid and naive attempts to not genocide the goblins are" message from the start to the :awooga: :so-true:

          spoiler

          rape scene that basically starts the entire thing in a way that simultaneously justifies genocide to the audience and portrays it with the intent to get them off at the same time.

          • Awoo [she/her]
            ·
            2 years ago

            I wish that video wasn't private because it was a 1hour+ analysis of the fascism in the show and it was a banger.

            • UlyssesT [he/him]
              ·
              edit-2
              2 years ago

              I think I saw it, and agreed.

              "The Rising of the Shield Hero" is similar but more an otaku/hikkikomori/incel wish fulfillment revenge/power fantasy with cryptofascist characteristics, up to and including slavery apologia. There is also a false rape accusation as a primary plot point

              spoiler

              (and in at least one of the non-anime versions, the false rape accuser is literally raped to death while being dismembered before a cheering audience and it's shown as just desserts.

              And don't get me started about what a bunch of mask-off fascist neocolonial grimdark tacticool military jerkoffery "Gate" was.

              • Awoo [she/her]
                ·
                2 years ago

                the spoiler

                :cringe:

                Fortunately I have only seen the first season of the Shield Hero anime, not through choice mind you.

              • Cromalin [she/her]
                ·
                2 years ago

                but if you can get past that, you can enjoy the main character (slaver) doing bog standard 5/10 isekai stuff for the bits before the point where even the people who liked all that shit admit the show sucks

        • Frank [he/him, he/him]
          ·
          2 years ago

          Nobody is going to just start stabbing people in the head because someone is lumbering around in a delirius daze.

          People do in fact summon men with guns to brutalize people suffering from mental incapacity all the time. And they're terrified of anyone exhibiting mental illness symptoms.

          • Awoo [she/her]
            ·
            2 years ago

            Fair, but I mean nobody's going to do that to their loved ones or someone just acting a bit strange at a bar. That takes build up and by the time it gets to calling the cops they'd already have chunked someone's arm or leg or whatever.

            Also fortunately that's completely outside my experience as people with guns don't get sent to see disabled people (or anyone) and the cops here are trained for 2-3 years. Not to say they aren't shits, but at least comparatively they're not usually psychos to the disabled.

            • Frank [he/him, he/him]
              ·
              2 years ago

              Hmm. You've got a good point. I do think there is a very American grounding for a lot of American made Zombie movies. Things like the ending of the original Night of the Living Dead are a strong commentary on contemporary America, for instance, that would need to be reworked at least a bit to make sense in other contexts.

              • Awoo [she/her]
                ·
                2 years ago

                The whole idea of zombie movies seems to play into gun culture and Shaun of the Dead demonstrated quite well that the zombies have to but utterly useless to work in other settings. That or you can do 28 days later and demonstrate complete and total societal collapse in just 4 weeks.

        • Shoegazer [he/him]
          ·
          2 years ago

          And when they’re killed it’s entirely uncritical, they’re sick until scientifically proven otherwise and the act of killing a sick person is still the act of killing a sick person. To portray that with no emotional response and no critique is ideology.

          This is a good point. Though if my memories are correct, I do remember one example of the opposite of this, or at least in one of its game. The Walking Dead by telltale has several moments where key characters - sometimes awful, sometimes close to you - have been infected, or supposedly so, and you're given the choice to either kill them or having some compassion and being cautious. Of course this isn't that much better tbh since there's obviously a "correct" choice, but I do think there's some emotional weight to it compared to most zombie games.

          • Awoo [she/her]
            ·
            2 years ago

            Yeah the problem with putting that choice in the hands of the player is that the player has a pre-existing ideological foundation for what to do in a zombie scenario. The player has been taught by the vast majority of the genre to kill them without mercy because any kind of mercy or hesitation gets people killed.

            And we're not even getting to the issue that zombie games reinforce the need for borders and walled societies, reinforce keeping even good people out because they might be infected, and reinforce the idea that the entire of humanity(now zombies) is an enemy, that the only ally that exists is your small society with hard borders and men patrolling the walls with guns. It is you and your society vs the world. It reinforces fascist ideology.

      • Frank [he/him, he/him]
        ·
        2 years ago

        The original Night of the Living Dead is based and worth watching. The hero is a black man who keeps it together when everyone else is losing it. And the twist ending is worth the entire watch.

    • ssjmarx [he/him]
      ·
      2 years ago

      When it started the zombies were capitalist consumers shambling towards a mall. Somewhere along the way they got swapped out for immigrants crossing the border and/or poor people.

        • Frank [he/him, he/him]
          ·
          2 years ago

          Oh it's even better than that. In the book the Israelis are the only nation that takes the emerging zombie threat seriously and they immediately build a huge, heavily defended border wall around Israel while the rest of the world laughs at them. But get this; They Let the Palestinians in. And then fight a civil war with the ultra-right wing Hasidic factions!

          That book has so many liberal brainworms. The virus starts in China when someone gets bit. The Chinese government, of course, covers it up. Then it spread to the rest of the world through illegally harvested Chinese organs and Chinese migrants. Because we know that in the threat of a massive, incredibly dangerous disaster China would of course totally fail to control the spread and then cover it up so no one knows.

        • Huldra [they/them, it/its]
          ·
          2 years ago

          Yeah, also the book has a chapter where a Palestinian boy is yelled at by his father for trying to violently resist the occupation

          Also the outbreak is all Chinas fault and it spreads worldwide through the massive yet never detected Chinese organ trade black market.

      • Awoo [she/her]
        ·
        2 years ago

        It is quite amazing how successfully it was coopted.

    • UlyssesT [he/him]
      ·
      2 years ago

      I had no issues with 20th century zombie movies in general, but the 21st century zombie fad was loaded with cryptofascist power fantasies and even inspired that "thin blue line" ideological disease that continues to spread.

      • Awoo [she/her]
        ·
        edit-2
        2 years ago

        It was kind of ok as a power fantasy at first. It seems fine when you're only dealing with zombies around a single shack conjured by a magic book and using a chainsaw and a shotgun. There's less ideology when the zombies are literally monsters that just climbed out of the fucking grave too.

        The problem is when you scale it up to civilisation and societal commentary. The "existential threat" and "we need hard borders and strict military control" as a survival mechanism plays directly into fascist ideology.

        I think there's something to be said for how large the difference is between magical zombies and human beings that recently got infected and might possibly be curable.

        One is the undead, the other is a sick human being. They create very different scenarios.

        • UlyssesT [he/him]
          ·
          2 years ago

          It seems fine when you’re only dealing with zombies around a single shack conjured by a magic book and using a chainsaw and a shotgun.

          I, too, am a Bruce Campbell enjoyer.

    • Thordros [he/him, comrade/them]
      ·
      2 years ago

      Counterpoint: Death Road to Canada's primary politics is about anime not being real, and getting Too Swole To Control.

    • Frank [he/him, he/him]
      ·
      2 years ago

      I never played it but in Stubbs the Zombie you play as the zombie. I wonder if they turned the perspective around in that wone.

  • Dingdangdog [he/him,comrade/them]
    ·
    edit-2
    2 years ago

    Lol heavy rain if you count it as a game holy shit

    Also Detroit become human from the same guy. Those games are fucking infuriating if you're coming at them from anything but the lib lens

    • UlyssesT [he/him]
      ·
      edit-2
      2 years ago

      I hate that entire studio's output and especially the :epstein: -brained head of it all.

    • LeninWalksTheWorld [any]
      ·
      2 years ago

      ahahah heavy rain. It has a special place in my heart as a unique weird thing. I think the game would have been so much better if they just made Ethan and his family black. Then all the shit about him being framed as the oragami killer by the cops would make more sense .

      Tbh at least David Cage wrote the cops as corrupt assholes.

    • abc [he/him, comrade/them]
      ·
      2 years ago

      Also Detroit become human from the same guy. Those games are fucking infuriating if you’re coming at them from anything but the lib lens

      I will never forget this game for being basically "android genocide" the game and them somehow not making Markus create a unique piece of art since he was raised by a fucking artist, and instead sing a song like a coke commercial lol 6/10 thanks David Cage

      • Shoegazer [he/him]
        ·
        2 years ago

        “android genocide” the game

        The Hillary Clinton stand in made more sense than David Cage. When you compare the android deactivation centers to the Holocaust, she takes offense to it and says it's insulting because the robots are not humans, which I mean, yeah lol. But like, even if you do agree that it's as evil as the holocaust, the game still doesn't take it as seriously because it has a fight sequence at the 'concentration camp' (factory) where the Connor clone fights the real Connor and Mr. Krabs is forced to shoot the fake one. Just cartoonish shit in a setting where it's supposed to be super duper serious lol

    • Cromalin [she/her]
      ·
      2 years ago

      didn't david cage try to argue d:bh wasn't an allegory for the civil rights movement while having in game characters repeatedly compare it to the civil rights movement?

        • Huldra [they/them, it/its]
          ·
          2 years ago

          Thats what he claims but theres literally no way that he wasn't making 90% of the game as a direct civil rights allegory before being told that it would look bad, like you can literally make the rallying cry of the android rights movement "We have a dream".

    • Shoegazer [he/him]
      ·
      2 years ago

      Indigo Prophecy is the only good game from Cage, and only because it was the worst game I've ever played. Any hint of ideology in that game doesn't even matter because you're hiding from giant beetles in an office and doing matrix kung fu with a mayan demon priest in the middle of a blizzard

    • Thordros [he/him, comrade/them]
      ·
      2 years ago

      SHAUN!

      SHAUN!

      SHAUN!

      I'm not going to repeat this several hundred times like the game, but wow, fuck this buggy game.

  • BatCountryMusicFan [he/him]
    ·
    2 years ago

    Star Wars: Knights of The Old Rebublic 2 goes really out of its way to portray Randian objectivism in at least a sympathetic, if not positive light.

    • MoneyIsTheDeepState [comrade/them,he/him]
      ·
      2 years ago

      The moment where Kreia takes you aside to say, 'Did you just give that beggar money?! Why do you hate him?' is insufferable.

      Which pales in comparison to the narrative reinforcing her argument - iirc - with the beggar you just gave money to getting mugged and hurt because you gave them money.

      • UlyssesT [he/him]
        ·
        2 years ago

        Which pales in comparison to the narrative reinforcing her argument - iirc - with the beggar you just gave money to getting mugged and hurt because you gave them money.

        That ideologically contrived writing happens all the time in the Witcher series. If your particular Geraldo the Morally Grey tries to care about something other than his waifus or his adopted daughter, the writing punishes that.

          • UlyssesT [he/him]
            ·
            2 years ago

            I'll just stand by my personal feelings about the series: many of its fans say the combat is not the point, that it's all about the story, and I personally and subjectively hate the story it presents. To me, it wallows in apathy and status quo apologia and tries a little too hard to stand out with edginess, cussing, and le sexy sex.

            • Runcible [none/use name]
              ·
              edit-2
              2 years ago

              I appreciate the point that one person can't change a world that is so much bigger than them. Directly counter to most video games approach, but important

              • UlyssesT [he/him]
                ·
                2 years ago

                I could accept that message if the writing wasn't in the habit of downright aggressively punishing attempts to improve society somewhat. Things could be temporary, transient, or ultimately futile, but the narrative thrust is "your Geraldo isnt being morally grey enough, you idiot" most of the time.

                Cyberpunk 2077 does a very similar thing where "if you're not interested in trying to become A LEGEND OF NIGHT CITY(tm) and decide which of two douchebags rules V's brain, and instead want to improve society somewhat, tough shit."

            • MoneyIsTheDeepState [comrade/them,he/him]
              ·
              2 years ago

              I never got far enough into Witcher 3 to make heads or tails of it.

              I love cussing and sex - especially sexy sex (no volcel violation intended. This parenthetical is legally binding) - as much as the next guy, but it can start to seem desperate at some point

              • UlyssesT [he/him]
                ·
                2 years ago

                but it can start to seem desperate at some point

                That's my issue. It tries too hard. It's like how the Game of Thrones show's leaders demanded more rape and torture than even the books.

          • REallyN [she/her,they/them]
            ·
            2 years ago

            there definitely is some both sidesing in those games, but siding explicitly with the elves in the first two games never came off as overly negative or punishing to me.
            I'd still check it out.

            • viva_la_juche [they/them, any]
              ·
              edit-2
              2 years ago

              Eh it kinda does that liberal “they’re right to be mad but they’re bad for actually fighting back” thing, especially in Witcher 2. Hell that one big YouTuber, Joseph Anderson, came away from it with the opinion that all elves are scum it was so heavy handed lol

      • crime [she/her, any]
        ·
        2 years ago

        At least she's the villain — and wasn't it implied that she was pulling the strings to make it happen, or do i remember it being better than it was?

        • Parzivus [any]
          ·
          2 years ago
          spoiler

          Kreia straight up tells you at the end that she was manipulating you the whole time, essentially to agree with her ideology and kill the force.

        • panopticon [comrade/them]
          ·
          2 years ago

          That's right. I recently decided to play through it again and like, couldn't stand Kreia's dipshit pseudo-philosophy and even started to wonder why I ever liked this game, but then, oh yeah, she's actually the

          spoiler

          arch-villain, lol

    • Ericthescruffy [he/him]
      ·
      edit-2
      2 years ago

      I maintain that Kotor ii, and Kreia more importantly, are better understood and appreciated if you analyze and take them more as commentary and analysis on videogame choices and morality systems.

      A lot of people point out that she seems incredibly contrarian for the pure sake of it at times to the point of being contradictory...and indeed I think that is the point far more than pushing rand's objectivism.

      Kotor II's critique of videogames and of star wars is the way we tend to uncritically accept the moral framework that's presented. Kreia is essentially beating her hands and your head against the fourth wall pleading with you to stop min/maxing your light and dark side points like a slave beholden to the supreme power of the game develop the force and assert your own free fucking will.

      Indeed as she observes the player the exile is the only one in the story with free will of any sort. She doesn't care about about whether or not the galaxy burns because in a very real sense the only thing that actually matters is the impact it and she can have on the player and what they will walk away with.

      • BatCountryMusicFan [he/him]
        ·
        2 years ago

        The character Kreia, an ancient Force-user who acts as your character's mentor over most of the course of the game, is effectively a Rand stand-in. Her whole philosophy revolves around the idea of a heroic individual who triumphs over the universe by rejecting the help of others and anything that could be considered a crutch. One of her establishing moments is her getting her hand chopped off in calssic Star Wars fashion (seriously, what is it with Star Wars and hand chopping) and then refusing a prosthesis. Her ultimate goal is to kill the Force itself because she loathes how jedi and sith alike depend on it for their power.

        It's a branching RPG so you can ignore her "wisdom," but the game has a lot of scenes that show her actually being right. Like when a beggar gets mugged after you spare him some credits, because your act of charity made him a target to other poor people and because he didn't feel the proper ownership of those credits that could knly come from earning them himself.

        Or when she cows a warlord into basically becoming your servant because really he was weak, because in the prior game he chose to follow another person instead of himself.

        Etc, etc.

        • ClimateChangeAnxiety [he/him, they/them]
          ·
          2 years ago

          However (spoilers for a 20 year old video game)

          spoiler

          Kreia is revealed near the end of the game to actually be a Sith Lord in disguise, Darth Traya, and is the final boss of the game. I wouldn’t say she’s portrayed positively.

            • Socialcreditscorr [they/them,she/her]
              ·
              edit-2
              2 years ago

              Her goal to kill the force is mentioned ingame to be omnicidal tho. And the fact that she is constantly grabbing boss characters from off screen to throw at you later doesn't do her favours from a player perspective. I mean, she's basically female :unlimited-power:

              • BatCountryMusicFan [he/him]
                ·
                2 years ago

                True, but I think the big difference is that she's a player character herself. We get to see her philosphy from her perspective, as opposed to Palpatine who's basically just your classic one-dimensional evil wizard.

                • Socialcreditscorr [they/them,she/her]
                  ·
                  2 years ago

                  It then becomes an issue of how would you even make a character this manipulative and competent and powerful a protagonist without them just making themselves "right". But nobody actually listens to Kriea, except to gain power which reinforces her in game ideology, which makes Randians right, but the fact that your making a deal with the devil is obvious... Is the problem that they made her too well? Lmao

                  • BatCountryMusicFan [he/him]
                    ·
                    edit-2
                    2 years ago

                    ~~I don't understand the criticism. I never claimed Kreia was poorly written or characterized, only that ~~

                    the authors portrayed her pretty vile philosphy in a sympathetic light. I'd guess as a way to "both sides" the light/dark dichotomy that defines the whole Star Wars universe.

                    Edit: sorry, I'm sleep deprived and misread your comment. Yeah, they definitely made her have a lot of depth compared to Palpatine, which I think betrays that at least some of the writers probably lowkey agreed with some of what she says.

                • Frank [he/him, he/him]
                  ·
                  2 years ago

                  Palpatine who’s basically just your classic one-dimensional evil wizard.

                  Palps is a great character because he is just a one-dimensional evil wizard with no complexity. He's exactly like real-life billionaires; He just wants power and has no morals what so ever.

            • Pikapi [none/use name]
              ·
              edit-2
              2 years ago

              Kotor 2 had a rushed release, a lot of the stuff proving her wrong and making her problematic throughout the game was cut. The real issue is that the main quest is made purposefully self defeating for somewhat dumb but understandable reasons, mainly to one up kotor 1’s original twist. I prefer the head canon that the game only makes sense if the bad ending from kotor 1 was canon and the remnants of the Jedi are as broken as the infighting sith. Btw I reject the mmo.

                • Pikapi [none/use name]
                  ·
                  2 years ago

                  I just think mmo came out after I became too old to be a fucking nerd. I don’t like how Star Wars loves both sides-ism partly because white people don’t understand ying and yang but really because it’s an excuse to sell space nazi merchandise to children.

                  • BatCountryMusicFan [he/him]
                    ·
                    2 years ago

                    Star Wars' whole spirituality is all over the place. Sometimes it's Christian, sometimes it's Taoist, sometimes it'a Buddhist, sometimes it's fucking Zoroastrian.

                    • Pikapi [none/use name]
                      ·
                      2 years ago

                      Which is frankly ok so how long as you pick and choose wisely and consistently. The middle path in Buddhism isn’t doing left hand path stuff every other Tuesday.

        • UlyssesT [he/him]
          ·
          2 years ago

          Kreia was also a contrarian for contrarianness' sake. No matter what decisions you made, she always said you were wrong and stupid for making them.

          In some ways you may have threatened a sacred cow by going after KOTOR2 though. In my experience, some of its fans can take that very personally.

          • BatCountryMusicFan [he/him]
            ·
            2 years ago

            Oh I love KOTOR 2, it and the OG KOTOR are really the first Star Wars games to really dig into the philosophies behind the jedi and sith. But it still feels a little both-sidey in that way.

            • Frank [he/him, he/him]
              ·
              2 years ago

              Dude, when the big-bad/Revan's dragon at the end of KOTOR is like "If the Jedi had kidnapped me would I have had a chance at redemption?" my teenage ass was shook. It was such a wham line, that this guy you'd been fighting for 30 hours of video game has this moment of self-awareness and self-reflection and is like "Shit I wish things could have gone differently", and that was so Star Wars and also so unexpected from a video game badguy.

            • Vncredleader [he/him]
              ·
              2 years ago

              Same. KOTOR 2 is probably my favorite SW game, but I hate the bothsidey shit in both games. I never like the "grey jedi" crap in star wars, mostly for that reason.

              • Frank [he/him, he/him]
                ·
                2 years ago

                I despise the grey jedi shit. The whole point of the force is that there actually is a clear moral good and evil, and using power to hurt and oppress people for personal gain is both wrong, and self-annihilating. The whole purpose of Darth Vader is to show that if you use power to hurt people you'll inevitably turn in to a monster, and the only way to save yourself from that is to reject your power. Luke doesn't win by defeating Vader in combat, he wins by refusing to give in to his anger and rage, recognizing that if he did so he'd end up becoming a monster like his father. And when Vader see's him reject that path he has a moment of self reflection and decides to stop being Darth Vader.

                But it also doesn't pussy foot around with any liberal shit. George Lucas said it's righteous and just to blow up the American-British-Nazi empire and let little teddy bears eat them.

        • SocialistWombat [he/him]
          ·
          2 years ago

          I'd argue Kreia has a point about not trusting the Force. It really is a giant otherwordly entity that it enforcing its will onto a galaxy.

          The rest of her ideas are batshit though.

          • Catherine_Steward [she/her]
            ·
            2 years ago

            Idk how it may have expanded, I've only seen a very small amount of old star wars media, but I always thought of the Force as being like the Dao or something. Not really anything alien or much of an "entity" but just a way of conceiving the true nature of the universe. Fate is real, and we lump that into "The Force." Magic powers are real, and we lump them all into "The Force." And so on.

            • Orannis62 [ze/hir]
              ·
              2 years ago

              I fucking wish. That's how the original movies made it out to be, but Star Wars has since gone out of the way to make The Light and The Dark into actual metaphysical things rather than, like, altruism and selfishness.

              Like, in Kotor2, there were parts where you could find, like, pools of Dark Side energy and use it to become more dark, and that's not at all out of line with other Star Wars media. It's one of my least favorite things about how Star Wars has evolved

              • Frank [he/him, he/him]
                ·
                2 years ago

                Agreed. The Light Side is using your spiritual powers to help people. What do we see Obiwan Kenobi do in Star Wars? He lies to fascists, sneaks around, distracts an evil wizard, and then whispers a few words to Luke at exactly the right time. He's subtle. But his actions are vital to the destruction of the Empire's Death Star and their plans for galactic domination. Star Wars has turned the canny old samurai wizard in to flashy super-hero bullshit. The OT is ultimately about how you can't use your spiritual power for violence without corrupting yourself, and also about the Space NVA blowing up Space America. But now Star Wars is about who is the best flying murder guy. It sucks.

            • Parzivus [any]
              ·
              2 years ago

              Lucas' original idea was that the light side is a spiritual goal akin to enlightenment, not a good vs evil thing. Bringing balance to the Force doesn't mean an equal number of good and bad Force users, it means following the correct path with no more baddies.

              KOTOR 2 puts a spin on this as the Force actively abhorring the dark side and wanting to put an end to it at any cost, including influencing the free will of sentient beings. These gigantic galaxy spanning wars where trillions of people die are justified as long as the sith lose in the end, and they will keep happening every time a new group of sith pop up.
              Kreia hates this, and wants to kill the Force and give everyone true free will - if anyone would even survive the process. She would be killing herself and countless others, but it would at least be the end of the eternal conflict.

        • Orannis62 [ze/hir]
          ·
          edit-2
          2 years ago

          I feel really conflicted with Kreia. Like, her philosophy is fucking terrible and it does seem to be supported to some degree by the game's events. And yet, the game also makes it very very clear that she is lying to everyone constantly, and I think that includes lying to herself. Like (if not for the fact that different writers working for TOR cofirmed her to be correct years later, which I hate), I don't know that it's possible to read her "but what if Revan didn't ACTUALLY fall, maybe I just taught him so good that he faked falling" speech and think that she's not deluding herself at least a little bit.

          She's given this incredibly-written dialog (and absolutely amazing voice actor, fucking bravo) to express her awful ideology, and I think we tend to read that as the writer agreeing with her ideology. And maybe he did- we all know now that Avellone is an awful person. But I do think it's possible to not read it as being that way 100% of the time, at the very least. But that might just be the part of me that doesn't want to critique Kotor2 talking.

          • BatCountryMusicFan [he/him]
            ·
            edit-2
            2 years ago

            I mean, like a lot of white men I went through an insufferable libertarian, "fuck you the whole world's against me but I'll fucking win" phase when I was younger, and I'd be lying if I said what Kreia said in KOTOR 2 didn't have some influence on that. At least on a concious level. Material conditions, social programming, etc. are a whole other fuck.

          • Frank [he/him, he/him]
            ·
            2 years ago

            Her Sith name is "Darth Traya", aka "Betrayer" and I think that went over a lot of people's heads. I hated her character so much. The whole point of Star Wars is that, at least at a personal, individual level, there is a clear moral good and evil and using your power to hurt other people for selfish reasons is evil.

        • Kuori [she/her]
          ·
          2 years ago

          the beggar scene is deeply annoying but it's worth mentioning that if you take the dark side path (i.e. threaten his life over nothing) she chews you out for being a complete psycho

            • Kuori [she/her]
              ·
              2 years ago

              yeah she's still a massive dick and i think the fact that she's literally the end boss points to her ideology not being, y'know, good. she's mainly focused on getting you to amass personal power, probably so you can murder god for her and "free" everyone from the force

          • ssjmarx [he/him]
            ·
            2 years ago

            Or when you randomly kill someone after breaking into their apartment: "Are psychotic urges all that drive you?"

            Kreia is the way she is because the game is a commentary on the way that the previous game (and the Star Wars mythos writ large) portrayed moral dilemmas. Plenty of moments in that game have your selfless light side choice work out the best for everyone involved, proving her wrong even if there's a few moments in it where doing the selfless thing is punished as with the beggar scene.

            • Kuori [she/her]
              ·
              2 years ago

              yeah, originally i was going to say much the same, that her chewing you out either way and "showing you the unintended consequences of your actions" was intended as a deconstruction of the star wars universe and its morality as a whole but you put it rather succinctly

              it's also worth mentioning that she's essentially the mouthpiece for the lead writer to air out his grievances with the same who turned out to be a big ol' piece of shit so :shrug-outta-hecks:

              • Teekeeus [comrade/them]
                ·
                2 years ago

                Kreia is "no difference between good and bad things" personified and I hate her for it

                She is also an open human supremacist

          • Parzivus [any]
            ·
            2 years ago

            A lot of people misread the beggar scene, I think. The point is that small actions can have unforseen and much larger consequences than you originally intended. The fate of the beggar doesn't really matter, it's just the fact that you shouldn't blindly hit light/dark. You can learn from it and (if you don't mind being evil) commit a couple small cruelties in the refugee camp, which is enough to cause their leader to give up entirely, and Kreia praises you for it.
            Of course, this leads up to the destruction of Malachor having the potential to echo out and kill the Force entirely.

    • Frank [he/him, he/him]
      ·
      2 years ago

      The number of absolute irredeemable fucking neckbeards who were going around saying "You know DARTH BETRAYER has some good points" was infuriating. Her name is literally "I'm going to fucking betray you!"

  • Shoegazer [he/him]
    ·
    2 years ago

    I never really analyzed Paradox games all that much, but I suppose their gameplay mechanics are inherently ideological though someone else probably has a better way of explaining.

    But, in HOI4, I remember someone asking why civilian casualties aren't simulated and a dev said that purges, genocides, civilian casualties, etc. aren't going to be included and never will. But then they added The Great Purge as a mechanic for the USSR as well as famines. Obviously I don't support a Holocaust mechanic or anything like that, but these dweebs often say that the USSR is as bad or even worse than the Nazis, and yet the supposed deaths and 'genocides' are treated as a fun gameplay mechanic for you to ponder about whereas Germany's crimes are too evil to talk about. They don't even respect the "victims" of communism as much as they say they do lol.

    And apparently, the Great Purge is the correct choice to make in the game because otherwise you're betrayed later on in the game.

    • Vncredleader [he/him]
      ·
      2 years ago

      They also only acknowledge high ranking military personnel as victims, with no event for forced deportations and migrations which would and IRL did lower manpower. Also when talking about HOI4 not having a reference to the concentration camps, tvtropes in particular will ALWAYS mention gulags in the same sentence, as if that is even remotely the same shit

    • Tapirs10 [undecided,she/her]
      ·
      2 years ago

      Yeah there's really no good options for a game where you can control nazi germany to have a "do the holocaust" button or no. There's very bad things about both. Either you are whitewashing Nazis or pandering to fascists.

      • BeamBrain [he/him]
        ·
        2 years ago

        Someone else once said that a decent way to handle it might be to have a "concentration camp liberated" event that fires when you take certain provinces while fighting Germany and I think there's some merit to that

  • edwardligma [he/him]
    ·
    2 years ago

    yeah this has been a thing of mine too for a while, even though i do really enjoy the games. the original civ came out right around the same time as the end of history, and absolutely shows the internal workings of the mind of the sheltered 80s/90s "apolitical" american boomer frozen in time. and like yeah it is absolutely boardgamey (and honestly i think its at its best when its not trying too hard to be "realistic") so prioritises whats fun as a game over whats actually historical but damn so many ideological assumptions packed in.

    your countrys level of development is determined by how many scientists you assigned because "technology" is linear and all technology through history is discovered entirely independently by every nation with no reference to any others, so if your country is technologically underdeveloped its really your own peoples fault for not being sufficiently stem-focused in 1500bc.

    and the strength of the nation is more important than the happiness of the people, and the ideal strategy is to invest in bread and circuses for keeping people just at the level where they wont actively revolt, but no more because that would be a waste. the original actually was really mask off with class - your cities could have a certain number of clearly lower-class 'unhappy' people (coloured in black) and you could balance it out and avoid revolt by ensuring an equal or larger number of very bourgeois looking "happy" people so that the unhappiness of the lower classes didnt matter.

    combined, the endpoint of history is right around 1990, and theres such a paucity of imagination about the future, like the greatest possible use of science is to be able to use your entire countrys productive capacity to build a big rocket for a pointless space colony impossibly distant from actual earth, fundamentally indistinguishable in both mechanics and intent to just building the pyramids in space to say ‘look on my works ye mighty and despair’

    and not to use science to build a true post-scarcity society, to eradicate disease and hunger and suffering and want and establish falgsc or anything equivalent because the creators and the game cant even conceive of any societal progress beyond modern neoliberalism but with a bit more shiny shit

    and its so american that if someone else is progressing further with their performative space rocket, you need to stop them by going and burning their capital down because its all zero sum and nobody is allowed to have more progress than you

    our people are buying your blue jeans and listening to your pop music

    • UlyssesT [he/him]
      ·
      2 years ago

      the original civ came out right around the same time as the end of history, and absolutely shows the internal workings of the mind of the sheltered 80s/90s “apolitical” american boomer frozen in time

      In Civ 2, what it calls "Democracy" is literally immune to the corruption mechanic. That's right, only commies had to worry about corruption. :galaxy-brain:

      • edwardligma [he/him]
        ·
        2 years ago

        in the first one, "democracy" gave a 50/50 that any war you tried to start would be blocked by congress, that body that famously blocks definitely peaceloving countries from starting wars

    • UlyssesT [he/him]
      ·
      2 years ago

      combined, the endpoint of history is right around 1990, and theres such a paucity of imagination about the future, like the greatest possible use of science is to be able to use your entire countrys productive capacity to build a big rocket for a pointless space colony impossibly distant from actual earth, fundamentally indistinguishable in both mechanics and intent to just building the pyramids in space to say ‘look on my works ye mighty and despair’

      This is exactly what :my-hero: and his cult are permanently stuck in.

        • UlyssesT [he/him]
          ·
          2 years ago

          Just keep dumping all resources into those science beakers for the science victory! By that we mean keep giving more subsidies to ELO~N! :so-true:

        • TankieTanuki [he/him]
          ·
          edit-2
          2 years ago

          It's about the material conditions of the land. Specifically the hammers and apples.

    • Des [she/her, they/them]
      ·
      2 years ago

      there was a civ spinoff game done by a different studio that had it's end game wonders be some kind of nanoreplicator for post-scarcity and a universal bill of rights that eliminated all victimless crimes. also it went far into the future with underwater cities and hovertanks. plus i think civilizations could spin off of others from revolutions. the AI was a mess and it had issues but it seemed at the time lightyears ahead of the regular civ games.

  • OutrageousHairdo [he/him]
    ·
    edit-2
    2 years ago

    Y'all are sleeping on copaganda games. Obviously you have stuff like the SWAT series, basically reinforcing action-movie copaganda of "If they weren't there the crazy lunatics would kill us all" where you fight multiple highly organized terror cells and crime syndicates. I do like it a little because it still expects you to go for nonlethal force and arrests and stuff, it at least gets around the usual "Well I had to shoot that guy because he mighta had a gun", and it is a very neat game ignoring all that. Probably the weirdest copaganda I've seen, at least based on the trailers, is Rebel Cops, which is about a mafia boss taking over a small town. Basically a rag-tag group of "real, honorable hero" cops do a guerrilla warfare against all the criminals and also the other cops who the mafia boss enlisted. Essentially the "bad apple" thing but as an entire game premise.

    • gaycomputeruser [she/her]
      ·
      2 years ago

      Swat is way better than one would expect. The focus on non lethal weapons and strict adherence to the law (rules of engagement) makes the game feel like fantasy. You essentially fail rounds on harder difficulties if you shoot someone with a gun that hasn't actually threatened you or a hostage. I head canon the games in that they take place after a communist revolution just based on you loosing if you kill a civilian.

      • OutrageousHairdo [he/him]
        ·
        edit-2
        2 years ago

        Yeah I can definitely appreciate that. Also appreciate how all the terrorists end up being right wing, like one of the terrorist leaders you arrest canonically is wanted for bombing abortion clinics.

    • gaycomputeruser [she/her]
      ·
      2 years ago

      Swat is way better than one would expect. The focus on non lethal weapons and strict adherence to the law (rules of engagement) makes the game feel like fantasy. You essentially fail rounds on harder difficulties if you shoot someone with a gun that hasn't actually threatened you or a hostage. I head canon the games in that they take place after a communist revolution just based on you loosing if you kill a civilian.

    • gaycomputeruser [she/her]
      ·
      2 years ago

      Swat is way better than one would expect. The focus on non lethal weapons and strict adherence to the law (rules of engagement) makes the game feel like fantasy. You essentially fail rounds on harder difficulties if you shoot someone with a gun that hasn't actually threatened you or a hostage. I head canon the games in that they take place after a communist revolution just based on you loosing if you kill a civilian.